Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Band of Four (The Village of Oester)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hairy Minotaur" data-source="post: 1139482" data-attributes="member: 11574"><p>Most of the descriptions I come up with as a way to not have combat be such a numbers game "you hit, roll for damage, take 3 hp". Plus when you make injuries "happen" it makes the player take a very active roll in combat. Bimbar's player rolled a "1" for his reflex save to dodge the boiling water, his player came up with the "deer in headlights" explaination. As you know the kobolds aren't listed as armed in the room, I threw in the spoon and apron to make it obvious she was the cook, then when Alriand rolled a "3" to hit with the dagger I ad lib the kobold knocking the dagger away with the spoon.</p><p></p><p>Preparation is key, knowing the BAB of the party and what they need to roll to hit the AC of the enemy. I watch the roll of the players and once before it's done "rolling" I know if it's a hit and how I'm going to describe it. For the kobolds I rolled up about 25 rolls before the game started so I won;t have to wait for my roll to know if they hit or not, that way I plan the kobold's action out about 3 rounds so the combat seems more seemless than what it really is. </p><p></p><p>Another thing that helps, is the more the players ROLEplay their characters, the more I side with them, and grant little bonuses. The player with the best background for their character got bonus starting money, when a cleric turns undead they have to "act out" the turning, mages have to keep track of components and do the verbal and somatic parts of the spell (it's all of their choosing and doesn't require a degree in drama, just an effort) you can guess what bards have to do (which explains why no one has EVER played a bard in my game). </p><p></p><p>I learned the most about DMing this style of game was from Ed Greenwood, who DM'd a game at GenCon last year. Rolls meant nothing and the better you described your actions the better the chance you succeeded, by the end of the game the thief was describing how he was picking the lock on the door. It gets contagious and either the players get really involved, or they leave the game. Luckily I've had no one leave the game for this reason. </p><p></p><p>I hoped that explained it enough, let me know if you have any other questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1139482, member: 11574"] Most of the descriptions I come up with as a way to not have combat be such a numbers game "you hit, roll for damage, take 3 hp". Plus when you make injuries "happen" it makes the player take a very active roll in combat. Bimbar's player rolled a "1" for his reflex save to dodge the boiling water, his player came up with the "deer in headlights" explaination. As you know the kobolds aren't listed as armed in the room, I threw in the spoon and apron to make it obvious she was the cook, then when Alriand rolled a "3" to hit with the dagger I ad lib the kobold knocking the dagger away with the spoon. Preparation is key, knowing the BAB of the party and what they need to roll to hit the AC of the enemy. I watch the roll of the players and once before it's done "rolling" I know if it's a hit and how I'm going to describe it. For the kobolds I rolled up about 25 rolls before the game started so I won;t have to wait for my roll to know if they hit or not, that way I plan the kobold's action out about 3 rounds so the combat seems more seemless than what it really is. Another thing that helps, is the more the players ROLEplay their characters, the more I side with them, and grant little bonuses. The player with the best background for their character got bonus starting money, when a cleric turns undead they have to "act out" the turning, mages have to keep track of components and do the verbal and somatic parts of the spell (it's all of their choosing and doesn't require a degree in drama, just an effort) you can guess what bards have to do (which explains why no one has EVER played a bard in my game). I learned the most about DMing this style of game was from Ed Greenwood, who DM'd a game at GenCon last year. Rolls meant nothing and the better you described your actions the better the chance you succeeded, by the end of the game the thief was describing how he was picking the lock on the door. It gets contagious and either the players get really involved, or they leave the game. Luckily I've had no one leave the game for this reason. I hoped that explained it enough, let me know if you have any other questions. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Band of Four (The Village of Oester)
Top