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The Barony of Midwood (Praemal)
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2653096" data-attributes="member: 11760"><p>And I get to use a monster from MM1 that no one seems to use, but which used properly should scare the crap out of the players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Both. But woodsier. Wit's End seems like a carnival funhouse to outsiders, but that's just a passive form of defense for the gnomes.</p><p></p><p></p><p>They're the core dieties I like, with an eye towards the more practical ones, like Estanna, who's from the Book of Exalted Deeds and is a goddess of hearth and home.</p><p></p><p></p><p></p><p>The baron has one of those in Middleborough. I'm building this using A Magical Medieval Society: Western Europe, and that was one of the things that jumped out at me.</p><p></p><p></p><p></p><p>Yeah, I'm taking those distances from MMS:WE, but I'm not happy with them myself. I want the communities to be reachable, but I have all sorts of nasties in the woods, including river trolls, talking spiders and (no, seriously) the Big Bad Wolf/Warg. I want there to be frenzied carriage rides through the darkened forest but I also don't want to force the players to have to afford horses at a low level.</p><p></p><p>I'll probably multiply all distances by five.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2653096, member: 11760"] And I get to use a monster from MM1 that no one seems to use, but which used properly should scare the crap out of the players. :D Both. But woodsier. Wit's End seems like a carnival funhouse to outsiders, but that's just a passive form of defense for the gnomes. They're the core dieties I like, with an eye towards the more practical ones, like Estanna, who's from the Book of Exalted Deeds and is a goddess of hearth and home. The baron has one of those in Middleborough. I'm building this using A Magical Medieval Society: Western Europe, and that was one of the things that jumped out at me. Yeah, I'm taking those distances from MMS:WE, but I'm not happy with them myself. I want the communities to be reachable, but I have all sorts of nasties in the woods, including river trolls, talking spiders and (no, seriously) the Big Bad Wolf/Warg. I want there to be frenzied carriage rides through the darkened forest but I also don't want to force the players to have to afford horses at a low level. I'll probably multiply all distances by five. [/QUOTE]
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