Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5056497" data-attributes="member: 46713"><p>I always create full stat-blocks for customized monsters I use. If necessary, I do this in several steps, saving the intermediate results for later use (e.g. first apply a template, then advance hd, then add class levels).</p><p></p><p>If I use standard monsters, I only create a mini-statblock including initiative (which I pre-roll), hp, and equipment/treasure.</p><p></p><p>For important encounters I also write up some round-by-round tactics.</p><p></p><p>I'd also like to note that since our group only meets every 3-4 weeks, I've got tons of prep time, so I don't actually mind that preparing an adventure takes a lot of time. E.g. I finished preparing the current adventure in November and we're still not even half-way through it.</p><p>Ugh. I hate high-level npc spellcasters, and especially wizards. I've done this only twice, so far and both times it took me about five days, spending 1-2 hours each day collecting interesting spells, feats, items, etc.</p><p></p><p>I'd only create two stat-blocks for the derro henchman but I'd create them to be dual-purpose: I've recently done this for a duergar adventure in which I used three stat-blocks with alternate selections of equipment, feats and powers.</p><p></p><p>I also probably wouldn't use pure spellcasters. I'd start with a common baseline-statblock using something like a level 4 fighter. I'd also select long-term buffs for at least half of their spells and assume they've already been cast.</p><p></p><p>I'd say this would take me 3-4 hours depending on the variety of spells I'm striving for.</p><p>For lycanthropes I only create a stat-block for the hybrid-form. If it comes to a fight, it's only that form that will matter.</p><p>Since most feats are predetermined by picking a two-weapon fighter, this would take me about an hour.</p><p></p><p>Well, I'd _never_ do a solo battle like this. I'd always include minions, typically picking the kind that a Marilith can summon.</p><p></p><p>Assuming I would actually use her solo: Advancing HD is relatively straightforward. I'd take a few liberties to grant her a few ways to use swift and/or immediate actions. I might also modify her list of spell-like abilities (and assume most of them had already been cast).</p><p></p><p>I almost never customize monsters by giving them new ways to attack. But I guess, I'd look at the way a dragon's tail attack works and adapt it.</p><p></p><p>Since this is supposed to be a campaign's climax I would probably spend more time than usual to get her just right. Otherwise I'd say this would take me 1-2 hours.</p><p>Very flexible, but also very time-intensive.</p><p>For important encounters I almost always customize them. These days I only use standard monsters as minions or for random encounters.</p><p>Apart from reusing stat-blocks (and encounters) I've already created, nothing, really.</p><p>Hmm. As I already mentioned, I hate preparing anything with large spell lists. Even if it's just a bunch of spell-like abilities, I have to look up the spell descriptions beforehand to get an idea about how to use them effectively.</p><p></p><p>Something I also don't like is preparing complicated encounter areas. If I have a poster map that is close to what I'm looking for I'll take that instead. Fiddling with tiles or drawing on my dry-erase battlemap wastes too much time if done during a session and it's difficult to do this beforehand, since my players may surprise me by going somewhere unexpected.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5056497, member: 46713"] I always create full stat-blocks for customized monsters I use. If necessary, I do this in several steps, saving the intermediate results for later use (e.g. first apply a template, then advance hd, then add class levels). If I use standard monsters, I only create a mini-statblock including initiative (which I pre-roll), hp, and equipment/treasure. For important encounters I also write up some round-by-round tactics. I'd also like to note that since our group only meets every 3-4 weeks, I've got tons of prep time, so I don't actually mind that preparing an adventure takes a lot of time. E.g. I finished preparing the current adventure in November and we're still not even half-way through it. Ugh. I hate high-level npc spellcasters, and especially wizards. I've done this only twice, so far and both times it took me about five days, spending 1-2 hours each day collecting interesting spells, feats, items, etc. I'd only create two stat-blocks for the derro henchman but I'd create them to be dual-purpose: I've recently done this for a duergar adventure in which I used three stat-blocks with alternate selections of equipment, feats and powers. I also probably wouldn't use pure spellcasters. I'd start with a common baseline-statblock using something like a level 4 fighter. I'd also select long-term buffs for at least half of their spells and assume they've already been cast. I'd say this would take me 3-4 hours depending on the variety of spells I'm striving for. For lycanthropes I only create a stat-block for the hybrid-form. If it comes to a fight, it's only that form that will matter. Since most feats are predetermined by picking a two-weapon fighter, this would take me about an hour. Well, I'd _never_ do a solo battle like this. I'd always include minions, typically picking the kind that a Marilith can summon. Assuming I would actually use her solo: Advancing HD is relatively straightforward. I'd take a few liberties to grant her a few ways to use swift and/or immediate actions. I might also modify her list of spell-like abilities (and assume most of them had already been cast). I almost never customize monsters by giving them new ways to attack. But I guess, I'd look at the way a dragon's tail attack works and adapt it. Since this is supposed to be a campaign's climax I would probably spend more time than usual to get her just right. Otherwise I'd say this would take me 1-2 hours. Very flexible, but also very time-intensive. For important encounters I almost always customize them. These days I only use standard monsters as minions or for random encounters. Apart from reusing stat-blocks (and encounters) I've already created, nothing, really. Hmm. As I already mentioned, I hate preparing anything with large spell lists. Even if it's just a bunch of spell-like abilities, I have to look up the spell descriptions beforehand to get an idea about how to use them effectively. Something I also don't like is preparing complicated encounter areas. If I have a poster map that is close to what I'm looking for I'll take that instead. Fiddling with tiles or drawing on my dry-erase battlemap wastes too much time if done during a session and it's difficult to do this beforehand, since my players may surprise me by going somewhere unexpected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
Top