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The Bassa, Killing you oldschool
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<blockquote data-quote="Minigiant" data-source="post: 4966571" data-attributes="member: 63508"><p>The Bassa is a group of assassins that use deadly rhymes and killer beats to slay their targets with embarrassment. They make their appearance known and rarely use stealth, attempting to bring shame to their prey before slaying them. </p><p> </p><p> </p><p><strong><span style="font-size: 12px">BASSA EMCEE--- Level 5 Elite Skirmisher</span></strong></p><p>Medium natural humaniod--- XP 400</p><p>---</p><p>Initiative +6; Senses Perception +4, </p><p>HP 126; Bloodied 63</p><p>AC 19; Fortitude 17; Reflex 20; Will 19</p><p>Resist thunder 10</p><p>Action points 1</p><p>Speed 6, </p><p>---</p><p><strong>[Melee basic] Mic Mace </strong>(standard; at will) <strong>Thunder, Weapon</strong>: +10 vs. AC; 1d6+4 thunder damage and the target cannot speak until the end of the bassa emcee's turn.</p><p> </p><p><strong>[Melee basic] Battle Verse </strong>(standard; at will) <strong>Thunder, Weapon</strong>: +10 vs. AC; The bassa emcee shifts 3 squares and makes a basic melee attack.</p><p></p><p><strong>[Close] Dissing Verse</strong> (standard; encounter) <strong>Thunder, Fear</strong>: Close burst 1 +8 vs Will 3d10+4 thunder damage and the target cannot attack the bass emcee (save ends).</p><p></p><p><strong>Master of the Mic: </strong>The bassa emcee deals an extra 2d6 thunder damage to enemies that cannot speak.</p><p>---</p><p>Alignment chaotic evil; Languages Common,</p><p>Skills Intimidate +12</p><p>Str 15; Dex 14; Wis 15</p><p>Con 15; Int 18; Cha 20</p><p> </p><p> </p><p><strong><span style="font-size: 12px">BASSA DEEJAY--- Level 5 Artillery (Leader)</span></strong></p><p>Medium natural humaniod--- XP 200</p><p>---</p><p>Initiative +4; Senses Perception +6,</p><p>Combat Beats: Aura 5: Allies within the aura gain resist 10 ranged attacks. See <em>crossfader</em>. </p><p>HP 51; Bloodied 21</p><p>AC 17; Fortitude 16; Reflex 18; Will 18</p><p>Resist thunder 10</p><p>Speed 5, </p><p>---</p><p><strong>[Melee basic] Disc Scratch </strong>(standard; at will): +12 vs. AC; 1d6+4 damage </p><p> </p><p><strong>[Ranged basic] Disc Toss </strong>(standard; at will): Range 12 +10 vs. AC; 1d10+4 damage.</p><p></p><p><strong>[Area] Deadly Scratching</strong> (standard; encounter) Area burst 2 within 10 squares; +10 vs Fortitude 3d10+4 thunder damage</p><p></p><p><strong>Crossfader: </strong>(minor, at-will)Two of the bassa deejay's allies within its <em>Combat Beats</em> aura shfit 3 squares.</p><p>---</p><p>Alignment chaotic evil; Languages Common,</p><p>Skills Intimidate +11</p><p>Str 11; Dex 16; Wis 18</p><p>Con 15; Int 12; Cha 18</p><p> </p><p>What I'm gonna do with them:</p><p> </p><p>Wait until the party is inside of an important building like a courthouse or museum</p><p>Play Run DMC's "King of Rock" </p><p>Have 2 emcees and 1 deejay enter the building</p><p>Have an emcee KO a security guard</p><p>Roll initiative. </p><p>Play "Sucker MCs"</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4966571, member: 63508"] The Bassa is a group of assassins that use deadly rhymes and killer beats to slay their targets with embarrassment. They make their appearance known and rarely use stealth, attempting to bring shame to their prey before slaying them. [B][SIZE=3]BASSA EMCEE--- Level 5 Elite Skirmisher[/SIZE][/B] Medium natural humaniod--- XP 400 --- Initiative +6; Senses Perception +4, HP 126; Bloodied 63 AC 19; Fortitude 17; Reflex 20; Will 19 Resist thunder 10 Action points 1 Speed 6, --- [B][Melee basic] Mic Mace [/B](standard; at will) [B]Thunder, Weapon[/B]: +10 vs. AC; 1d6+4 thunder damage and the target cannot speak until the end of the bassa emcee's turn. [B][Melee basic] Battle Verse [/B](standard; at will) [B]Thunder, Weapon[/B]: +10 vs. AC; The bassa emcee shifts 3 squares and makes a basic melee attack. [B][Close] Dissing Verse[/B] (standard; encounter) [B]Thunder, Fear[/B]: Close burst 1 +8 vs Will 3d10+4 thunder damage and the target cannot attack the bass emcee (save ends). [B]Master of the Mic: [/B]The bassa emcee deals an extra 2d6 thunder damage to enemies that cannot speak. --- Alignment chaotic evil; Languages Common, Skills Intimidate +12 Str 15; Dex 14; Wis 15 Con 15; Int 18; Cha 20 [B][SIZE=3]BASSA DEEJAY--- Level 5 Artillery (Leader)[/SIZE][/B] Medium natural humaniod--- XP 200 --- Initiative +4; Senses Perception +6, Combat Beats: Aura 5: Allies within the aura gain resist 10 ranged attacks. See [I]crossfader[/I]. HP 51; Bloodied 21 AC 17; Fortitude 16; Reflex 18; Will 18 Resist thunder 10 Speed 5, --- [B][Melee basic] Disc Scratch [/B](standard; at will): +12 vs. AC; 1d6+4 damage [B][Ranged basic] Disc Toss [/B](standard; at will): Range 12 +10 vs. AC; 1d10+4 damage. [B][Area] Deadly Scratching[/B] (standard; encounter) Area burst 2 within 10 squares; +10 vs Fortitude 3d10+4 thunder damage [B]Crossfader: [/B](minor, at-will)Two of the bassa deejay's allies within its [I]Combat Beats[/I] aura shfit 3 squares. --- Alignment chaotic evil; Languages Common, Skills Intimidate +11 Str 11; Dex 16; Wis 18 Con 15; Int 12; Cha 18 What I'm gonna do with them: Wait until the party is inside of an important building like a courthouse or museum Play Run DMC's "King of Rock" Have 2 emcees and 1 deejay enter the building Have an emcee KO a security guard Roll initiative. Play "Sucker MCs" [/QUOTE]
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