Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Bard and Bard Colleges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 4224131" data-attributes="member: 32536"><p>You have condensed together a few different points in here, so I think I may need to break them down into separate responses...</p><p></p><p>First off, I don't think there is anything wrong with the "easy" way. Honestly, I think it is the right way. A class should be simple and focused. You <em>can</em> try to make a single "Fighter" that is simultaneously an archer class, a heavy armor-wearer, a master of two-handed weapons, and a light swashbuckler who uses a rapier and a main-gauche, but as 3E proved that kind of attempt usually leads to a poor class that doesn't have any internal coherence or mechanics that reflect flavor. On the other hand, you can make a simple and focused fighter class that focuses on heavy armor, protecting allies, and using either a two-handed weapon or a weapon and shield. 4E's approach is the latter, and I think any class for 4E should be just as focused and basic as the new Fighter.</p><p></p><p>Your second point, regarding the popularity of the "musician" archetype, is flawed. The poll says that more than 40% of the people here would like to see a "musician" class. Appealing to more than that is unnecessary, since you won't find a class more popular than that in the first place. People simply vary in tastes so much that making a single class that will appeal to even a majority of people is nearly impossible. That is why D&D evolved past a three class system in the first place.</p><p></p><p>Anyways, as I said earlier, what is a "musician" class going to be called if not the Bard? Why do Loremasters and especially Jack-of-all-Trades have to be called Bards? The connection between the name Bard and the idea of a musician is <em>much</em> stronger than the idea that a Bard is a Jack-of-all-Trades. You can call a Jack-of-all-Trades class anything you want, but the word Bard has certain connotations that make it a better match for a musician. After all, just because the Bard is a musician class does not mean that a separate Jack-of-all-Trades class can't exist.</p><p></p><p>Finally, I don't think "Loremaster" is a valid concept for a character class in 4E. If you want to be a master of lore in 4E, you just need a high intelligence score and training in the History skill. Whether you are a Bard, a Wizard, a Rogue, or even a Fighter doesn't matter, and it shouldn't. Classes are built around combat abilities, not out-of-combat abilities like knowing a lot of facts.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4224131, member: 32536"] You have condensed together a few different points in here, so I think I may need to break them down into separate responses... First off, I don't think there is anything wrong with the "easy" way. Honestly, I think it is the right way. A class should be simple and focused. You [i]can[/i] try to make a single "Fighter" that is simultaneously an archer class, a heavy armor-wearer, a master of two-handed weapons, and a light swashbuckler who uses a rapier and a main-gauche, but as 3E proved that kind of attempt usually leads to a poor class that doesn't have any internal coherence or mechanics that reflect flavor. On the other hand, you can make a simple and focused fighter class that focuses on heavy armor, protecting allies, and using either a two-handed weapon or a weapon and shield. 4E's approach is the latter, and I think any class for 4E should be just as focused and basic as the new Fighter. Your second point, regarding the popularity of the "musician" archetype, is flawed. The poll says that more than 40% of the people here would like to see a "musician" class. Appealing to more than that is unnecessary, since you won't find a class more popular than that in the first place. People simply vary in tastes so much that making a single class that will appeal to even a majority of people is nearly impossible. That is why D&D evolved past a three class system in the first place. Anyways, as I said earlier, what is a "musician" class going to be called if not the Bard? Why do Loremasters and especially Jack-of-all-Trades have to be called Bards? The connection between the name Bard and the idea of a musician is [i]much[/i] stronger than the idea that a Bard is a Jack-of-all-Trades. You can call a Jack-of-all-Trades class anything you want, but the word Bard has certain connotations that make it a better match for a musician. After all, just because the Bard is a musician class does not mean that a separate Jack-of-all-Trades class can't exist. Finally, I don't think "Loremaster" is a valid concept for a character class in 4E. If you want to be a master of lore in 4E, you just need a high intelligence score and training in the History skill. Whether you are a Bard, a Wizard, a Rogue, or even a Fighter doesn't matter, and it shouldn't. Classes are built around combat abilities, not out-of-combat abilities like knowing a lot of facts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Bard and Bard Colleges
Top