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<blockquote data-quote="RealAlHazred" data-source="post: 6722480" data-attributes="member: 25818"><p><strong>Originally posted by bawylie:</strong></p><p></p><p>Dang! </p><p> </p><p>Im liking area 1. What's the XP value in area 1 overall? And how does the encounter building break down? (If you got into that). </p><p> </p><p>Also love the blink dog hook and the "I'm a defective adventurer, get me out of here!"</p><p></p><p></p><p><strong>Originally posted by Wuzzard:</strong></p><p></p><p>You really need to do candy land next.</p><p></p><p></p><p><strong>Originally posted by Akeisha:</strong></p><p></p><p>Definitely loving this and had to laugh at the link embedded for the 'defective adventurer' option ha ha!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>Thanks! Credit goes to you for the term "defective adventurer" and where the link points to! (I was going to put it as Chutes and Ladders.) I figured the blink dog would appeal to youngsters.</p><p> </p><p>The XP value in area 1 of antagonists is 650 XP. The multiplier for a "pair" is 1.5, which means the "adjusted XP" is 975. That makes this a Hard encounter plus 75 XP for 4 PCs of 3rd level. So I guess it's somewhere between Hard and Deadly. Eyeballing it, it doesn't <em>seem </em>like it'd be all that hard though. I didn't add Lily Guild into the mix because she's not an antagonist... yet.</p><p></p><p></p><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>You know, it's not a bad goal for an adventuring party - find the lost king of Candyland. And there are lots of locations and NPCs - the Molasses Swamp and the Duke of Swirl. The villain is Lord Licorice.</p><p> </p><p>It might make for a really fun campaign.</p><p></p><p></p><p><strong>Originally posted by abs1nth:</strong></p><p></p><p>That's a really cool idea having enemies that can be seen by the adventurers but only end up attacking them during the night. They'd probably think you are just scene dressing when you say that several bats are hanging sleeping from the ceiling and then later BAM.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>Thanks!</p><p> </p><p>I may have started working on an idea called "A Hex on Candy Land" last night - a hex crawl game set in Candy Land after Lord Licorice has taken over...</p><p> </p><p></p><p> </p><p>Thanks - and imagine that clever players might decide to raid that area at night when the bats aren't around. That'd make it a bit easier to deal with the swam of quippers and get that key or get over to that door.</p><p></p><p></p><p><strong>Originally posted by Akeisha:</strong></p><p></p><p></p><p> </p><p>If you do follow through on that, I have no doubt but that it should be quite interesting ha ha! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6722480, member: 25818"] [b]Originally posted by bawylie:[/b] Dang! Im liking area 1. What's the XP value in area 1 overall? And how does the encounter building break down? (If you got into that). Also love the blink dog hook and the "I'm a defective adventurer, get me out of here!" [b]Originally posted by Wuzzard:[/b] You really need to do candy land next. [b]Originally posted by Akeisha:[/b] Definitely loving this and had to laugh at the link embedded for the 'defective adventurer' option ha ha!! :D [b]Originally posted by iserith:[/b] Thanks! Credit goes to you for the term "defective adventurer" and where the link points to! (I was going to put it as Chutes and Ladders.) I figured the blink dog would appeal to youngsters. The XP value in area 1 of antagonists is 650 XP. The multiplier for a "pair" is 1.5, which means the "adjusted XP" is 975. That makes this a Hard encounter plus 75 XP for 4 PCs of 3rd level. So I guess it's somewhere between Hard and Deadly. Eyeballing it, it doesn't [i]seem [/i]like it'd be all that hard though. I didn't add Lily Guild into the mix because she's not an antagonist... yet. [b]Originally posted by iserith:[/b] You know, it's not a bad goal for an adventuring party - find the lost king of Candyland. And there are lots of locations and NPCs - the Molasses Swamp and the Duke of Swirl. The villain is Lord Licorice. It might make for a really fun campaign. [b]Originally posted by abs1nth:[/b] That's a really cool idea having enemies that can be seen by the adventurers but only end up attacking them during the night. They'd probably think you are just scene dressing when you say that several bats are hanging sleeping from the ceiling and then later BAM.:D [b]Originally posted by iserith:[/b] Thanks! I may have started working on an idea called "A Hex on Candy Land" last night - a hex crawl game set in Candy Land after Lord Licorice has taken over... Thanks - and imagine that clever players might decide to raid that area at night when the bats aren't around. That'd make it a bit easier to deal with the swam of quippers and get that key or get over to that door. [b]Originally posted by Akeisha:[/b] If you do follow through on that, I have no doubt but that it should be quite interesting ha ha! :D [/QUOTE]
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