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<blockquote data-quote="Yora" data-source="post: 8640529" data-attributes="member: 6670763"><p>Random treasure generation is one of the few things that I actually did throw out before testing it first, and never had used in 3rd edition either. There are lots of monsters that won't have any meaningful treasures, and if you populate a dungeon with a collection of creatures for a common theme, you can easily have situations where there is no meaningful treasure to be found.</p><p>If you randomize which creatures populate all your dungeons, then the treasure to threat ratio will approach a statistical balance eventually. Where that balance actually ends up is a different matter, though.</p><p></p><p>The Basic rules recommend that characters should get about three times as many XP from treasure as from monsters. Which I think sounds like a reasonable balance. So my approach is to simply add up the XP of all the monsters in the rooms, multiply by 3, and put that many coins in all the treasure stashes that are in the dungeon. Doesn't really matter what kind of creatures are guarding the stashes that are being guarded. Not all monsters will be fought, but not all treasue will be found. That should roughly even out.</p><p></p><p>I don't include wandering monsters in that calculation. Random encounters are meant to be a bad thing. Something that players should want to avoid by not making noise or dragging their feet. They should mostly be a cost, with little chance for reward.</p></blockquote><p></p>
[QUOTE="Yora, post: 8640529, member: 6670763"] Random treasure generation is one of the few things that I actually did throw out before testing it first, and never had used in 3rd edition either. There are lots of monsters that won't have any meaningful treasures, and if you populate a dungeon with a collection of creatures for a common theme, you can easily have situations where there is no meaningful treasure to be found. If you randomize which creatures populate all your dungeons, then the treasure to threat ratio will approach a statistical balance eventually. Where that balance actually ends up is a different matter, though. The Basic rules recommend that characters should get about three times as many XP from treasure as from monsters. Which I think sounds like a reasonable balance. So my approach is to simply add up the XP of all the monsters in the rooms, multiply by 3, and put that many coins in all the treasure stashes that are in the dungeon. Doesn't really matter what kind of creatures are guarding the stashes that are being guarded. Not all monsters will be fought, but not all treasue will be found. That should roughly even out. I don't include wandering monsters in that calculation. Random encounters are meant to be a bad thing. Something that players should want to avoid by not making noise or dragging their feet. They should mostly be a cost, with little chance for reward. [/QUOTE]
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