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General Tabletop Discussion
*TTRPGs General
The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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<blockquote data-quote="Mark Chance" data-source="post: 5055942" data-attributes="member: 2795"><p>I regularly use the NPC tables in the DMG for run-of-the-mill NPCs. I'll prep a short list of important equipment. Leaders get a more thorough treatment. So, in Scenario 1, I'd probably only do full stats for the leader, using a one-page stat block. The rest would be numbers plugged into a table with some notes. I could stat the leader in about thirty minutes. The rest would take about the same amount of time.</p><p></p><p>For Scenario 2, times would be shorter as a Ftr 2/Rog 5 doesn't require a spell list, which is the main slowdown for higher-level caster types. I'd start with the bugbear statblock and apply the template and classes one at a time.</p><p></p><p>With Scenario 3, I'd cut-and-paste the basic marilith stat block, apply any size changes first, and then add the HD advancement. All told, I could have that done with a half hour as well. The tail attack would be a trip attempt in a 90-degree arc affecting everyone within reach.</p><p></p><p></p><p></p><p>My general feeling on monster/NPC customization is that it isn't as cumbersome as many make it out to be. Most often, I use creatures out of the book, usually quite literally. I'll have the book open as a reference and track hit points, et cetera, on a notepad. To make prep easier and faster, I use a cut-and-pasteable SRD and stat block templates in an RTF document using WordPad or OpenOffice. I find these the easiest programs for quick edits.</p><p></p><p>My biggest obstacle with sessions is the maps for the locations and remembering to buy beer.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5055942, member: 2795"] I regularly use the NPC tables in the DMG for run-of-the-mill NPCs. I'll prep a short list of important equipment. Leaders get a more thorough treatment. So, in Scenario 1, I'd probably only do full stats for the leader, using a one-page stat block. The rest would be numbers plugged into a table with some notes. I could stat the leader in about thirty minutes. The rest would take about the same amount of time. For Scenario 2, times would be shorter as a Ftr 2/Rog 5 doesn't require a spell list, which is the main slowdown for higher-level caster types. I'd start with the bugbear statblock and apply the template and classes one at a time. With Scenario 3, I'd cut-and-paste the basic marilith stat block, apply any size changes first, and then add the HD advancement. All told, I could have that done with a half hour as well. The tail attack would be a trip attempt in a 90-degree arc affecting everyone within reach. My general feeling on monster/NPC customization is that it isn't as cumbersome as many make it out to be. Most often, I use creatures out of the book, usually quite literally. I'll have the book open as a reference and track hit points, et cetera, on a notepad. To make prep easier and faster, I use a cut-and-pasteable SRD and stat block templates in an RTF document using WordPad or OpenOffice. I find these the easiest programs for quick edits. My biggest obstacle with sessions is the maps for the locations and remembering to buy beer. [/QUOTE]
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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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