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The Bard's Combat Inspiration is Messed Up
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<blockquote data-quote="Hussar" data-source="post: 6498776" data-attributes="member: 22779"><p>DS, you're missing the issue here. I agree with you, and do it that way, but, you forget the YEARS of bitching about things like Schroedinger's HP and disassociated mechanics that we had to put up with. If you do it the way you do it, then you are effectively retconning events - the attack was a hit, but, because the bard inspired you, suddenly it's a miss - what happened in the fiction? Was there time travel or something? The resolution of the mechanics doesn't follow a strict one to one correlation with the events in the game world.</p><p></p><p>Now, I'm fairly sure you, and I know for a fact me, don't give a rats petoot about all that. But, apparently, it's a major breaking point for people's suspension of disbelief. It's exactly the same reason that the fighter's defending disadvantage mechanic only applies before the die is rolled. You cannot force a reroll with the mechanic because it's not "magic". In 4e, it would be handled very differently so that it was never wasted on attacks that already missed. </p><p></p><p>But, this is very much the heart of the issue here. WOTC had to be very, very careful to avoid anything that looks like an 4e interrupt power to avoid any nerdsplosions of gamer rage that 4e's mechanics were polluting 5e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6498776, member: 22779"] DS, you're missing the issue here. I agree with you, and do it that way, but, you forget the YEARS of bitching about things like Schroedinger's HP and disassociated mechanics that we had to put up with. If you do it the way you do it, then you are effectively retconning events - the attack was a hit, but, because the bard inspired you, suddenly it's a miss - what happened in the fiction? Was there time travel or something? The resolution of the mechanics doesn't follow a strict one to one correlation with the events in the game world. Now, I'm fairly sure you, and I know for a fact me, don't give a rats petoot about all that. But, apparently, it's a major breaking point for people's suspension of disbelief. It's exactly the same reason that the fighter's defending disadvantage mechanic only applies before the die is rolled. You cannot force a reroll with the mechanic because it's not "magic". In 4e, it would be handled very differently so that it was never wasted on attacks that already missed. But, this is very much the heart of the issue here. WOTC had to be very, very careful to avoid anything that looks like an 4e interrupt power to avoid any nerdsplosions of gamer rage that 4e's mechanics were polluting 5e. [/QUOTE]
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