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The Batman Thread
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<blockquote data-quote="Trickstergod" data-source="post: 969915" data-attributes="member: 10825"><p>I'll try to keep this brief, as arguing over just how any non-D&D character is statted out (alignment and otherwise) is generally an act in futility. Ask me, and I'd personally peg the Dark Knight as Chaotic Good, but ultimately, while I do believe a well-constructed argument can convince a few people, this isn't one of those cases where I feel it's worthwhile. A few points, however...</p><p></p><p>1) A code of conduct is not restricted to being Lawful. Good has a code of conduct as well, and it could be argued all alignments have certain codes of conduct - though it might be a bit difficult to argue that for a Chaotic Neutral or Evil individual. It still remains, however, that Chaotic Good individuals have a code of conduct, ideals and standards that they adhere to. I'd even say part of what defines Chaotic Good is this: "The law doesn't work, so I'm forced to take things into my own hands to right wrongs. It'd be great if that weren't the case, but it is." Just like Lawful Good could be, in part, defined by this: "It would be great if people could be trusted to get along and work together peacefully, but they can't. So we make laws for everybodies benefit." Both would (or could) be accepting of a Lawful or Chaotic society if they worked, but neither believes that the opposing idealogy does work.</p><p></p><p>2) This is actually what encouraged me to post in the first place: a 14, low? On a scale of 3-18, where a 3 means nearly incapable of supporting ones self without assistance, and an 18 means an Einstein, Olympic champion, or world leader, a 14 is pretty damn good. I'd say a 13-15 Charisma is the "average" for successful businessmen, diplomats, and motivational speakers (was reaching for a third example). Any higher and you begin reaching into the arena of the creme de la creme of the world. A 16 Charisma seems decent for your average world leader, while an 18 is the sort of person that can move worlds with their words. Someone who has 14's across the board ranks up there with someone who has so-so statistics, then a 16-18, as that plethora of 14's means that when, say, Charisma fails, Intelligence is there to back it up, and when that fails, common sense (Wisdom) kicks in. As for other stats, realize a Strength 15 can bench a good 400 or so pounds. </p><p></p><p>While there is, of course, a little leeway in the Ability Increase department - one could argue that the best of the best have a 20, or, if you're really feeling froggy, a 23 - it still stands that a 14 is damn good, and when you have a bunch of them, it makes the individual even more stand out than someone who has really only one good stat, since that individual has weaknesses that can be exploited. </p><p></p><p>All right. Not particularly brief. Oh well. Anyway, a 14 isn't low - while it may not be the greatest by itself, when it has a lot of other equally decent numbers to support it, none of them need to be a 16, or 18 - at least, when you're not talking about save DC's or bonus spells so much as tossing thugs around and being a successful millionaire with a handsome face.</p><p></p><p>Mmm. Can of worm.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 969915, member: 10825"] I'll try to keep this brief, as arguing over just how any non-D&D character is statted out (alignment and otherwise) is generally an act in futility. Ask me, and I'd personally peg the Dark Knight as Chaotic Good, but ultimately, while I do believe a well-constructed argument can convince a few people, this isn't one of those cases where I feel it's worthwhile. A few points, however... 1) A code of conduct is not restricted to being Lawful. Good has a code of conduct as well, and it could be argued all alignments have certain codes of conduct - though it might be a bit difficult to argue that for a Chaotic Neutral or Evil individual. It still remains, however, that Chaotic Good individuals have a code of conduct, ideals and standards that they adhere to. I'd even say part of what defines Chaotic Good is this: "The law doesn't work, so I'm forced to take things into my own hands to right wrongs. It'd be great if that weren't the case, but it is." Just like Lawful Good could be, in part, defined by this: "It would be great if people could be trusted to get along and work together peacefully, but they can't. So we make laws for everybodies benefit." Both would (or could) be accepting of a Lawful or Chaotic society if they worked, but neither believes that the opposing idealogy does work. 2) This is actually what encouraged me to post in the first place: a 14, low? On a scale of 3-18, where a 3 means nearly incapable of supporting ones self without assistance, and an 18 means an Einstein, Olympic champion, or world leader, a 14 is pretty damn good. I'd say a 13-15 Charisma is the "average" for successful businessmen, diplomats, and motivational speakers (was reaching for a third example). Any higher and you begin reaching into the arena of the creme de la creme of the world. A 16 Charisma seems decent for your average world leader, while an 18 is the sort of person that can move worlds with their words. Someone who has 14's across the board ranks up there with someone who has so-so statistics, then a 16-18, as that plethora of 14's means that when, say, Charisma fails, Intelligence is there to back it up, and when that fails, common sense (Wisdom) kicks in. As for other stats, realize a Strength 15 can bench a good 400 or so pounds. While there is, of course, a little leeway in the Ability Increase department - one could argue that the best of the best have a 20, or, if you're really feeling froggy, a 23 - it still stands that a 14 is damn good, and when you have a bunch of them, it makes the individual even more stand out than someone who has really only one good stat, since that individual has weaknesses that can be exploited. All right. Not particularly brief. Oh well. Anyway, a 14 isn't low - while it may not be the greatest by itself, when it has a lot of other equally decent numbers to support it, none of them need to be a 16, or 18 - at least, when you're not talking about save DC's or bonus spells so much as tossing thugs around and being a successful millionaire with a handsome face. Mmm. Can of worm. [/QUOTE]
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