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The Bar'ds Nuclear Option
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<blockquote data-quote="GMMichael" data-source="post: 6084084" data-attributes="member: 6685730"><p>+30 is not terribly unreasonable for 15th level. For perspective, 15th level is where the druid can turn into 24' long animals, and the monk can punch an enemy and just will it to die. So it's a powerful level.</p><p></p><p>That said, check your +6 charisma bonus, "couple feats," Headband, and buffs for stacking issues.</p><p></p><p>THAT said, most other bard abilities reach between 30 and 60 feet. So Fascinate shouldn't go beyond that. And if the DM is trying to challenge a 15th level party by putting dumb brutes on a collision course with them, he's underestimating them.</p><p></p><p>So I wouldn't curb that power, but I would give the PCs some different problems to handle, like really bad tempered sea bass. Or multiple-layered fights, like maybe some dumb brutes, but there's also an environmental challenge like acid rain, and there's innocent villagers to rescue before they get burned alive, and the local necromancer is finishing his summoning of an ancient incorporeal undead (who eats Charisma for breakfast), and the best way to stop the ritual is to use a non-fascinate power in a skill-check battle.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6084084, member: 6685730"] +30 is not terribly unreasonable for 15th level. For perspective, 15th level is where the druid can turn into 24' long animals, and the monk can punch an enemy and just will it to die. So it's a powerful level. That said, check your +6 charisma bonus, "couple feats," Headband, and buffs for stacking issues. THAT said, most other bard abilities reach between 30 and 60 feet. So Fascinate shouldn't go beyond that. And if the DM is trying to challenge a 15th level party by putting dumb brutes on a collision course with them, he's underestimating them. So I wouldn't curb that power, but I would give the PCs some different problems to handle, like really bad tempered sea bass. Or multiple-layered fights, like maybe some dumb brutes, but there's also an environmental challenge like acid rain, and there's innocent villagers to rescue before they get burned alive, and the local necromancer is finishing his summoning of an ancient incorporeal undead (who eats Charisma for breakfast), and the best way to stop the ritual is to use a non-fascinate power in a skill-check battle. [/QUOTE]
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