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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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<blockquote data-quote="Bullgrit" data-source="post: 5055973" data-attributes="member: 31216"><p>I never found this whole thing problematic. But then, first off, I guess I never really had the urge to make extremely complicated monsters. And second off, I realized that the Players will never, ever actually know the monsters stats on the page. If you are off by a few points or feats, no one will know, so it won't matter.</p><p></p><p>A wererat bugbear? OK, just add this to his personality: he thinks shifting into a rat form is demeaning (even half-rat), so he will never do it. Bam! Now you only deal with one form.</p><p></p><p>Advancing a monster's hit dice, OK, just don't worry about picking out all the new feats and skills. Just bump up the standard skills by the increase in hit dice.</p><p></p><p>I've run dragons without all their skills and feats picked out. I've run 15+ hit die dragons with only 1-3 feats picked out, and only 3-4 skills with max ranks. In the 10+ rounds of combat the PCs had with the dragon, no one knew the dragon was missing anything.</p><p></p><p>I've made demon soldiers (<a href="http://www.hasbro.com/common/images/heroscape/characters/zoom/B762361A-9D0A-4639-8B08-13E34EB31C9C.jpg" target="_blank">based on these minis</a>) by taking the stock bugbear then adding fire and acid resistances, and a flying speed.</p><p></p><p>I made some ash-asps by taking the stock giant snake and saying they turned to ash at death. These snakes spontaneously formed from piles of ash in the dungeon. The Players thought these new snakes were very cool, never knowing they were nothing more, mechanically, than a normal animal snake.</p><p></p><p>As for leveled PC classes, there are samples already in the DMG, yes? For the spellcasters, just pick out their top/most useful/most likely to be used spells. If a caster has 20 spells available, he's still probably only going to cast less than 10 in a normal battle.</p><p></p><p>Getting the exact game mechanics proper and perfect for new or advanced monsters is only really needed for publication.</p><p></p><p>Yep. This, too.</p><p></p><p>Believe it or not, I've run powerful dragons and wizards from just the major notes written on 3"x5" note cards.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5055973, member: 31216"] I never found this whole thing problematic. But then, first off, I guess I never really had the urge to make extremely complicated monsters. And second off, I realized that the Players will never, ever actually know the monsters stats on the page. If you are off by a few points or feats, no one will know, so it won't matter. A wererat bugbear? OK, just add this to his personality: he thinks shifting into a rat form is demeaning (even half-rat), so he will never do it. Bam! Now you only deal with one form. Advancing a monster's hit dice, OK, just don't worry about picking out all the new feats and skills. Just bump up the standard skills by the increase in hit dice. I've run dragons without all their skills and feats picked out. I've run 15+ hit die dragons with only 1-3 feats picked out, and only 3-4 skills with max ranks. In the 10+ rounds of combat the PCs had with the dragon, no one knew the dragon was missing anything. I've made demon soldiers ([url=http://www.hasbro.com/common/images/heroscape/characters/zoom/B762361A-9D0A-4639-8B08-13E34EB31C9C.jpg]based on these minis[/url]) by taking the stock bugbear then adding fire and acid resistances, and a flying speed. I made some ash-asps by taking the stock giant snake and saying they turned to ash at death. These snakes spontaneously formed from piles of ash in the dungeon. The Players thought these new snakes were very cool, never knowing they were nothing more, mechanically, than a normal animal snake. As for leveled PC classes, there are samples already in the DMG, yes? For the spellcasters, just pick out their top/most useful/most likely to be used spells. If a caster has 20 spells available, he's still probably only going to cast less than 10 in a normal battle. Getting the exact game mechanics proper and perfect for new or advanced monsters is only really needed for publication. Yep. This, too. Believe it or not, I've run powerful dragons and wizards from just the major notes written on 3"x5" note cards. Bullgrit [/QUOTE]
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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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