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The Batman Thread
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<blockquote data-quote="RangerWickett" data-source="post: 976934" data-attributes="member: 63"><p><strong>Batman and FCTF</strong></p><p></p><p>This particular build of Batman is inspired by the animated series, primarily the times he interacts with R’as Al’ghul, and the man who ends up becoming that cool, crotchety bad-ass old guy in Batman Beyond. He’s the ultimate detective, a master of following clues to the source of a crime. This Batman trained his body to improve it beyond what he was as a rich playboy, and has sharpened his mind with years of experience. He trained as a martial artist for discipline and strength, and as a stage magician and escape artist for cunning and agility, but he defeats his foes with his mind long before he ever throws a punch or a batarang. To him, Bruce Wayne is his alternate persona, which he uses to hide his real identity of Batman.</p><p></p><p>I made him 20th level because it’s a nice round number, and because because I don’t doubt he could kill a Great Wyrm Red Dragon if he was in a four-person adventuring party, consisting of a cleric (Superman), a fighter (Wonder Woman), and a wizard (Green Lantern), all 20th level. I use the <u>Four-Color to Fantasy</u> d20 superhero rules because I wrote them, because they’re meant to mesh with d20 Modern, and because they model things that core classes alone can’t, namely that Bruce Wayne increased his ability scores beyond what they ought to have been naturally. (I mean, have you seen this man’s torso? Huge!)</p><p></p><p>I built his stats with 28-pt. buy. Note that with his high reputation, he’s likely to get a +4 bonus to Intimidate checks. If he takes 10, he can achieve a 40, enough to intimidate even another 20th level character without having to roll. Also, with the unbalance opponent feat, which lets him designate an opponent who cannot use his strength bonus on attack rolls against him, Batman can dodge most of Superman’s melee attacks.</p><p></p><p><strong>Batman, Human Strong 2/Fast 1/Smart 3/Dedicated 1/Hero 3/Investigator 10:</strong> Male human; CR 20; Medium-size humanoid (human); HD 3d8+14d6+3d4+60; hp 133; Init +2 (+2 Dex); Spd 25 ft.; AC 31 (+2 Dex, +13 Defense, +6 tactical vest); Atk +15/+10/+5 melee (1d4+4, unarmed), or +13/+8/+3 ranged (1d4+4, batarang); SA Super powers; SQ; SV Fort +11, Ref +10, Will +15; Str 18, Dex 14, Con 16, Int 14, Wis 18, Cha 12. Rep +10. AP 10. Wealth 38. Massive Damage Threshold 16.</p><p></p><p><em>Starting Occupation:</em> Dilettante. Permanent class skill (Intimidate). +1 Reputation. +6 Wealth.</p><p></p><p><em>Skills, Talents, and Feats:</em> 150 skill points. Bluff +5, Computer Use +6, Craft (chemical) +6, Disable Device +6, Drive +6, Forgery +5, Gather Information +7, Hide +8, Intimidate +26, Investigate +35, Knowledge (business) +5, Knowledge (streetwise) +8, Move Silently +8, Pilot +4, Profession +18, Read/Write (Japanese), Repair +6, Research +6, Search +6, Sense Motive +14, Speak Language (Japanese), Spot +10, Tumble +2; Savant (Investigate), Plan, Skill Emphasis (Investigate), Extreme Effort, Evasion; Aircraft Operation (batwing), Armor Proficiency (light), Armor Proficiency (medium), Attentive, Confident, Combat Martial Arts, Defensive Martial Arts, Dodge, Iron Will, Renown, Unbalance Opponent, Windfall.</p><p></p><p><em>Investigator Abilities:</em> Profile, contact (low-, mid-, and high-level), nonlethal force, discern lie, sixth sense.</p><p></p><p><em>Hero Points:</em> 24.</p><p></p><p><strong>Heightened Constitution (9 HrPs):</strong> Training. Persistent. +6 Constitution. Base rank 3. Increased effect x2 (6 ranks).</p><p></p><p><strong>Heightened Dexterity (6 HrPs):</strong> Training. Persistent. +4 Dexterity. Base rank 3. Increased effect (3 ranks).</p><p></p><p><strong>Heightened Strength (6 HrPs):</strong> Training. Persistent. +4 Strength. Base rank 3. Increased effect (3 ranks).</p><p></p><p><strong>Wealth (3 HrPs):</strong> +6 Wealth. Base rank 1. Increased effect x2 (2 ranks).</p><p></p><p>(Here are the skills without ability score modifiers and such. Bluff +4, Computer Use +4, Craft (chemical) +4, Disable Device +4, Drive +4, Forgery +3, Gather Information +6, Hide +8, Intimidate +23, Investigate +23, Knowledge (business) +3, Knowledge (streetwise) +6, Move Silently +8, Pilot +2, Profession +14, Read/Write (Japanese), Repair +4, Research +4, Search +4, Sense Motive +8, Speak Language (Japanese), Spot +6, Tumble +5.)