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The Band of Four (The Village of Oester)
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<blockquote data-quote="Hairy Minotaur" data-source="post: 1079526" data-attributes="member: 11574"><p><strong>Session 2</strong></p><p></p><p>The party regroups in a field on the other side of the street opposite the sheriff's building and next to the elder's house. Tharhack suggests that this town needs better defenses and intelligent ones at that. Bimbar advises he's going to go and speak with this Cora about what she knows and why the adults don't believe her. Rebrey decides he's had enough for one day and bids the party farewell until later as needed. Alriand announces she's going to scope the town out for a good hiding spot in case the "yippies" come a calling. Tharhack decides to join her, rationalizing that if she can find a spot so can the creatures. Bimbar heads off to Cora's house and Rebrey heads off to get some grub. </p><p></p><p>Alriand takes off in a jog weaving north through two dozen or so houses, trying to lose Tharhack who manages to keep up with her long enough to yell slow down before the elf is lost to the fading sun and the play of shadows across the Hamlet. Tharhack quietly curses the elf and changes his tactic to pacing the main north-south road in the Hamlet keeping a sharp eye on the farms to the East and for any sign of disturbances. Many of the halfling children stare out their windows as the large 1/2 orc makes his way up and down the road. </p><p></p><p>Bimbar arrives at Cora's house, which is two houses north of the Opee's house. He knocks on the door and is greeted by a middle-aged male halfling who introduces himself as Evengard. Bimbar asks if Cora is available, Evengard explains that his daughter is getting ready for bed and asks what this is about. Bimbar apologizes for his late calling, but Opee told him that Cora might have some information he might be interested in. Evengard advises that Bimbar might try again in the morning and bids Bimbar goodnight. Bimbar then makes his way out to the middle of the road and waits for Tharhack to come back around again. He tells the 1/2 orc that he's heading back to Opee's for some food. Tharhack waves him off and goes into a muscle show again as he tells the gnome to go and get strong, as Bimbar will be needed to carry the bodies of the defeated back to the jailhouse.</p><p></p><p>Alriand makes her way to the bank of the river and starts working her way north looking for signs of tracks coming out of the water and into the Hamlet. After searching for two hours and only finding some birdlike tracks she decides to swim across the river and try looking on that side. She makes her way to the second most northern house in the Hamlet and heads out across the river. She easily traverses it and reaches the other side in a couple of minutes. She starts searching the ground when she hears a conversation coming from in the woods some twenty feet from the river bank. She makes her way to the tree line and listens to what sounds like a one sided conversation by someone speaking common. They sound as if they're enamored with something in their possession. Alriand Makes her way closer without making a sound she reaches the edge of a clearing. Her elvish eyes help her to make out the shape of a small humanoid, probably halfling sitting on a downed log in the middle of the clearing. The halfling appears to be stroking a small dark shape in it's hand. The object is giving off a faint green glow that illuminates the face of the confirmed halfling who looks to be a young adult. Greed takes over and Alriand makes her way behind the halfling along the edge of the clearing and takes out her sap. She then makes her way out into the open trying to sneak up on the halfling, she gets a little more than half way there and she gets sloppy. The sound of the twig breaking snaps the halfling out of it's trance and it whirls around while standing up to meet it's attacker. trying to think fast on her feet Alriand calls out that she thought she had found a "yepper" but now realizes her folly and apologizes for startling the halfling. The halfling scrams out "NO! You want Drogy's pretty rock! Well, you can't have it!" and he charges Alriand. Drogy's charge misses the elf and she sidesteps the halfling and only gets in a glancing blow from her sap onto his right shoulder. Drogy moans in pain and grabs his shoulder while kneeling onto his left knee. Alriand collects herself and regroups to attempt a blow that will knock Drogy unconscious. She reaches back to swing her sap when the halfling grows to the size of a giant, his jerkin bursts apart, his shoes split, and his pants become shorts. Drogy's arms grow to the size of branches and his head becomes a mockery of humanity as his mouth becomes a toothy maw. Cursing silently Alriand decides now would be a good time to get out of there. She turns to run, takes one step and the fist of the beast slams against her back. Alriand falls forward and rolls to a stop ten feet away against the downed log. The wind knocked out of her, Alriand makes her way to her feet, on the opposite side of the log as the beast. Drogy then makes his way towards Alriand and picks up the downed log and swings it over his head, bringing it crashing down next to Alriand. Counting her blessings, Alriand sprints to the river and dives in, swimming as fast as she can