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The Basic Math of D&D 5: Maximum Points
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<blockquote data-quote="Argyle King" data-source="post: 5887136" data-attributes="member: 58416"><p>The original books are a little different in that respect. I'd say that Conan actually does quite often get hurt or suffers the consequences of combat. He's just more resilient and bodacious than everyone else in his world.</p><p></p><p>As for combat not taking as long for him, I'd say that's a result of HP being handled quite differently in Howard's stories than the typical D&D game. While some characters were capable of surviving (and fighting with) pretty serious wounds, it was pretty common for an axe to the skull to end a fight in one swing. I can't remember which story it is, but I remember reading one in which Conan is facing an evil wizard, and the fight ends with Conan quite simply just stabbing him while the wizard is in the process of trying to cast a spell - fight over; next chapter. </p><p></p><p>That does tie into your comments though. I do agree that HP should be handled differently in 5E so as to speed up combat. While I fully understand the viewpoint that D&D HP are abstract and are, in a sense, plot points, I'd like to move things along a little faster than some of the 4E combats I was involved in went. </p><p></p><p>There needs to be some sort of middle ground between 3rd Edition and 4th Edition that is distinct from Pathfinder. </p><p></p><p>Note: I am not familiar enough with 1st or 2nd to comment on them, so I used 3rd and 4th as references since I am familiar with them. Personally, I'd prefer combat speed to be increase via making HP represent something a little more tangible, but I understand that "would not be D&D" for a lot of people. </p><p></p><p></p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5887136, member: 58416"] The original books are a little different in that respect. I'd say that Conan actually does quite often get hurt or suffers the consequences of combat. He's just more resilient and bodacious than everyone else in his world. As for combat not taking as long for him, I'd say that's a result of HP being handled quite differently in Howard's stories than the typical D&D game. While some characters were capable of surviving (and fighting with) pretty serious wounds, it was pretty common for an axe to the skull to end a fight in one swing. I can't remember which story it is, but I remember reading one in which Conan is facing an evil wizard, and the fight ends with Conan quite simply just stabbing him while the wizard is in the process of trying to cast a spell - fight over; next chapter. That does tie into your comments though. I do agree that HP should be handled differently in 5E so as to speed up combat. While I fully understand the viewpoint that D&D HP are abstract and are, in a sense, plot points, I'd like to move things along a little faster than some of the 4E combats I was involved in went. There needs to be some sort of middle ground between 3rd Edition and 4th Edition that is distinct from Pathfinder. Note: I am not familiar enough with 1st or 2nd to comment on them, so I used 3rd and 4th as references since I am familiar with them. Personally, I'd prefer combat speed to be increase via making HP represent something a little more tangible, but I understand that "would not be D&D" for a lot of people. . [/QUOTE]
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