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The Battle Master Paradigm
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<blockquote data-quote="Pauln6" data-source="post: 9157818" data-attributes="member: 6777422"><p>Yes. In my experience it's the extra damage on a crit and the extra attack from riposte that get people excited. The riders often just get thrown in as an afterthought. Some players just multiclass after level 5 because nothing interesting is coming and you already picked the manoeuvres you actually intend to use.</p><p></p><p>Superiority may have opened up new combos that might be fun I guess but again, largely front loaded.</p><p></p><p>The Purple Dragon Knight should get d6 Superiority Dice and limited access to just the warlord style manoeuvres. Instead of proficiency in persuasion they should get the manoeuvre that allows you to add Superiority Dice to the skill check. I think would make me keener to play one. I played one to level 4, and invested in the feat and fighting style for manoeuvres but it does limit your choices and giving the rogue one extra chance to inflict sneak attack per short rest isn't overly satisfying. </p><p></p><p>Giving more powerful manoeuvres that cost double the dice would be the fun place to go with battlemasters but that would probably leave all the other subclasses in the dust.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9157818, member: 6777422"] Yes. In my experience it's the extra damage on a crit and the extra attack from riposte that get people excited. The riders often just get thrown in as an afterthought. Some players just multiclass after level 5 because nothing interesting is coming and you already picked the manoeuvres you actually intend to use. Superiority may have opened up new combos that might be fun I guess but again, largely front loaded. The Purple Dragon Knight should get d6 Superiority Dice and limited access to just the warlord style manoeuvres. Instead of proficiency in persuasion they should get the manoeuvre that allows you to add Superiority Dice to the skill check. I think would make me keener to play one. I played one to level 4, and invested in the feat and fighting style for manoeuvres but it does limit your choices and giving the rogue one extra chance to inflict sneak attack per short rest isn't overly satisfying. Giving more powerful manoeuvres that cost double the dice would be the fun place to go with battlemasters but that would probably leave all the other subclasses in the dust. [/QUOTE]
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