to get to the other side. She reaches the half way point and looks back but does not see the beast anywhere behind her. Then from the banks of the river behind her (from the Hamlet side) a volley of arrows fly over her head and land in the water just beyond her position. Thinking that some halflings from the bank have spotted the beast and it's in the water, and it's close to her, she takes off swimming for the shore again. She gets a quater of the way to the bank and another volley leaps from the tall weeds around the river bank, only this volley is aimed at Alriand. One arrow finds purchase as the rest fall short. With an arrow sticking out of her shoulder, Alriand calls out to stop shooting at her. She then hears some muffled barks, almost like small dogs.......... almost like "yapping." Realizing it's the "yappies" shooting at her she heads north against the stream trying to get away from her new attackers. She swims most of it underwater. She comes ashore just north of the northernmost house in the Hamlet and drags herself out of the water and flops down next to the house on the North side. Her ears perked for any sound she reaches into her belt pouch and pulls forth a potion of healing and drinks it all. She puts the empty flask back into her pouch, stands up and hears.</p><p></p><p>FIRE!!</p><p></p><p>Tharhack yells out for water buckets and every able body to a location of a field near the north of town. A halfling shouts out "yappies! I sees them! there in with the chickens!" Rillkep comes running up with Wilby shouting commands to the group of people trying to put out the fire to come to Borendil's to help repel the attackers. Tharhack runs up to Rillkep and tells him that the "yappies" are already in the town and they need to keep the fighting men in the town for defensive purposes. Rillkep argues that the "yappies" are obviously trying to steal the chickens and the fire was a diversion. Tharhack asks how "booger" could possibly come up with that idea, it is so blatantly obvious, that he (Rillkep) must've started the fire. Rillkep then orders Wilby to arrest Tharhack on suspicion of arson. Wilby reaches for Tharhack's hand when Tharhack breaks into a pose and chants something that to Wilby makes the 1/2 orc's muscles seem even bigger than they were before. Wilby gets shaken and backs away from Tharhack. Tharhack tells Rillkep that if he wants him arrested to do it himself, but he'll have to catch him as he plans on single handily removing this "yappie" threat. Tharhack then heads south back down the main road. Wilby tells Rillkep "you want him arrested? YOU go arrest him." Bimbar and Rebrey arrive to help put the fire out, as Alriand watches the events from relative safety, keeping one eye on the raging bonfire and another on the river bank.</p><p></p><p></p><p></p><p>session 3 to come.</p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1079526, member: 11574"] [b]Session 2[/b] The party regroups in a field on the other side of the street opposite the sheriff's building and next to the elder's house. Tharhack suggests that this town needs better defenses and intelligent ones at that. Bimbar advises he's going to go and speak with this Cora about what she knows and why the adults don't believe her. Rebrey decides he's had enough for one day and bids the party farewell until later as needed. Alriand announces she's going to scope the town out for a good hiding spot in case the "yippies" come a calling. Tharhack decides to join her, rationalizing that if she can find a spot so can the creatures. Bimbar heads off to Cora's house and Rebrey heads off to get some grub. Alriand takes off in a jog weaving north through two dozen or so houses, trying to lose Tharhack who manages to keep up with her long enough to yell slow down before the elf is lost to the fading sun and the play of shadows across the Hamlet. Tharhack quietly curses the elf and changes his tactic to pacing the main north-south road in the Hamlet keeping a sharp eye on the farms to the East and for any sign of disturbances. Many of the halfling children stare out their windows as the large 1/2 orc makes his way up and down the road. Bimbar arrives at Cora's house, which is two houses north of the Opee's house. He knocks on the door and is greeted by a middle-aged male halfling who introduces himself as Evengard. Bimbar asks if Cora is available, Evengard explains that his daughter is getting ready for bed and asks what this is about. Bimbar apologizes for his late calling, but Opee told him that Cora might have some information he might be interested in. Evengard advises that Bimbar might try again in the morning and bids Bimbar goodnight. Bimbar then makes his way out to the middle of the road and waits for Tharhack to come back around again. He tells the 1/2 orc that he's heading back to Opee's for some food. Tharhack waves him off and goes into a muscle show again as he tells the gnome to go and get strong, as Bimbar will be needed to carry the bodies of the defeated back to the jailhouse. Alriand makes her way to the bank of the river and starts working her way north looking for signs of tracks coming out of the water and into the Hamlet. After searching for two hours and only finding some birdlike tracks she decides to swim across the river and try looking on that side. She makes her way to the second most northern house in the Hamlet and heads out across the river. She easily traverses it