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The Beast - C.A. Smith
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<blockquote data-quote="D'karr" data-source="post: 6083843" data-attributes="member: 336"><p>Okay, here's the beast for your critique. I haven't spent much time reworking the math, so if you see some glaring issue(s) please note them. Thanks.</p><p></p><p><strong>The Beast</strong> Level 8 Solo Brute</p><p>Large aberrant magical beast XP 1,750</p><p>HP 423; Bloodied 212</p><p>Regeneration 5 (if the Beast takes radiant damage, regeneration does not function until the end of its next turn)</p><p>AC 21; Fortitude 20; Reflex 16; Will 20</p><p>Speed 10, climb 7</p><p>Saving Throws +5; Action Points 2 Initiative +7</p><p>Perception +22</p><p>Darkvision</p><p><strong>Traits</strong></p><p>O <strong><em>Hindering Tentacles</em></strong> • Aura 2 </p><p>An enemy that ends its turn in the aura suffers 10 damage.</p><p><strong><em>Legion Mind</em></strong></p><p>The Beast rolls initiative once for each opponent it faces. It gains a full set of actions on each of its turns.</p><p><strong><em>Indomitable</em></strong></p><p>If an effect can end with a save, the Beast does not suffer from it. The Beast is immune to all forced movement. If it suffers from an effect that ends at the end of a creatures turn, the effect ends at the end of the Beast’s next turn.</p><p><strong><em>Spell Eater</em></strong></p><p>If the Beast ends its turn in or adjacent to a zone or conjuration, the zone or conjuration is destroyed.</p><p><strong><em>Threatening Reach</em></strong></p><p>The Beast can make opportunity attacks against all enemies within its reach (2 squares).</p><p><strong>Standard Actions</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong><em>Tentacle Slam</em></strong> (weapon) • At-Will</p><p>Attack: Reach 2; +11 vs. AC</p><p>Hit: 4d6 + 3 damage (2d6 + 29 on a critical hit), and the target is knocked prone.</p><p>Miss: Half damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong><em>Stomp</em></strong> • At-Will</p><p>Attack: Close burst 5; +9 vs. Fortitude</p><p>Hit: 2d6 + 1 damage, and knocked prone.</p><p>Miss: Half damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong><em>Slobbering Spittle</em></strong> (acid) • Recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Attack: Close blast 5; +11 vs. Reflex</p><p>Hit: 4d6 + 3 acid damage.</p><p>Miss: Half damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong><em>Fiery Bolt </em></strong>(fire) • At-Will</p><p>Attack: Ranged 20; +11 vs. Reflex</p><p>Hit: 2d6 + 4 fire damage.</p><p>Miss: Half damage.</p><p><strong>Triggered Actions</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><em>Tail Slap</em></strong> • At-Will</p><p>Trigger: An enemy flanks the Beast.</p><p>Attack (Immediate Interrupt): Melee 1 (creature in flank); +11 vs. Reflex</p><p>Hit: 2d8 + 3 damage and the target is pushed 2 squares and knocked prone.</p><p>Str 21 (+9) Dex 17 (+7) Wis 17 (+7)</p><p>Con 20 (+9) Int 4 (+1) Cha 7 (+2)</p><p>Alignment evil Languages Common, Primordial</p></blockquote><p></p>
[QUOTE="D'karr, post: 6083843, member: 336"] Okay, here's the beast for your critique. I haven't spent much time reworking the math, so if you see some glaring issue(s) please note them. Thanks. [B]The Beast[/B] Level 8 Solo Brute Large aberrant magical beast XP 1,750 HP 423; Bloodied 212 Regeneration 5 (if the Beast takes radiant damage, regeneration does not function until the end of its next turn) AC 21; Fortitude 20; Reflex 16; Will 20 Speed 10, climb 7 Saving Throws +5; Action Points 2 Initiative +7 Perception +22 Darkvision [B]Traits[/B] O [B][I]Hindering Tentacles[/I][/B] • Aura 2 An enemy that ends its turn in the aura suffers 10 damage. [B][I]Legion Mind[/I][/B] The Beast rolls initiative once for each opponent it faces. It gains a full set of actions on each of its turns. [B][I]Indomitable[/I][/B] If an effect can end with a save, the Beast does not suffer from it. The Beast is immune to all forced movement. If it suffers from an effect that ends at the end of a creatures turn, the effect ends at the end of the Beast’s next turn. [B][I]Spell Eater[/I][/B] If the Beast ends its turn in or adjacent to a zone or conjuration, the zone or conjuration is destroyed. [B][I]Threatening Reach[/I][/B] The Beast can make opportunity attacks against all enemies within its reach (2 squares). [B]Standard Actions[/B] :bmelee: [B][I]Tentacle Slam[/I][/B] (weapon) • At-Will Attack: Reach 2; +11 vs. AC Hit: 4d6 + 3 damage (2d6 + 29 on a critical hit), and the target is knocked prone. Miss: Half damage. :close: [B][I]Stomp[/I][/B] • At-Will Attack: Close burst 5; +9 vs. Fortitude Hit: 2d6 + 1 damage, and knocked prone. Miss: Half damage. :close: [B][I]Slobbering Spittle[/I][/B] (acid) • Recharge :4: :5: :6: Attack: Close blast 5; +11 vs. Reflex Hit: 4d6 + 3 acid damage. Miss: Half damage. :ranged: [B][I]Fiery Bolt [/I][/B](fire) • At-Will Attack: Ranged 20; +11 vs. Reflex Hit: 2d6 + 4 fire damage. Miss: Half damage. [B]Triggered Actions[/B] :melee: [B][I]Tail Slap[/I][/B] • At-Will Trigger: An enemy flanks the Beast. Attack (Immediate Interrupt): Melee 1 (creature in flank); +11 vs. Reflex Hit: 2d8 + 3 damage and the target is pushed 2 squares and knocked prone. Str 21 (+9) Dex 17 (+7) Wis 17 (+7) Con 20 (+9) Int 4 (+1) Cha 7 (+2) Alignment evil Languages Common, Primordial [/QUOTE]
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