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General Tabletop Discussion
*TTRPGs General
The Backseat GM
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<blockquote data-quote="Oversquid" data-source="post: 6154994" data-attributes="member: 6684394"><p>You bring up a good situation that I want to expand upon.</p><p></p><p>The Backseat GM is also something like this:</p><p></p><p>Imagine you're sitting around a table with a bunch of other people to play an RPG. You are a player, as are most of the other people at the table. One of those guys is the GM.</p><p></p><p>So you do the usual things. You make a character, the other players around you make characters, and then once done, the game begins.</p><p></p><p>So you're in fantasy land, doing whatever your players do, when suddenly, the GM looks at you and says, "No, your character wouldn't do that, he would do it like this." Or perhaps, "Your character wouldn't do that" or even the dreaded, "Your character actually does this, because you don't know how to play it".</p><p></p><p>In the above situation, the GM is butting in and telling the player how they should play their characters, which is something well out of GM territory.</p><p></p><p>Now lets reverse the roles, and rather than the GM telling the players how they should play, we get the Players telling the GM how the GM should run the game. What you get are a bunch of Backseat GMs.</p><p></p><p>But like what alms66 was saying about how some GMs don't learn and continue making a game that is no fun for anyone, then yes, that is a good reason for players to butt in and tell the GM whats wrong. </p><p></p><p>But if the game is just happening in a style and way that is different than normal, but is still fun in the long run, then the players are just being Backseat GMs and aren't helping the game run along. In fact, they may very well be hurting it in the long run.</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6154994, member: 6684394"] You bring up a good situation that I want to expand upon. The Backseat GM is also something like this: Imagine you're sitting around a table with a bunch of other people to play an RPG. You are a player, as are most of the other people at the table. One of those guys is the GM. So you do the usual things. You make a character, the other players around you make characters, and then once done, the game begins. So you're in fantasy land, doing whatever your players do, when suddenly, the GM looks at you and says, "No, your character wouldn't do that, he would do it like this." Or perhaps, "Your character wouldn't do that" or even the dreaded, "Your character actually does this, because you don't know how to play it". In the above situation, the GM is butting in and telling the player how they should play their characters, which is something well out of GM territory. Now lets reverse the roles, and rather than the GM telling the players how they should play, we get the Players telling the GM how the GM should run the game. What you get are a bunch of Backseat GMs. But like what alms66 was saying about how some GMs don't learn and continue making a game that is no fun for anyone, then yes, that is a good reason for players to butt in and tell the GM whats wrong. But if the game is just happening in a style and way that is different than normal, but is still fun in the long run, then the players are just being Backseat GMs and aren't helping the game run along. In fact, they may very well be hurting it in the long run. [/QUOTE]
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