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General Tabletop Discussion
*Pathfinder & Starfinder
The Bank: An action point-alternative
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<blockquote data-quote="deanruel" data-source="post: 4207642" data-attributes="member: 64039"><p>I'm sorry but the system as presented just doesn't work. When looking at it in the context of a single fight it works allright, but in an entire game it's almost entirely unusable. I can take my one to fail at just about anything and then bank a decent number to be used later on. The level of control is too high especially when applied across an entire game. There are a few ways to make it usable but they require some changes. For instance if the player wasn't allowed to know what number they were "banking" then it might work. You take a 1 on something that doesn't matter to get a potentially decent number on something you need to get an ok roll on later. It might also work in the space of a single encounter only. Like you get a 1 in your bank at the beginning of every fight and lose whatever is in your bank by the end. That way you fail at something and then later can maybe use your "banked" roll when you need it.</p><p></p><p>There are likely other options as well. It could be a really interesting system and idea it just needs a little tweaking is all.</p></blockquote><p></p>
[QUOTE="deanruel, post: 4207642, member: 64039"] I'm sorry but the system as presented just doesn't work. When looking at it in the context of a single fight it works allright, but in an entire game it's almost entirely unusable. I can take my one to fail at just about anything and then bank a decent number to be used later on. The level of control is too high especially when applied across an entire game. There are a few ways to make it usable but they require some changes. For instance if the player wasn't allowed to know what number they were "banking" then it might work. You take a 1 on something that doesn't matter to get a potentially decent number on something you need to get an ok roll on later. It might also work in the space of a single encounter only. Like you get a 1 in your bank at the beginning of every fight and lose whatever is in your bank by the end. That way you fail at something and then later can maybe use your "banked" roll when you need it. There are likely other options as well. It could be a really interesting system and idea it just needs a little tweaking is all. [/QUOTE]
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The Bank: An action point-alternative
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