The Bassa is a group of assassins that use deadly rhymes and killer beats to slay their targets with embarrassment. They make their appearance known and rarely use stealth, attempting to bring shame to their prey before slaying them.
BASSA EMCEE--- Level 5 Elite Skirmisher
Medium natural humaniod--- XP 400
---
Initiative +6; Senses Perception +4,
HP 126; Bloodied 63
AC 19; Fortitude 17; Reflex 20; Will 19
Resist thunder 10
Action points 1
Speed 6,
---
[Melee basic] Mic Mace (standard; at will) Thunder, Weapon: +10 vs. AC; 1d6+4 thunder damage and the target cannot speak until the end of the bassa emcee's turn.
[Melee basic] Battle Verse (standard; at will) Thunder, Weapon: +10 vs. AC; The bassa emcee shifts 3 squares and makes a basic melee attack.
[Close] Dissing Verse (standard; encounter) Thunder, Fear: Close burst 1 +8 vs Will 3d10+4 thunder damage and the target cannot attack the bass emcee (save ends).
Master of the Mic: The bassa emcee deals an extra 2d6 thunder damage to enemies that cannot speak.
---
Alignment chaotic evil; Languages Common,
Skills Intimidate +12
Str 15; Dex 14; Wis 15
Con 15; Int 18; Cha 20
BASSA DEEJAY--- Level 5 Artillery (Leader)
Medium natural humaniod--- XP 200
---
Initiative +4; Senses Perception +6,
Combat Beats: Aura 5: Allies within the aura gain resist 10 ranged attacks. See crossfader.
HP 51; Bloodied 21
AC 17; Fortitude 16; Reflex 18; Will 18
Resist thunder 10
Speed 5,
---
[Melee basic] Disc Scratch (standard; at will): +12 vs. AC; 1d6+4 damage
[Ranged basic] Disc Toss (standard; at will): Range 12 +10 vs. AC; 1d10+4 damage.
[Area] Deadly Scratching (standard; encounter) Area burst 2 within 10 squares; +10 vs Fortitude 3d10+4 thunder damage
Crossfader: (minor, at-will)Two of the bassa deejay's allies within its Combat Beats aura shfit 3 squares.
---
Alignment chaotic evil; Languages Common,
Skills Intimidate +11
Str 11; Dex 16; Wis 18
Con 15; Int 12; Cha 18
What I'm gonna do with them:
Wait until the party is inside of an important building like a courthouse or museum
Play Run DMC's "King of Rock"
Have 2 emcees and 1 deejay enter the building
Have an emcee KO a security guard
Roll initiative.
Play "Sucker MCs"
BASSA EMCEE--- Level 5 Elite Skirmisher
Medium natural humaniod--- XP 400
---
Initiative +6; Senses Perception +4,
HP 126; Bloodied 63
AC 19; Fortitude 17; Reflex 20; Will 19
Resist thunder 10
Action points 1
Speed 6,
---
[Melee basic] Mic Mace (standard; at will) Thunder, Weapon: +10 vs. AC; 1d6+4 thunder damage and the target cannot speak until the end of the bassa emcee's turn.
[Melee basic] Battle Verse (standard; at will) Thunder, Weapon: +10 vs. AC; The bassa emcee shifts 3 squares and makes a basic melee attack.
[Close] Dissing Verse (standard; encounter) Thunder, Fear: Close burst 1 +8 vs Will 3d10+4 thunder damage and the target cannot attack the bass emcee (save ends).
Master of the Mic: The bassa emcee deals an extra 2d6 thunder damage to enemies that cannot speak.
---
Alignment chaotic evil; Languages Common,
Skills Intimidate +12
Str 15; Dex 14; Wis 15
Con 15; Int 18; Cha 20
BASSA DEEJAY--- Level 5 Artillery (Leader)
Medium natural humaniod--- XP 200
---
Initiative +4; Senses Perception +6,
Combat Beats: Aura 5: Allies within the aura gain resist 10 ranged attacks. See crossfader.
HP 51; Bloodied 21
AC 17; Fortitude 16; Reflex 18; Will 18
Resist thunder 10
Speed 5,
---
[Melee basic] Disc Scratch (standard; at will): +12 vs. AC; 1d6+4 damage
[Ranged basic] Disc Toss (standard; at will): Range 12 +10 vs. AC; 1d10+4 damage.
[Area] Deadly Scratching (standard; encounter) Area burst 2 within 10 squares; +10 vs Fortitude 3d10+4 thunder damage
Crossfader: (minor, at-will)Two of the bassa deejay's allies within its Combat Beats aura shfit 3 squares.
---
Alignment chaotic evil; Languages Common,
Skills Intimidate +11
Str 11; Dex 16; Wis 18
Con 15; Int 12; Cha 18
What I'm gonna do with them:
Wait until the party is inside of an important building like a courthouse or museum
Play Run DMC's "King of Rock"
Have 2 emcees and 1 deejay enter the building
Have an emcee KO a security guard
Roll initiative.
Play "Sucker MCs"