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<blockquote data-quote="SeaPainter" data-source="post: 4684378" data-attributes="member: 79349"><p>[sblock=OOC to all]Alrighty Roo! So here's how we stand (as RBJim stated): 2 warlocks, 2 wizards, 1 ranger, 1 fighter, 1 cleric. I realize that we've hit 7, because I keep inviting people into the pool... but I wanted the party to have a leader and a scout to choose from (otherwise, I would've had to take liberties with Magnus so he could be the healer)</p><p> </p><p>I've been looking over everyone's characters & skills, and have some recommendations:</p><p><u>Tristan</u>- Well... he's a given, isn't he.</p><p><u>Kamotz</u>- Again... it's probably a good idea to have him on board.</p><p><u>Mikara</u>- She doesn't have large weapons, but she has an excellent Perception & Stealth... y'all may want a scout</p><p><u>Morvannon</u>- One of the 2 warlocks. His biggest selling point is Streetwise, I didn't see that anyone else has that skill.</p><p><u>Haruka</u>- The other warlock is a solid character, with a great back story for this adventure... but she wouldn't necesarily fill a missing role or skill.</p><p><u>Vashik</u>- One of the 2 wizards, with Jack of All Trades & a lot of skill choices he might make a difference in a missed skill challenge... plus I know that he has PbP experience as my character has quested with Vashik in the past.</p><p><u>Magnus</u>- Last (but not least) the second wizard... I was prepping for him to fill the role of "leader" (and he could still work as a secondary) for the group. He also has strong skills (though not as strong as Vashik), and I've already started laying the groundwork to tie him in to the story. He should be very interesting for RP purposes, but could also be challenging as well...</p><p> </p><p>Those are the 7 candidates we are considering. I have made my notes/recommendations... but I'll give you guys the final word since it is your party. </p><p> </p><p>I don't mind taking all 7 (if the judges are okay with it), but it will make the game slower for us all. Also, there is another adventure that has been approved... the DM is just waiting to have enough bodies in the tavern to begin, so I'd hate to prevent him from getting of the ground.[/sblock]</p></blockquote><p></p>
[QUOTE="SeaPainter, post: 4684378, member: 79349"] [sblock=OOC to all]Alrighty Roo! So here's how we stand (as RBJim stated): 2 warlocks, 2 wizards, 1 ranger, 1 fighter, 1 cleric. I realize that we've hit 7, because I keep inviting people into the pool... but I wanted the party to have a leader and a scout to choose from (otherwise, I would've had to take liberties with Magnus so he could be the healer) I've been looking over everyone's characters & skills, and have some recommendations: [U]Tristan[/U]- Well... he's a given, isn't he. [U]Kamotz[/U]- Again... it's probably a good idea to have him on board. [U]Mikara[/U]- She doesn't have large weapons, but she has an excellent Perception & Stealth... y'all may want a scout [U]Morvannon[/U]- One of the 2 warlocks. His biggest selling point is Streetwise, I didn't see that anyone else has that skill. [U]Haruka[/U]- The other warlock is a solid character, with a great back story for this adventure... but she wouldn't necesarily fill a missing role or skill. [U]Vashik[/U]- One of the 2 wizards, with Jack of All Trades & a lot of skill choices he might make a difference in a missed skill challenge... plus I know that he has PbP experience as my character has quested with Vashik in the past. [U]Magnus[/U]- Last (but not least) the second wizard... I was prepping for him to fill the role of "leader" (and he could still work as a secondary) for the group. He also has strong skills (though not as strong as Vashik), and I've already started laying the groundwork to tie him in to the story. He should be very interesting for RP purposes, but could also be challenging as well... Those are the 7 candidates we are considering. I have made my notes/recommendations... but I'll give you guys the final word since it is your party. I don't mind taking all 7 (if the judges are okay with it), but it will make the game slower for us all. Also, there is another adventure that has been approved... the DM is just waiting to have enough bodies in the tavern to begin, so I'd hate to prevent him from getting of the ground.[/sblock] [/QUOTE]
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