and reaches the other side in a couple of minutes. She starts searching the ground when she hears a conversation coming from in the woods some twenty feet from the river bank. She makes her way to the tree line and listens to what sounds like a one sided conversation by someone speaking common. They sound as if they're enamored with something in their possession. Alriand Makes her way closer without making a sound she reaches the edge of a clearing. Her elvish eyes help her to make out the shape of a small humanoid, probably halfling sitting on a downed log in the middle of the clearing. The halfling appears to be stroking a small dark shape in it's hand. The object is giving off a faint green glow that illuminates the face of the confirmed halfling who looks to be a young adult. Greed takes over and Alriand makes her way behind the halfling along the edge of the clearing and takes out her sap. She then makes her way out into the open trying to sneak up on the halfling, she gets a little more than half way there and she gets sloppy. The sound of the twig breaking snaps the halfling out of it's trance and it whirls around while standing up to meet it's attacker. trying to think fast on her feet Alriand calls out that she thought she had found a "yepper" but now realizes her folly and apologizes for startling the halfling. The halfling scrams out "NO! You want Drogy's pretty rock! Well, you can't have it!" and he charges Alriand. Drogy's charge misses the elf and she sidesteps the halfling and only gets in a glancing blow from her sap onto his right shoulder. Drogy moans in pain and grabs his shoulder while kneeling onto his left knee. Alriand collects herself and regroups to attempt a blow that will knock Drogy unconscious. She reaches back to swing her sap when the halfling grows to the size of a giant, his jerkin bursts apart, his shoes split, and his pants become shorts. Drogy's arms grow to the size of branches and his head becomes a mockery of humanity as his mouth becomes a toothy maw. Cursing silently Alriand decides now would be a good time to get out of there. She turns to run, takes one step and the fist of the beast slams against her back. Alriand falls forward and rolls to a stop ten feet away against the downed log. The wind knocked out of her, Alriand makes her way to her feet, on the opposite side of the log as the beast. Drogy then makes his way towards Alriand and picks up the downed log and swings it over his head, bringing it crashing down next to Alriand. Counting her blessings, Alriand sprints to the river and dives in, swimming as fast as she can to get to the other side. She reaches the half way point and looks back but does not see the beast anywhere behind her. Then from the banks of the river behind her (from the Hamlet side) a volley of arrows fly over her head and land in the water just beyond her position. Thinking that some halflings from the bank have spotted the beast and it's in the water, and it's close to her, she takes off swimming for the shore again. She gets a quater of the way to the bank and another volley leaps from the tall weeds around the river bank, only this volley is aimed at Alriand. One arrow finds purchase as the rest fall short. With an arrow sticking out of her shoulder, Alriand calls out to stop shooting at her. She then hears some muffled barks, almost like small dogs.......... almost like "yapping." Realizing it's the "yappies" shooting at her she heads north against the stream trying to get away from her new attackers. She swims most of it underwater. She comes ashore just north of the northernmost house in the Hamlet and drags herself out of the water and flops down next to the house on the North side. Her ears perked for any sound she reaches into her belt pouch and pulls forth a potion of healing and drinks it all. She puts the empty flask back into her pouch, stands up and hears. FIRE!! Tharhack yells out for water buckets and every able body to a location of a field near the north of town. A halfling shouts out "yappies! I sees them! there in with the chickens!" Rillkep comes running up with Wilby shouting commands to the group of people trying to put out the fire to come to Borendil's to help repel the attackers. Tharhack runs up to Rillkep and tells him that the "yappies" are already in the town and they need to keep the fighting men in the town for defensive purposes. Rillkep argues that the "yappies" are obviously trying to steal the chickens and the fire was a diversion. Tharhack asks how "booger" could possibly come up with that idea, it is so blatantly obvious, that he (Rillkep) must've started the fire. Rillkep then orders Wilby to arrest Tharhack on suspicion of arson. Wilby reaches for Tharhack's hand when Tharhack breaks into a pose and chants something that to Wilby makes the 1/2 orc's muscles seem even bigger than they were before. Wilby gets shaken and backs away from Tharhack. Tharhack tells Rillkep that if he wants him arrested to do it himself, but he'll have to catch him as he plans on single handily removing this "yappie" threat. Tharhack then heads south back down the main road. Wilby tells Rillkep "you want him arrested? YOU go arrest him." Bimbar and Rebrey arrive to help put the fire out, as Alriand watches the events from relative safety, keeping one eye on the raging bonfire and another on the river bank. session 3 to come. [/QUOTE]
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