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The Barbarian as Swashbuckler
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<blockquote data-quote="LostSoul" data-source="post: 730607" data-attributes="member: 386"><p>Good points.</p><p></p><p>I tend to look at Hit Points very abstractly, in that they measure your ability to stay on your feet. In that vien, not dying from falling off that cliff could be due to the fact that, in the Swashbuckler's years of cheating death, he's gained a familiarity with it; so when he falls off the cliff he doesn't loose his cool and thus he sees a twig which he grabs on to. Of course, the twig snaps and he falls, but not as hard as he would have.</p><p></p><p>As for physically damaging spells, he just dodged it, reducing the effects that a novice would not have been able to do. All those years of experience have taught him where to move and when.</p><p></p><p>(This sounds like Reflex save, which it is; in fact, it's both Hit Points and Reflex saves. You probably should swap out the Barbarian's Good Fort Save to a Good Ref Save.)</p><p></p><p>I realize that it takes a little mental work to thing about Hit Points this way, but that's how they work in D&D. A high Hit Point-Swashbuckler is going to be adept at turning sure hits into glancing blows, while a high AC-Swashbuckler is going to be adept at totally dodging them.</p><p></p><p>It's a matter of preference, but both ways work well mechanically and with flavour.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 730607, member: 386"] Good points. I tend to look at Hit Points very abstractly, in that they measure your ability to stay on your feet. In that vien, not dying from falling off that cliff could be due to the fact that, in the Swashbuckler's years of cheating death, he's gained a familiarity with it; so when he falls off the cliff he doesn't loose his cool and thus he sees a twig which he grabs on to. Of course, the twig snaps and he falls, but not as hard as he would have. As for physically damaging spells, he just dodged it, reducing the effects that a novice would not have been able to do. All those years of experience have taught him where to move and when. (This sounds like Reflex save, which it is; in fact, it's both Hit Points and Reflex saves. You probably should swap out the Barbarian's Good Fort Save to a Good Ref Save.) I realize that it takes a little mental work to thing about Hit Points this way, but that's how they work in D&D. A high Hit Point-Swashbuckler is going to be adept at turning sure hits into glancing blows, while a high AC-Swashbuckler is going to be adept at totally dodging them. It's a matter of preference, but both ways work well mechanically and with flavour. [/QUOTE]
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