Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Banewarrens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GruTheWanderer" data-source="post: 2010555" data-attributes="member: 3119"><p>The Banewarrens is the best 3E adventure that I have encountered, bar none. It's a wonderful blend of dungeon crawl, city encounters, factional intrigues, and planar travel. I am currently running it for two different groups (RL & PbP) and I would gladly run it again in the future.</p><p></p><p><strong>Chapters, Events, Locations</strong></p><p>Over the course of the story the party progresses from the outer rim of the legendary Banewarrens to its dark heart. Each chapter of the Banewarrens is a blend of events and locations. The events present the activities of other factions, along with a variety of places where the party might encounter them. Many of the individual locations (bane-filled vaults, occasional resting places, and the trap-filled halls that connect them) are fascinating, and could be borrowed for use in other adventures. Five of the chapters take the party out of the dungeon to investigate urban or extraplanar settings.</p><p></p><p><strong>Monsters, NPCs, Factions</strong></p><p>The monsters and NPCs in this adventure are well detailed, often including tactics, personality, and appearance. The party face quite a few monsters with character levels, along with a dozen new creatures. Some of the encounters are quite challenging (5+ encounter levels above the average party level), so the possibility of death is quite real. I have heard that Banewarrens is similar to Return to the Temple of Elemental Evil in this respect, although I have not read that adventure.</p><p></p><p>The use of multiple factions sets this adventure apart from other 3E products like the Adventure Path. There are two factions the party may work with (a church and a group of wizards) and two the party will certainly work against (evil humanoids and a noble house), but the all of the factions have hidden agendas which will sometimes help and sometimes hurt the characters. There are also plenty of neutral or independent NPC's who help the adventure come to life.</p><p></p><p><strong>Bonus Material</strong></p><p>One of the best aspects of the Banewarrens is the <a href="http://pub58.ezboard.com/fokayyourturnfrm22" target="_blank">message board</a> devoted to it on Monte Cook's website. Several handfuls of DMs have posted campaign reports detailing their experiences with the adventure. These reports are an excellent sources of tactics, reminders, answers, and adjustments. Posters also present ideas about placing the Banewarrens in specific campaign settings (Planescape, Al Quadim) or integrating it with other adventures (Return to the Temple of Elemental Evil, Demon God's Fane).</p><p></p><p>I don't spend much time evaluating the artwork in 3E products, but I will mention one interesting aspect of the Banewarrens. The module includes about twenty individual scenes as an appendix. In the pdf version these appear one to a page, which makes it easy to print out visuals to show the players.</p><p></p><p>One drawback to the Banewarrens is that it uses a small amount of material (magic items, spells, variant classes) from the Books of Eldritch Might 1 & 2, also written by Monte Cook. The adventure gives suggestions for replacing the classes and spells with material from the core rulebooks, but it doesn't suggest alternate magic items.</p><p></p><p><strong>Overall</strong></p><p>The Banewarrens is an incredible value for DMs who enjoy running prewritten adventures, as well as those who like to tinker. There is plenty of flexibility in the events and locations, making the adventure suitable for a wide variety of parties. Add to that a compelling storyline, challenging encounters, and sizeable number of new magic items and monsters. I love it!</p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 2010555, member: 3119"] The Banewarrens is the best 3E adventure that I have encountered, bar none. It's a wonderful blend of dungeon crawl, city encounters, factional intrigues, and planar travel. I am currently running it for two different groups (RL & PbP) and I would gladly run it again in the future. [b]Chapters, Events, Locations[/b] Over the course of the story the party progresses from the outer rim of the legendary Banewarrens to its dark heart. Each chapter of the Banewarrens is a blend of events and locations. The events present the activities of other factions, along with a variety of places where the party might encounter them. Many of the individual locations (bane-filled vaults, occasional resting places, and the trap-filled halls that connect them) are fascinating, and could be borrowed for use in other adventures. Five of the chapters take the party out of the dungeon to investigate urban or extraplanar settings. [b]Monsters, NPCs, Factions[/b] The monsters and NPCs in this adventure are well detailed, often including tactics, personality, and appearance. The party face quite a few monsters with character levels, along with a dozen new creatures. Some of the encounters are quite challenging (5+ encounter levels above the average party level), so the possibility of death is quite real. I have heard that Banewarrens is similar to Return to the Temple of Elemental Evil in this respect, although I have not read that adventure. The use of multiple factions sets this adventure apart from other 3E products like the Adventure Path. There are two factions the party may work with (a church and a group of wizards) and two the party will certainly work against (evil humanoids and a noble house), but the all of the factions have hidden agendas which will sometimes help and sometimes hurt the characters. There are also plenty of neutral or independent NPC's who help the adventure come to life. [b]Bonus Material[/b] One of the best aspects of the Banewarrens is the [url=http://pub58.ezboard.com/fokayyourturnfrm22]message board[/url] devoted to it on Monte Cook's website. Several handfuls of DMs have posted campaign reports detailing their experiences with the adventure. These reports are an excellent sources of tactics, reminders, answers, and adjustments. Posters also present ideas about placing the Banewarrens in specific campaign settings (Planescape, Al Quadim) or integrating it with other adventures (Return to the Temple of Elemental Evil, Demon God's Fane). I don't spend much time evaluating the artwork in 3E products, but I will mention one interesting aspect of the Banewarrens. The module includes about twenty individual scenes as an appendix. In the pdf version these appear one to a page, which makes it easy to print out visuals to show the players. One drawback to the Banewarrens is that it uses a small amount of material (magic items, spells, variant classes) from the Books of Eldritch Might 1 & 2, also written by Monte Cook. The adventure gives suggestions for replacing the classes and spells with material from the core rulebooks, but it doesn't suggest alternate magic items. [b]Overall[/b] The Banewarrens is an incredible value for DMs who enjoy running prewritten adventures, as well as those who like to tinker. There is plenty of flexibility in the events and locations, making the adventure suitable for a wide variety of parties. Add to that a compelling storyline, challenging encounters, and sizeable number of new magic items and monsters. I love it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Banewarrens
Top