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The Bane of the Inevitable
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<blockquote data-quote="Wolfwood2" data-source="post: 3238548" data-attributes="member: 39394"><p>Those rules are just guidelines, and the powers offered in in the intelligent item chart were never intended to be a final and complete list. You yourself said this isn't being costed up with the item creation feats or anything, so just give the weapon what it needs.</p><p></p><p></p><p></p><p>I can write Nondetection up for you:</p><p></p><p>"The weapon grants a permanent Nondetection effect, CL-15, as long as it's being held. This effect can be dispelled, but the weapon can restablish it on the weilder's next turn as a free action."</p><p></p><p></p><p></p><p>Sure you can. Watch, I'll write it up for you:</p><p></p><p>"Special Ability: Sword grants Cold Resistance 20 to the weilder."</p><p></p><p></p><p></p><p>"Special Ability: As a free action on the weilder's turn, the sword can be called into instantly to hand. This functions as the Quick Draw feat, but the sword can be anywhere up to 120' away. This is a teleportation effect and can be blocked by Dimensional Lock and similiar magics."</p><p></p><p>Look at the list of specific weapons in the SRD. Tell me where the rules are for adding the Wish-granting property to a Luckblade or the ability to extinguish magical fires of the Frostbrand. Unique magic items can have unique abilties.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3238548, member: 39394"] Those rules are just guidelines, and the powers offered in in the intelligent item chart were never intended to be a final and complete list. You yourself said this isn't being costed up with the item creation feats or anything, so just give the weapon what it needs. I can write Nondetection up for you: "The weapon grants a permanent Nondetection effect, CL-15, as long as it's being held. This effect can be dispelled, but the weapon can restablish it on the weilder's next turn as a free action." Sure you can. Watch, I'll write it up for you: "Special Ability: Sword grants Cold Resistance 20 to the weilder." "Special Ability: As a free action on the weilder's turn, the sword can be called into instantly to hand. This functions as the Quick Draw feat, but the sword can be anywhere up to 120' away. This is a teleportation effect and can be blocked by Dimensional Lock and similiar magics." Look at the list of specific weapons in the SRD. Tell me where the rules are for adding the Wish-granting property to a Luckblade or the ability to extinguish magical fires of the Frostbrand. Unique magic items can have unique abilties. [/QUOTE]
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