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The Bank: An action point-alternative
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<blockquote data-quote="Asmor" data-source="post: 4207488" data-attributes="member: 1154"><p>Here's an idea I had for something that could easily be adapted to any system, but as this is a D&D board I think applying it to D&D is appropriate...</p><p></p><p>Each player begins every session with a 1 in the Bank.</p><p></p><p>After making any d20 roll (GM's discretion, to avoid abusing the system with frivolous rolls), but before finding out if the roll succeeded or not, the player may "Bank" the roll.</p><p></p><p>When a roll is Banked, you act as if you rolled whichever number was in your Bank, and the number you actually rolled is now the number in your Bank. In essence, you swap your rolled number for your currently Banked number.</p><p></p><p>Treat a Banked roll as if it were actually rolled. For example, a Banked 20 counts as a natural 20, and so will always cause a saving throw or attack roll to succeed.</p><p></p><p><strong>Example</strong></p><p></p><p>Johnny starts the game with a 1 in the bank. In the first encounter, he rolls a natural 20 for initiative. He decides to bank the 20, so now that 20 is in his bank and he acts as if he rolled a natural 1 on initiative. He adds his normal +5 initiative modifier, so Johnny's initiative for the combat is 6.</p><p></p><p>Later on, Johnny really wants to make sure he kills a goblin before it has a chance to sound an alarm. He makes an attack roll and gets a 17. Though he suspects that would have hit the goblin, he decides to Bank it, putting the 17 in his Bank and acting as if he'd rolled a natural 20.</p><p></p><p>He then rolls to confirm the crit-- a 5. Even with his +7 attack bonus, he's not sure if the 5 will be enough to confirm it, so he decides to Bank it. Now he's got a 5 in his bank, and his confirmation roll is 17, +7 for attack bonus is 24. The DM announces that he successfully critted the goblin and gutted the nasty little bugger.</p><p></p><p><strong>Motivation</strong></p><p></p><p>Much like action points, the idea of this system is to give the players some control over the fates of their characters. They have more control than the action point system, and the bank is a resource which never runs out. On the flip side, it is something the player has to manage, and this means that at least once they're going to have to accept failure where they would have succeeded in order to load the bank with a good roll.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4207488, member: 1154"] Here's an idea I had for something that could easily be adapted to any system, but as this is a D&D board I think applying it to D&D is appropriate... Each player begins every session with a 1 in the Bank. After making any d20 roll (GM's discretion, to avoid abusing the system with frivolous rolls), but before finding out if the roll succeeded or not, the player may "Bank" the roll. When a roll is Banked, you act as if you rolled whichever number was in your Bank, and the number you actually rolled is now the number in your Bank. In essence, you swap your rolled number for your currently Banked number. Treat a Banked roll as if it were actually rolled. For example, a Banked 20 counts as a natural 20, and so will always cause a saving throw or attack roll to succeed. [b]Example[/b] Johnny starts the game with a 1 in the bank. In the first encounter, he rolls a natural 20 for initiative. He decides to bank the 20, so now that 20 is in his bank and he acts as if he rolled a natural 1 on initiative. He adds his normal +5 initiative modifier, so Johnny's initiative for the combat is 6. Later on, Johnny really wants to make sure he kills a goblin before it has a chance to sound an alarm. He makes an attack roll and gets a 17. Though he suspects that would have hit the goblin, he decides to Bank it, putting the 17 in his Bank and acting as if he'd rolled a natural 20. He then rolls to confirm the crit-- a 5. Even with his +7 attack bonus, he's not sure if the 5 will be enough to confirm it, so he decides to Bank it. Now he's got a 5 in his bank, and his confirmation roll is 17, +7 for attack bonus is 24. The DM announces that he successfully critted the goblin and gutted the nasty little bugger. [b]Motivation[/b] Much like action points, the idea of this system is to give the players some control over the fates of their characters. They have more control than the action point system, and the bank is a resource which never runs out. On the flip side, it is something the player has to manage, and this means that at least once they're going to have to accept failure where they would have succeeded in order to load the bank with a good roll. [/QUOTE]
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The Bank: An action point-alternative
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