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The Basic Math of D&D 5: Maximum Points
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<blockquote data-quote="Stormonu" data-source="post: 5883123" data-attributes="member: 52734"><p>My preference would be 5-10 rounds.</p><p></p><p></p><p></p><p>I agree that it should take a monster a little bit longer to kill PCs - about 25% longer, so about 6-12 rounds.</p><p></p><p></p><p></p><p>1-2 rounds. I think 2 should be "average", but 1 <em>could</em> occur.</p><p></p><p></p><p></p><p>2-3 rounds, I think 1 would be folly.</p><p></p><p></p><p></p><p>Depends how long between a player's turn. In BECMI, after about 7 rounds, combat seemed to get boring. In 3E, 3-5 seems good. 3 rounds seems way to quick/short.</p><p></p><p></p><p></p><p></p><p>I like the old 1E/2E of max 10 dice, +1/3 the die for each level past that - so a 30th level fighter would be 10d10+60 (3/level past 10).</p><p></p><p>For monsters, I think it should be 10 dice, +/- based on size (say +2/-2 per size category different from Medium), plus up to 2 hp/"level" past 10th. Not counting creatures with class levels.</p><p></p><p></p><p></p><p>Max ability score for a medium-sized mortal being should be 19. Factoring in magic, +6 so a maximum of 25. That max would be modified by size of the creature and certain supernatural creatures could exceed that as well.</p><p></p><p></p><p>Feats -> no bonuses, only new options</p><p></p><p></p><p></p><p>Magical -> no bonus. There should only be equipment/masterwork bonus, of up to +5</p><p></p><p></p><p></p><p>I'm hoping we won't be seeing powers in 5E. Damage-based spells should do no more than 1d6/spell level (assuming 9 spell levels). 3rd+ level spells would use vancian per day limits. 1st level spells would be at-will, with some method for 2nd level spells to be built up to or going off every so often (so a wizard's base spell attacks would be 1d6, with 2d6 every few rounds and higher damage increasingly rarer).</p><p></p><p>Sneak attacks should be something 1x/fight (either as an opening strike or finishing blow), dealing no more than +1d6/2 levels</p><p></p><p>Warrior-types would deal base weapon damage, gaining additional attacks at higher levels, and perhaps some sort of "combat mastery" that adds a d6 or two to the damage.</p><p></p><p>So, I'd be looking at a 30th level wizard able to do a 1d6 attack at will, 2d6 every 3rd round, and able to drop up to a 9d6 spell [31 damage average] against a single opponent (or 4d6 in a 20 ft. burst) four times a day.</p><p></p><p>A 30th level fighter would get up to 5/2 attacks a round (2 attacks round 1, 3 attacks round 2) that deals 1d8+2d6 damage each (grand total 2d8+4d6/3d8+6d6 [24/34 damage average]).</p><p></p><p>A 30th level (colossal) dragon would have something like 20d8+40 hp (90 hp average).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5883123, member: 52734"] My preference would be 5-10 rounds. I agree that it should take a monster a little bit longer to kill PCs - about 25% longer, so about 6-12 rounds. 1-2 rounds. I think 2 should be "average", but 1 [I]could[/I] occur. 2-3 rounds, I think 1 would be folly. Depends how long between a player's turn. In BECMI, after about 7 rounds, combat seemed to get boring. In 3E, 3-5 seems good. 3 rounds seems way to quick/short. I like the old 1E/2E of max 10 dice, +1/3 the die for each level past that - so a 30th level fighter would be 10d10+60 (3/level past 10). For monsters, I think it should be 10 dice, +/- based on size (say +2/-2 per size category different from Medium), plus up to 2 hp/"level" past 10th. Not counting creatures with class levels. Max ability score for a medium-sized mortal being should be 19. Factoring in magic, +6 so a maximum of 25. That max would be modified by size of the creature and certain supernatural creatures could exceed that as well. Feats -> no bonuses, only new options Magical -> no bonus. There should only be equipment/masterwork bonus, of up to +5 I'm hoping we won't be seeing powers in 5E. Damage-based spells should do no more than 1d6/spell level (assuming 9 spell levels). 3rd+ level spells would use vancian per day limits. 1st level spells would be at-will, with some method for 2nd level spells to be built up to or going off every so often (so a wizard's base spell attacks would be 1d6, with 2d6 every few rounds and higher damage increasingly rarer). Sneak attacks should be something 1x/fight (either as an opening strike or finishing blow), dealing no more than +1d6/2 levels Warrior-types would deal base weapon damage, gaining additional attacks at higher levels, and perhaps some sort of "combat mastery" that adds a d6 or two to the damage. So, I'd be looking at a 30th level wizard able to do a 1d6 attack at will, 2d6 every 3rd round, and able to drop up to a 9d6 spell [31 damage average] against a single opponent (or 4d6 in a 20 ft. burst) four times a day. A 30th level fighter would get up to 5/2 attacks a round (2 attacks round 1, 3 attacks round 2) that deals 1d8+2d6 damage each (grand total 2d8+4d6/3d8+6d6 [24/34 damage average]). A 30th level (colossal) dragon would have something like 20d8+40 hp (90 hp average). [/QUOTE]
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