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[The Bards Tale] I, II, III - anyone play it?
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<blockquote data-quote="The Sigil" data-source="post: 4277284" data-attributes="member: 2013"><p>Oh, jeez, the Bard's Tale... I was just chatting it up with someone about it the other day.</p><p></p><p>Played it way back on my MSDOS box when I was in grade school. And BT II. And BT III. Full disclosure: I used the Cluebooks.</p><p></p><p>Tips and tricks not in the cluebooks (warnng: spoilers!):</p><p></p><p>1. In BT1, you want to start with 2 mages and they should progress as follows:</p><p>Mage 1: Conjurer to level 13, Sorcerer to level 13, Wizard to level 13, Magician</p><p>Mage 2: Magician to level 13, Sorcerer to level 13, Wizard to level 13, Conjurer</p><p></p><p>2. [spoiler]A Bardsword lets your bard sing without getting thirsty. The Bard's "dodge" song stacks during combat. Once you find a bardsword, take advantage - your bard should sing to lower AC every round until everyone is at LO.[/spoiler]</p><p></p><p>3. Once your two mages are "Archmages" (know all spells), your frontline dudes should be at LO armor class. At this point, make a third mage and [spoiler]go to the 396 berserkers repeatedly to level him.[/spoiler]</p><p></p><p>4. Wind Dragon is the best pet. Really.</p><p></p><p>[spoiler]5. Soul Mace (or Spectres, like King Aildrek) - one hit drains you of a level. Go to a temple and pay to have your dude restored. If you're clever, you note that when restored, you have enough XP to level AGAIN. Go to the review board and level up. You are now one level higher than when you started. If you have a soul mace and do intraparty attacks, this gets very ridiculous very quickly.[/spoiler]</p><p></p><p>6. Make sure to visit the room 1 N of Mangar before you kill him. [spoiler]The Spectre Snare is the best item in the game - a weapon that reduces your AC by 8, critically hits automatically (death blow) and can be "used" to capture any enemy in the game and put him in your party in your NPC slot (Mangar, perhaps? Don't bother - the Demon Lords and their stone ability are cooler).[/spoiler]</p><p></p><p>7. Against super-deadly foes, have two mages firing off MIBL every round. The third Mage should fire off a REST every round (to fix stoning, keep HP high, etc.). You DO have 3 mages toward the endgame, right?</p><p></p><p>I'll have to think back for the tricks I used for BT II and III, but there ya go.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 4277284, member: 2013"] Oh, jeez, the Bard's Tale... I was just chatting it up with someone about it the other day. Played it way back on my MSDOS box when I was in grade school. And BT II. And BT III. Full disclosure: I used the Cluebooks. Tips and tricks not in the cluebooks (warnng: spoilers!): 1. In BT1, you want to start with 2 mages and they should progress as follows: Mage 1: Conjurer to level 13, Sorcerer to level 13, Wizard to level 13, Magician Mage 2: Magician to level 13, Sorcerer to level 13, Wizard to level 13, Conjurer 2. [spoiler]A Bardsword lets your bard sing without getting thirsty. The Bard's "dodge" song stacks during combat. Once you find a bardsword, take advantage - your bard should sing to lower AC every round until everyone is at LO.[/spoiler] 3. Once your two mages are "Archmages" (know all spells), your frontline dudes should be at LO armor class. At this point, make a third mage and [spoiler]go to the 396 berserkers repeatedly to level him.[/spoiler] 4. Wind Dragon is the best pet. Really. [spoiler]5. Soul Mace (or Spectres, like King Aildrek) - one hit drains you of a level. Go to a temple and pay to have your dude restored. If you're clever, you note that when restored, you have enough XP to level AGAIN. Go to the review board and level up. You are now one level higher than when you started. If you have a soul mace and do intraparty attacks, this gets very ridiculous very quickly.[/spoiler] 6. Make sure to visit the room 1 N of Mangar before you kill him. [spoiler]The Spectre Snare is the best item in the game - a weapon that reduces your AC by 8, critically hits automatically (death blow) and can be "used" to capture any enemy in the game and put him in your party in your NPC slot (Mangar, perhaps? Don't bother - the Demon Lords and their stone ability are cooler).[/spoiler] 7. Against super-deadly foes, have two mages firing off MIBL every round. The third Mage should fire off a REST every round (to fix stoning, keep HP high, etc.). You DO have 3 mages toward the endgame, right? I'll have to think back for the tricks I used for BT II and III, but there ya go. [/QUOTE]
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[The Bards Tale] I, II, III - anyone play it?
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