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Story Hour
The Band of Four (The Village of Oester)
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<blockquote data-quote="Hairy Minotaur" data-source="post: 1217272" data-attributes="member: 11574"><p>Xanoniel stabilized on her own, Tharhack could only tell Rillkep to help one of them, so he chose the one he's been adventuring with for 4 levels. </p><p></p><p>Xanoniel is a Houri (a half-breed race from Grenn Ronin's Bastards and Bloodlines) however the LA was +4 and I was loath to let that in. We haggled back and forth, and the player decided to drop the charm ability for a trancelike ability that has no control aspects such as charm person. I let him play at a +3 ECL on trial basis. The "vision" was flavor text instead of writting "Okag was in a trance" just like Alriand's "vision" back at the bandit camp. </p><p></p><p>As far as the combats go, we use a "wounding" method we've worked out for the past year. Basically it only involves the additon of 1 die roll to the "to hit" roll and then some really simple math. My players like it, as it makes combats seem much more real, they also do more called shots when an enemy is obviously wounded in one particular area. In this case however Okag choked Rebrey unconsious and then snapped his arm trying to provoke Xanoniel. The injury to Okag though was purely done by our wounding method. Rillkep's last shot to Okag's knee was a called shot which crippled the leg due to the amount of damage done it, even though Okag would've regenerated the damage had he lived, Rebrey's arm injury might not be so easily healed. Bimbar's leg injury in the kobold barrows is one instance where the damage done was more than could be healed by Tharhack at the time. </p><p></p><p>Thanks for your intrest and the questions. Let me know if there's anything else you'd like answered, I will be more than happy to provide the answers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>ps- I have the wounding rules in a folder, if you'd like me to send them to you to look over let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1217272, member: 11574"] Xanoniel stabilized on her own, Tharhack could only tell Rillkep to help one of them, so he chose the one he's been adventuring with for 4 levels. Xanoniel is a Houri (a half-breed race from Grenn Ronin's Bastards and Bloodlines) however the LA was +4 and I was loath to let that in. We haggled back and forth, and the player decided to drop the charm ability for a trancelike ability that has no control aspects such as charm person. I let him play at a +3 ECL on trial basis. The "vision" was flavor text instead of writting "Okag was in a trance" just like Alriand's "vision" back at the bandit camp. As far as the combats go, we use a "wounding" method we've worked out for the past year. Basically it only involves the additon of 1 die roll to the "to hit" roll and then some really simple math. My players like it, as it makes combats seem much more real, they also do more called shots when an enemy is obviously wounded in one particular area. In this case however Okag choked Rebrey unconsious and then snapped his arm trying to provoke Xanoniel. The injury to Okag though was purely done by our wounding method. Rillkep's last shot to Okag's knee was a called shot which crippled the leg due to the amount of damage done it, even though Okag would've regenerated the damage had he lived, Rebrey's arm injury might not be so easily healed. Bimbar's leg injury in the kobold barrows is one instance where the damage done was more than could be healed by Tharhack at the time. Thanks for your intrest and the questions. Let me know if there's anything else you'd like answered, I will be more than happy to provide the answers. :) ps- I have the wounding rules in a folder, if you'd like me to send them to you to look over let me know. :) [/QUOTE]
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