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The Bane of the Inevitable
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<blockquote data-quote="Diomeneus" data-source="post: 3238099" data-attributes="member: 47147"><p>yeah, artifact level sounds about right. It doesn't need to be specific to that character though, the sword could even desire to help those the inevitables are trying to slay (either through desire to help them survive or desire to kill inevitables, either or) and simply attempt to find its way to its next partner when one is slain by an inevitable. The inevitables would probably not realize the sword is intelligent and i doubt the same one would ever come in contact with it twice from two different weilders (even if it did, twice would not necessarily be enough to realize the swords true nature).</p><p></p><p>could even do a campaign around the sword... seeking it out to save an NPC or a PC even. I even have a dungeon drawn up that could accomadate this whole idea pretty easily...</p><p></p><p>I spend a while drawing a fairly detailed topdown view of a three layer dungeon, in a large abandoned manor with temple like features. Even has puzzles and traps and such. Rooms are all functional rooms that an establishment of that nature would have (barracks, kitchen, garden, latrine etc).</p><p></p><p>If anyone is interested i could upload the maps later (i still have to blow them up and overlay a hex grid on them... i can print giant maps at my school for free on the plotter)</p></blockquote><p></p>
[QUOTE="Diomeneus, post: 3238099, member: 47147"] yeah, artifact level sounds about right. It doesn't need to be specific to that character though, the sword could even desire to help those the inevitables are trying to slay (either through desire to help them survive or desire to kill inevitables, either or) and simply attempt to find its way to its next partner when one is slain by an inevitable. The inevitables would probably not realize the sword is intelligent and i doubt the same one would ever come in contact with it twice from two different weilders (even if it did, twice would not necessarily be enough to realize the swords true nature). could even do a campaign around the sword... seeking it out to save an NPC or a PC even. I even have a dungeon drawn up that could accomadate this whole idea pretty easily... I spend a while drawing a fairly detailed topdown view of a three layer dungeon, in a large abandoned manor with temple like features. Even has puzzles and traps and such. Rooms are all functional rooms that an establishment of that nature would have (barracks, kitchen, garden, latrine etc). If anyone is interested i could upload the maps later (i still have to blow them up and overlay a hex grid on them... i can print giant maps at my school for free on the plotter) [/QUOTE]
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