I think in part, from what I've read in your thread. I'm talking though about redesigning the entire monster paradigm, how they operate and how they are presented.I'm not sure but we might be talking about the same thing or something similar in this thread:
Monsters that have been degraded over time that need fixing
foolish_mortals
I would extend and redefine the "death window" and make it clear that it's not assumed that one party must be dead at the end of every battle. That's scary on a lot of levels.
Well, I want something in the DMG that asks "what happens after the battle is over"? Do the players slit the throats of their fallen enemies? Do they take prisoners? Do their opponents come after them a year later with a veangeance? All of those things are scary in different ways. The issue's always been there, but it's often been handwaved.I like your ideas but could you expand on this one a little? I think I know where you're going, but let's see.
Well, I want something in the DMG that asks "what happens after the battle is over"? Do the players slit the throats of their fallen enemies? Do they take prisoners? Do their opponents come after them a year later with a veangeance? All of those things are scary in different ways. The issue's always been there, but it's often been handwaved.