Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Basic/Expert Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 8643316" data-attributes="member: 7026594"><p>Right.</p><p></p><p>We do always have to bear in mind that the general tabletop gaming scene was a bit less interconnected prior to common internet access and <em>ahem</em> networking.</p><p></p><p>And that there was a ton of variance in play from table to table.</p><p></p><p>And that sci-fi fans who weren't already wargamers grabbed onto it quite early, as soon as '74 or at least '75, and started trying to play more story-oriented games with it.</p><p></p><p>So if you're talking to someone who's been playing since the 70s and he says that HIS group never did much megadungeon play, I'd absolutely believe him.</p><p></p><p>That being said, there WAS still a lot of communication between hubs in the Midwest, West coast in SF and LA, and East coast especially in Boston and NY. Fanzines like Alarums & Excursions (started by Lee Gold in LA, in June of 1975), The Wild Hunt (out of Boston, same year), and News From Bree (originally a British wargaming fanzine started in 1970, once D&D took hold in England it almost completely switched over to being a D&D 'zine) included tons of discussion of campaign materials, rules and play philosophy, and even play reports. Simultaneously, D&D started being played a ton at sci-fi and wargaming conventions. </p><p></p><p>Nearly all of D&D's propagation as a hobby was by word of mouth prior to the fad being set off by the publicity of the James Dallas Egbert disappearance in August of 1979, so most people were learning from and connected to other groups.</p><p></p><p>And we do have a bunch of surviving written documentation in the zines and from contemporary players that the originally-emphasized big dungeons were the de-facto standard for at least the first few years. But they were also something a lot of groups reacted AGAINST fairly soon, wanting to make their games more drama & story & character-oriented, or get into cities and political intrigue, and what have you.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8643316, member: 7026594"] Right. We do always have to bear in mind that the general tabletop gaming scene was a bit less interconnected prior to common internet access and [I]ahem[/I] networking. And that there was a ton of variance in play from table to table. And that sci-fi fans who weren't already wargamers grabbed onto it quite early, as soon as '74 or at least '75, and started trying to play more story-oriented games with it. So if you're talking to someone who's been playing since the 70s and he says that HIS group never did much megadungeon play, I'd absolutely believe him. That being said, there WAS still a lot of communication between hubs in the Midwest, West coast in SF and LA, and East coast especially in Boston and NY. Fanzines like Alarums & Excursions (started by Lee Gold in LA, in June of 1975), The Wild Hunt (out of Boston, same year), and News From Bree (originally a British wargaming fanzine started in 1970, once D&D took hold in England it almost completely switched over to being a D&D 'zine) included tons of discussion of campaign materials, rules and play philosophy, and even play reports. Simultaneously, D&D started being played a ton at sci-fi and wargaming conventions. Nearly all of D&D's propagation as a hobby was by word of mouth prior to the fad being set off by the publicity of the James Dallas Egbert disappearance in August of 1979, so most people were learning from and connected to other groups. And we do have a bunch of surviving written documentation in the zines and from contemporary players that the originally-emphasized big dungeons were the de-facto standard for at least the first few years. But they were also something a lot of groups reacted AGAINST fairly soon, wanting to make their games more drama & story & character-oriented, or get into cities and political intrigue, and what have you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Basic/Expert Dungeon
Top