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General Tabletop Discussion
*Dungeons & Dragons
The basic logic at the heart of 5E design - core, modular, etc
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<blockquote data-quote="Wightbred" data-source="post: 5779395" data-attributes="member: 56388"><p>I agree the possibilities are huge, but I only started to see this after I played around with some specific modules. I've found it eye opening. Also, all these amazing possibilities are going to need to be bolted onto the simple core, like different roof and cladding options onto the frame of a house. The way these connect is really interesting to think about, and concrete examples help me thing of what this means, like how would could multiple skill options bolt onto resolution mechanics.</p><p></p><p>So yeah, the opportunity is amazing, and we can't forget this. But its fun and illuminating thinking about the detail of how this could work.</p></blockquote><p></p>
[QUOTE="Wightbred, post: 5779395, member: 56388"] I agree the possibilities are huge, but I only started to see this after I played around with some specific modules. I've found it eye opening. Also, all these amazing possibilities are going to need to be bolted onto the simple core, like different roof and cladding options onto the frame of a house. The way these connect is really interesting to think about, and concrete examples help me thing of what this means, like how would could multiple skill options bolt onto resolution mechanics. So yeah, the opportunity is amazing, and we can't forget this. But its fun and illuminating thinking about the detail of how this could work. [/QUOTE]
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General Tabletop Discussion
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The basic logic at the heart of 5E design - core, modular, etc
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