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<blockquote data-quote="iserith" data-source="post: 6722477" data-attributes="member: 97077"><p><strong>Originally posted by iserith:</strong></p><p></p><p><span style="font-size: 12px"><strong>Area Five: Coda of the Evensong (West)</strong></span></p><p> </p><p>[ATTACH]70902[/ATTACH]</p><p> </p><p><span style="font-size: 12px"><strong>Impressions</strong></span></p><ul> <li data-xf-list-type="ul">Quiet, dignified with a floral scent in the air</li> <li data-xf-list-type="ul">Dimly lit by the roots of the World Ash in some places</li> <li data-xf-list-type="ul">Occasional ripples of planar energy like heat waves</li> </ul><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>The Sitch</strong></span></p><p>The honored dead of the Evensong rest in this place as does a famous sword which awaits a new hero to claim it.</p><p> </p><p><span style="font-size: 12px"><strong>Cast</strong></span></p><ul> <li data-xf-list-type="ul"><strong>Irutahs, Nabirehl, Bunatdem</strong>, elven skeletons (impulse: to defend their resting place)</li> <li data-xf-list-type="ul"><strong>Lensoun</strong>, elven mummy (impulse: to defend its resting place)</li> <li data-xf-list-type="ul"><em><strong>Eye-Closer</strong></em>, a flying sword (impulse: to be wielded by a true hero)</li> </ul><p> </p><p><span style="font-size: 12px"><strong>Map Key</strong></span></p><p><strong>A. The Root of the World Ash: </strong>Large, strong, and impressive, these roots grow from floor to ceiling, eventually disappearing back into the planes. Runes in Elvish are carved upon its bark, surrounded by musical notes: "Dolorous blue for a fine mourning cloak..." This is the second line of the lyrics that must be sung to activate the tuning pillars in Area 2. The reference to "blue" in the second verse of the song is a clue that the blue pillar is the second stop of the dial.</p><p> </p><p><strong>B. Sarcophagi: </strong>Each of these upright sarcophagi contains the corpse of a departed member of the Evensong family. Three are skeletons and one is a mummy (Lensoun). They are marked and decorated to honor them and tell the story of their lives. They stir only to defend themselves or the barrow, if it is in danger of being defaced or destroyed.</p><p> </p><p><strong>C. Circle of Life: </strong>This circle of flowers and leaves never wilts and is a shrine to the Seldarine (the elven pantheon of deities). If a suitable offering and prayer are offered to the gods of the elves at this location, there is a chance they will hear it (DC 15 Religion check) and offer their blessing: The characters regain a hit die and gain the benefits of a bless spell for 10 minutes. This boon can only be earned once and doesn't stack with other bless spells. On a failure, the fickle Seldarine curse the adventurers for their insult, causing them to spend a hit die (for no gain) and suffer disadvantage on their next ability check.</p><p> </p><p><strong>D. Sepulcher of Egelann Evensong: </strong>The finest warrior of the Evensong line was laid to rest in this spot and the carvings and tapestry hanging on the wall marks her as such. Resting atop her final resting place is her sword, a longsword of the finest quality. Called "Eye-Closer" for its role in defeating the legendary orcish army, the Host of the One Eye, it is a <em>+1 longsword</em> that does +1d6 extra damage to orcs. Eye-Closer will not submit to being stolen, however: Its magic will only work if the hero who hopes to wield it can defeat it in single combat.</p></blockquote><p></p>
[QUOTE="iserith, post: 6722477, member: 97077"] [b]Originally posted by iserith:[/b] [Size=3][b]Area Five: Coda of the Evensong (West)[/b][/size] [ATTACH=CONFIG]70902._xfImport[/ATTACH] [Size=3][b]Impressions[/b][/size] [LIST][*]Quiet, dignified with a floral scent in the air [*]Dimly lit by the roots of the World Ash in some places [*]Occasional ripples of planar energy like heat waves [/LIST] [Size=3][b] The Sitch[/b][/size] The honored dead of the Evensong rest in this place as does a famous sword which awaits a new hero to claim it. [Size=3][b]Cast[/b][/size] [LIST][*][b]Irutahs, Nabirehl, Bunatdem[/b], elven skeletons (impulse: to defend their resting place) [*][b]Lensoun[/b], elven mummy (impulse: to defend its resting place) [*][i][b]Eye-Closer[/b][/i], a flying sword (impulse: to be wielded by a true hero) [/LIST] [Size=3][b]Map Key[/b][/size] [b]A. The Root of the World Ash: [/b]Large, strong, and impressive, these roots grow from floor to ceiling, eventually disappearing back into the planes. Runes in Elvish are carved upon its bark, surrounded by musical notes: "Dolorous blue for a fine mourning cloak..." This is the second line of the lyrics that must be sung to activate the tuning pillars in Area 2. The reference to "blue" in the second verse of the song is a clue that the blue pillar is the second stop of the dial. [b]B. Sarcophagi: [/b]Each of these upright sarcophagi contains the corpse of a departed member of the Evensong family. Three are skeletons and one is a mummy (Lensoun). They are marked and decorated to honor them and tell the story of their lives. They stir only to defend themselves or the barrow, if it is in danger of being defaced or destroyed. [b]C. Circle of Life: [/b]This circle of flowers and leaves never wilts and is a shrine to the Seldarine (the elven pantheon of deities). If a suitable offering and prayer are offered to the gods of the elves at this location, there is a chance they will hear it (DC 15 Religion check) and offer their blessing: The characters regain a hit die and gain the benefits of a bless spell for 10 minutes. This boon can only be earned once and doesn't stack with other bless spells. On a failure, the fickle Seldarine curse the adventurers for their insult, causing them to spend a hit die (for no gain) and suffer disadvantage on their next ability check. [b]D. Sepulcher of Egelann Evensong: [/b]The finest warrior of the Evensong line was laid to rest in this spot and the carvings and tapestry hanging on the wall marks her as such. Resting atop her final resting place is her sword, a longsword of the finest quality. Called "Eye-Closer" for its role in defeating the legendary orcish army, the Host of the One Eye, it is a [i]+1 longsword[/i] that does +1d6 extra damage to orcs. Eye-Closer will not submit to being stolen, however: Its magic will only work if the hero who hopes to wield it can defeat it in single combat. [/QUOTE]
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