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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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<blockquote data-quote="Voadam" data-source="post: 5056989" data-attributes="member: 2209"><p>Look up derro on <a href="http://www.d20srd.org" target="_blank">The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org</a> and note their characteristics.</p><p></p><p>Go to the NPC wiki and look for 13th level necromancers/wizards/sorcerers.</p><p></p><p>I think there is a 13th level gnome conjuration specialist wizard in one of my modules, I'd check it quick and consider using him as a base for the villain.</p><p></p><p>Copy over the one that looks like it will best serve my needs and basically apply derro as a template adding on 3 monstrous humanoid HD, sneak attack, size small, and note that he is megalomaniacal insane.</p><p></p><p>I'll tweak the spells and equipment if I don't like them, and maybe apply stat adjustments for size change if I have time and don't start with a gnome/halfling spellcaster. Feats I'd probably use the base ones, though if I spent a lot of time I might consider others (probably the sudden metamagics).</p><p></p><p>For the other henchmen I'd peruse the gnomes and halflings in the npc wiki of roughly the level range and change them to derro adding on 3 HD.</p><p></p><p>If I had a ton of time and was inspired I'd make everyone from scratch</p><p></p><p></p><p></p><p>Look up bugbear and lycanthrope and rat in the online srd then give him 2d10 and 5d6 hd, bump up his saves, figure out improved two weapon fighting, give him weapon focus and improved crit on kukris, glance at either the sample NPCs in the DMG or NPCs on the wiki for general level of magic gear. These are generally offensive feat things that fit with the concept and the fairly striker role of an assassin. Note the classes give +5 BAB so he's got an extra iterative over the base bugbear.</p><p></p><p>If I have a ton of time I'll review my copy of Complete Guide to wererats for further inspiration, maybe give him a wererat specific power/feat. </p><p></p><p>For the other assassins I'll probably peruse the wiki and use some straight.</p><p></p><p></p><p></p><p>go to the marilith first and figure how much advancing it takes to go up to 24 HD. Huge is a pain for the stat adjustments, but I expect I'd look them up and adjust accordingly. Normal outsider advancement is easy (d8 HD, +1 BAB, all good saves, power DCs go up 1/2) so I'd do that. For the tail thing I'd just add it on, probably going with an area trip mechanic. I'd probably give some trip feats and quicken spell like abilities to help with her solo aspect.</p><p></p><p></p><p></p><p>Tons of options, CR evaluation for winging abilities like the marilith tail sweep is hit or miss the more you go from scatch.</p><p></p><p>Adjusting stats and size is a pain because of all the follow up calculations and consequences. Adding on appropriate NPC gear is a serious pain.</p><p></p><p></p><p></p><p>Both. Depends on time and inspiration.</p><p></p><p></p><p></p><p>Ignore skills, don't sweat figuring out every detail. HD, BAB, saves, AC, actual abilities are the key ones.</p><p></p><p>NPC wiki.</p><p></p><p>Online srd</p><p></p><p>Ton of monster/NPC books/modules/sourcebooks with ready to use stuff.</p><p></p><p>There is room for variety in stats, so close is good enough. When I wanted to use templated orc wights instead of standard ones I did a simplified template, and used normal base srd orcs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5056989, member: 2209"] Look up derro on [url=http://www.d20srd.org]The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org[/url] and note their characteristics. Go to the NPC wiki and look for 13th level necromancers/wizards/sorcerers. I think there is a 13th level gnome conjuration specialist wizard in one of my modules, I'd check it quick and consider using him as a base for the villain. Copy over the one that looks like it will best serve my needs and basically apply derro as a template adding on 3 monstrous humanoid HD, sneak attack, size small, and note that he is megalomaniacal insane. I'll tweak the spells and equipment if I don't like them, and maybe apply stat adjustments for size change if I have time and don't start with a gnome/halfling spellcaster. Feats I'd probably use the base ones, though if I spent a lot of time I might consider others (probably the sudden metamagics). For the other henchmen I'd peruse the gnomes and halflings in the npc wiki of roughly the level range and change them to derro adding on 3 HD. If I had a ton of time and was inspired I'd make everyone from scratch Look up bugbear and lycanthrope and rat in the online srd then give him 2d10 and 5d6 hd, bump up his saves, figure out improved two weapon fighting, give him weapon focus and improved crit on kukris, glance at either the sample NPCs in the DMG or NPCs on the wiki for general level of magic gear. These are generally offensive feat things that fit with the concept and the fairly striker role of an assassin. Note the classes give +5 BAB so he's got an extra iterative over the base bugbear. If I have a ton of time I'll review my copy of Complete Guide to wererats for further inspiration, maybe give him a wererat specific power/feat. For the other assassins I'll probably peruse the wiki and use some straight. go to the marilith first and figure how much advancing it takes to go up to 24 HD. Huge is a pain for the stat adjustments, but I expect I'd look them up and adjust accordingly. Normal outsider advancement is easy (d8 HD, +1 BAB, all good saves, power DCs go up 1/2) so I'd do that. For the tail thing I'd just add it on, probably going with an area trip mechanic. I'd probably give some trip feats and quicken spell like abilities to help with her solo aspect. Tons of options, CR evaluation for winging abilities like the marilith tail sweep is hit or miss the more you go from scatch. Adjusting stats and size is a pain because of all the follow up calculations and consequences. Adding on appropriate NPC gear is a serious pain. Both. Depends on time and inspiration. Ignore skills, don't sweat figuring out every detail. HD, BAB, saves, AC, actual abilities are the key ones. NPC wiki. Online srd Ton of monster/NPC books/modules/sourcebooks with ready to use stuff. There is room for variety in stats, so close is good enough. When I wanted to use templated orc wights instead of standard ones I did a simplified template, and used normal base srd orcs. [/QUOTE]
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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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