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General Tabletop Discussion
*Pathfinder & Starfinder
The Bard (UPDATED 6-3-08; now to level 10)
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<blockquote data-quote="Forrester" data-source="post: 4265735" data-attributes="member: 1279"><p><strong>Bard suggestions</strong></p><p></p><p></p><p></p><p>I like it, I like it. I think it's a good start, some picky suggestions: </p><p></p><p>1) The auto-reroll for so many skills seems a little overpowered. I'd limit it to history and religion, and then Bard's choice -- streetwise or dungeoneering. </p><p></p><p>2) I don't quite understand the whole "If the bard has made the check" deal with the skill check bonus. I'd make it 1/2 Bard Chr Bonus to all skill checks if the bard can be singing/performing, +1 otherwise. (Sometimes, you just can't sing "Bluff, Bluff, Bluff the stupid ogre . . . ") </p><p></p><p>Re spells/abilities: </p><p></p><p>COMMAND is way way overpowered in my opinion. Warlords have an at-will exploit that allows a basic attack on an opponent, this is a bunch of people attacking a bunch of opponents potentially. </p><p></p><p>CUNNING STRIKE I like, but I think it's a little broken to base the attack off of charisma, given how much that's used already for the bard, I'd make the attack off of Dex. It's a little odd but prob can keep the damage bonus based on Chr -- or make the attack Dex vs Reflex like the Rogue power. </p><p></p><p>FEINT AND THRUST, bleah, seems very busy for a -1 penalty and such. </p><p></p><p>I like True Strike, and I think that we absolutely need an exploit, either at-will or daily, that resembles the 3.5 Bard "sing to help you friends hurt people" ability. Now, in 4E-land, people generally aren't allowed to just be vaguely supportive, they usually DO stuff that has supportive side-effecfs, but I think an at will of:</p><p></p><p>SING a SINGY SONG </p><p>At-will</p><p>All allies that can hear the bard get a +1 bonus to hit and damage until the end of the bard's next round. In subsequent rounds, the bard may spend a move action to reset the duration of SING a SINGY SONG.</p><p>-or- </p><p>Encounter</p><p>All allies that can hear the bard get a +2 bonus to hit and damage for the next two rounds. </p><p></p><p>I also think an at-will power that allowed all allies to spend a healing surge as a minor action or a move action would be pretty cool and not unbalanced. </p><p></p><p>Daily powers, thinking one that gives a big morale penalty to foes, one that gives a big movement burst to all allies (all allies get to shift three squares as a free action before the end of the bard's next turn, as well as +2 to AC for the rest of combat), and an uber-heal that helps even those that have fallen unconscious -- or helps them even more. Or . . . to get away from the heals, one that gives temporary hit points equal to 5+ the bard's charisma bonus, *and* fallen allies can spend a healing surge to stabilize. </p><p></p><p>Some of this may be overpowered and can be tweaked, just throwing some stuff out there . . .</p></blockquote><p></p>
[QUOTE="Forrester, post: 4265735, member: 1279"] [b]Bard suggestions[/b] I like it, I like it. I think it's a good start, some picky suggestions: 1) The auto-reroll for so many skills seems a little overpowered. I'd limit it to history and religion, and then Bard's choice -- streetwise or dungeoneering. 2) I don't quite understand the whole "If the bard has made the check" deal with the skill check bonus. I'd make it 1/2 Bard Chr Bonus to all skill checks if the bard can be singing/performing, +1 otherwise. (Sometimes, you just can't sing "Bluff, Bluff, Bluff the stupid ogre . . . ") Re spells/abilities: COMMAND is way way overpowered in my opinion. Warlords have an at-will exploit that allows a basic attack on an opponent, this is a bunch of people attacking a bunch of opponents potentially. CUNNING STRIKE I like, but I think it's a little broken to base the attack off of charisma, given how much that's used already for the bard, I'd make the attack off of Dex. It's a little odd but prob can keep the damage bonus based on Chr -- or make the attack Dex vs Reflex like the Rogue power. FEINT AND THRUST, bleah, seems very busy for a -1 penalty and such. I like True Strike, and I think that we absolutely need an exploit, either at-will or daily, that resembles the 3.5 Bard "sing to help you friends hurt people" ability. Now, in 4E-land, people generally aren't allowed to just be vaguely supportive, they usually DO stuff that has supportive side-effecfs, but I think an at will of: SING a SINGY SONG At-will All allies that can hear the bard get a +1 bonus to hit and damage until the end of the bard's next round. In subsequent rounds, the bard may spend a move action to reset the duration of SING a SINGY SONG. -or- Encounter All allies that can hear the bard get a +2 bonus to hit and damage for the next two rounds. I also think an at-will power that allowed all allies to spend a healing surge as a minor action or a move action would be pretty cool and not unbalanced. Daily powers, thinking one that gives a big morale penalty to foes, one that gives a big movement burst to all allies (all allies get to shift three squares as a free action before the end of the bard's next turn, as well as +2 to AC for the rest of combat), and an uber-heal that helps even those that have fallen unconscious -- or helps them even more. Or . . . to get away from the heals, one that gives temporary hit points equal to 5+ the bard's charisma bonus, *and* fallen allies can spend a healing surge to stabilize. Some of this may be overpowered and can be tweaked, just throwing some stuff out there . . . [/QUOTE]
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The Bard (UPDATED 6-3-08; now to level 10)
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