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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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<blockquote data-quote="Runestar" data-source="post: 5057732" data-attributes="member: 72317"><p>1) First, get the basic stats ready.</p><p></p><p>Initiative: +13 (+4dex+5nerveskitter+4IA)</p><p>HP: 110 (3d8+13d4+48+16IT)</p><p>Bab+9 (+3race+6wizard)</p><p>Dr=28</p><p>Saves</p><p>Fort: +8 (+1race+4wizard+3con)</p><p>Reflex: +11 (+3race+4wizard+4dex)</p><p>Will: +15 (+3race+8wizard+4cha)</p><p></p><p>Stats (use elite array - str8, dex13, con14, int15, wis10, cha12, +3 lv up)</p><p>Str: 8</p><p>Dex: 18 (13+4race+1lv)</p><p>Con: 16 (14+2race)</p><p>Int: 17 (15+2lv)</p><p>Wis: 4 (10-6race)</p><p>Cha: 18 (12+6race)</p><p></p><p>Skills: just max out the few crucial ones (like concentration) and ignore the rest that will never come into use during combat. </p><p></p><p>You get 6 feats, 2 bonus, scribe scroll and familiar. For simplicity's sake, choose feats which provide a constant bonus, such as improved toughness, improved initiative, greater spell focus etc. </p><p></p><p>Eidetic spellcaster from dragon 357 lets you swap out scribe scroll and familiar for the ability to learn spells without a spellbook (which also means I don't have to bother statting one out). </p><p></p><p>For eq, I use the tables at the back of MIC. </p><p></p><p>Spells is another headache, but usually, I just list the highest lv ones, since these are the few I will likely get to use before he goes down. Maybe prepare a few swift/immediate action spells as well. </p><p></p><p>Prior to combat: nerveskitter + whatever buffs you want it to have.</p><p>Round 1) waves of exhaustion, quickened ray of enfeeblement at fighter, greater mirror image when attacked.</p><p>Round 2) Finger of death at rogue, or displacement if greatly threatened</p><p>Round 3) Disintegrate fighter, quickened magic missile </p><p>Round 4) whatever</p><p></p><p>That's it - no prepared spell list.</p><p></p><p>With some practice, you should have no problems visualizing their stats mentally in your head and calculating them on the fly.</p><p></p><p>Fighters are even easier - weapon focus feat tree, all the armour/shield spec feats I can find.</p><p></p><p>Rogue - probably spring attack feat tree + weapon finesse.</p></blockquote><p></p>
[QUOTE="Runestar, post: 5057732, member: 72317"] 1) First, get the basic stats ready. Initiative: +13 (+4dex+5nerveskitter+4IA) HP: 110 (3d8+13d4+48+16IT) Bab+9 (+3race+6wizard) Dr=28 Saves Fort: +8 (+1race+4wizard+3con) Reflex: +11 (+3race+4wizard+4dex) Will: +15 (+3race+8wizard+4cha) Stats (use elite array - str8, dex13, con14, int15, wis10, cha12, +3 lv up) Str: 8 Dex: 18 (13+4race+1lv) Con: 16 (14+2race) Int: 17 (15+2lv) Wis: 4 (10-6race) Cha: 18 (12+6race) Skills: just max out the few crucial ones (like concentration) and ignore the rest that will never come into use during combat. You get 6 feats, 2 bonus, scribe scroll and familiar. For simplicity's sake, choose feats which provide a constant bonus, such as improved toughness, improved initiative, greater spell focus etc. Eidetic spellcaster from dragon 357 lets you swap out scribe scroll and familiar for the ability to learn spells without a spellbook (which also means I don't have to bother statting one out). For eq, I use the tables at the back of MIC. Spells is another headache, but usually, I just list the highest lv ones, since these are the few I will likely get to use before he goes down. Maybe prepare a few swift/immediate action spells as well. Prior to combat: nerveskitter + whatever buffs you want it to have. Round 1) waves of exhaustion, quickened ray of enfeeblement at fighter, greater mirror image when attacked. Round 2) Finger of death at rogue, or displacement if greatly threatened Round 3) Disintegrate fighter, quickened magic missile Round 4) whatever That's it - no prepared spell list. With some practice, you should have no problems visualizing their stats mentally in your head and calculating them on the fly. Fighters are even easier - weapon focus feat tree, all the armour/shield spec feats I can find. Rogue - probably spring attack feat tree + weapon finesse. [/QUOTE]
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The Bane of the 3ed DM: Monster Advancement, Class Levels, and Prep Time
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