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The Bane of the Inevitable
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<blockquote data-quote="Diomeneus" data-source="post: 3238403" data-attributes="member: 47147"><p>that would be most excellent but the rules for intelligent items (or even just the sword enhancements) doesn't leave much room to add in all those powers. I would definately want to add the ability to nullify locate creature as that would probably be the biggest avoidance tactic you could really add (the damned things will walk across an ocean floor if your on the other side!). </p><p></p><p>as far as i can tell the best the sword has to offer in any of those fields is "locate creature", invisibility purge (if you can locate Kolyrauts with locate creature then you can purge his invisibility), and dismissal (you aren't destroying him, merely sending him away for awhile).</p><p></p><p>resistance cannot be accomplished by a sword (no enhancements do it, nor any intelligence abilities). he could tell the weilder to get a cloak or armor enhancement that resists energy.</p><p></p><p>as for disarming.... your pretty much screwed there... no abilities can help that either. Returning has to be applies to a ranged weapon. Once again maybe the sword will demand that he must be used two handed (+4 to disarm attempts) and be used with a locked gauntlet</p></blockquote><p></p>
[QUOTE="Diomeneus, post: 3238403, member: 47147"] that would be most excellent but the rules for intelligent items (or even just the sword enhancements) doesn't leave much room to add in all those powers. I would definately want to add the ability to nullify locate creature as that would probably be the biggest avoidance tactic you could really add (the damned things will walk across an ocean floor if your on the other side!). as far as i can tell the best the sword has to offer in any of those fields is "locate creature", invisibility purge (if you can locate Kolyrauts with locate creature then you can purge his invisibility), and dismissal (you aren't destroying him, merely sending him away for awhile). resistance cannot be accomplished by a sword (no enhancements do it, nor any intelligence abilities). he could tell the weilder to get a cloak or armor enhancement that resists energy. as for disarming.... your pretty much screwed there... no abilities can help that either. Returning has to be applies to a ranged weapon. Once again maybe the sword will demand that he must be used two handed (+4 to disarm attempts) and be used with a locked gauntlet [/QUOTE]
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