</p><p></p><p>An older Batman probably has more high-tech gadgets (which means more levels of Hero), like powered battle armor.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 976934, member: 63"] [b]Batman and FCTF[/b] This particular build of Batman is inspired by the animated series, primarily the times he interacts with R’as Al’ghul, and the man who ends up becoming that cool, crotchety bad-ass old guy in Batman Beyond. He’s the ultimate detective, a master of following clues to the source of a crime. This Batman trained his body to improve it beyond what he was as a rich playboy, and has sharpened his mind with years of experience. He trained as a martial artist for discipline and strength, and as a stage magician and escape artist for cunning and agility, but he defeats his foes with his mind long before he ever throws a punch or a batarang. To him, Bruce Wayne is his alternate persona, which he uses to hide his real identity of Batman. I made him 20th level because it’s a nice round number, and because because I don’t doubt he could kill a Great Wyrm Red Dragon if he was in a four-person adventuring party, consisting of a cleric (Superman), a fighter (Wonder Woman), and a wizard (Green Lantern), all 20th level. I use the [u]Four-Color to Fantasy[/u] d20 superhero rules because I wrote them, because they’re meant to mesh with d20 Modern, and because they model things that core classes alone can’t, namely that Bruce Wayne increased his ability scores beyond what they ought to have been naturally. (I mean, have you seen this man’s torso? Huge!) I built his stats with 28-pt. buy. Note that with his high reputation, he’s likely to get a +4 bonus to Intimidate checks. If he takes 10, he can achieve a 40, enough to intimidate even another 20th level character without having to roll. Also, with the unbalance opponent feat, which lets him designate an opponent who cannot use his strength bonus on attack rolls against him, Batman can dodge most of Superman’s melee attacks. [b]Batman, Human Strong 2/Fast 1/Smart 3/Dedicated 1/Hero 3/Investigator 10:[/b] Male human; CR 20; Medium-size humanoid (human); HD 3d8+14d6+3d4+60; hp 133; Init +2 (+2 Dex); Spd 25 ft.; AC 31 (+2 Dex, +13 Defense, +6 tactical vest); Atk +15/+10/+5 melee (1d4+4, unarmed), or +13/+8/+3 ranged (1d4+4, batarang); SA Super powers; SQ; SV Fort +11, Ref +10, Will +15; Str 18, Dex 14, Con 16, Int 14, Wis 18, Cha 12. Rep +10. AP 10. Wealth 38. Massive Damage Threshold 16. [i]Starting Occupation:[/i] Dilettante. Permanent class skill (Intimidate). +1 Reputation. +6 Wealth. [i]Skills, Talents, and Feats:[/i] 150 skill points. Bluff +5, Computer Use +6, Craft (chemical) +6, Disable Device +6, Drive +6, Forgery +5, Gather Information +7, Hide +8, Intimidate +26, Investigate +35, Knowledge (business) +5, Knowledge (streetwise) +8, Move Silently +8, Pilot +4, Profession +18, Read/Write (Japanese), Repair +6, Research +6, Search +6, Sense Motive +14, Speak Language (Japanese), Spot +10, Tumble +2; Savant (Investigate), Plan, Skill Emphasis (Investigate), Extreme Effort, Evasion; Aircraft Operation (batwing), Armor Proficiency (light), Armor Proficiency (medium), Attentive, Confident, Combat Martial Arts, Defensive Martial Arts, Dodge, Iron Will, Renown, Unbalance Opponent, Windfall. [i]Investigator Abilities:[/i] Profile, contact (low-, mid-, and high-level), nonlethal force, discern lie, sixth sense. [i]Hero Points:[/i] 24. [b]Heightened Constitution (9 HrPs):[/b] Training. Persistent. +6 Constitution. Base rank 3. Increased effect x2 (6 ranks). [b]Heightened Dexterity (6 HrPs):[/b] Training. Persistent. +4 Dexterity. Base rank 3. Increased effect (3 ranks). [b]Heightened Strength (6 HrPs):[/b] Training. Persistent. +4 Strength. Base rank 3. Increased effect (3 ranks). [b]Wealth (3 HrPs):[/b] +6 Wealth. Base rank 1. Increased effect x2 (2 ranks). (Here are the skills without ability score modifiers and such. Bluff +4, Computer Use +4, Craft (chemical) +4, Disable Device +4, Drive +4, Forgery +3, Gather Information +6, Hide +8, Intimidate +23, Investigate +23, Knowledge (business) +3, Knowledge (streetwise) +6, Move Silently +8, Pilot +2, Profession +14, Read/Write (Japanese), Repair +4, Research +4, Search +4, Sense Motive +8, Speak Language (Japanese), Spot +6, Tumble +5.) An older Batman probably has more high-tech gadgets (which means more levels of Hero), like powered battle armor. [/QUOTE]
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