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The Beasties of Beowulf
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<blockquote data-quote="demiurge1138" data-source="post: 1142694" data-attributes="member: 7451"><p>I was stricken by the sheer awesomeness of Beowulf reading it in my English class, and I am a disgusting monster fanatic. So, two great tastes that taste great together. Comments and criticisms are always accepted.</p><p></p><p>The bad news is that, since I was foolish enough to loan out my MM today to a friend who's working on some original monsters, some of them (Grendel's mother and the firedrake spring to mind) will have to be postponed. But, on with the show!</p><p></p><p>Time and again, foul things attacked me,</p><p>lurking and stalking, but I lashed out,</p><p>gave as good as I got with my sword.</p><p>My flesh was not for feasting on,</p><p>there would be no monsters gnawing and gloating</p><p>over their banquet at the bottom of the sea.</p><p></p><p>Lines 559-564</p><p></p><p><strong>Whale-beast</strong></p><p><strong>Huge Magical Beast</strong></p><p><strong>Hit Dice: </strong> 9d10+54 (103 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed: </strong> Swim 50ft (10 squares)</p><p><strong>Armor Class: </strong> 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong> +9/+26</p><p><strong>Attack: </strong> Bite +16 melee (2d6+13)</p><p><strong>Full Attack: </strong> Bite +16 melee (2d6+13)</p><p><strong>Space/Reach: </strong> 15ft/10ft</p><p><strong>Special Qualities: </strong> Blindsight 120ft, hold breath, low-light vision</p><p><strong>Saves: </strong> Fort +12, Ref +8, Will +6</p><p><strong>Abilities: </strong> Str 29, Dex 15, Con 23, Int 3, Wis 16, Cha 6</p><p><strong>Skills: </strong> Jump +11, Listen + 13, Spot +13, Swim +17</p><p><strong>Feats: </strong> Diehard, Dodge, Endurance, Run</p><p><strong>Environment: </strong> Cold aquatic</p><p><strong>Organization: </strong> Solitary or pod (6-11)</p><p><strong>Challenge Rating: </strong> 6</p><p><strong>Advancement: </strong> 10-18 HD (Huge), 19-27 HD (Gargantuan) </p><p></p><p><em>The bizarre creature resembles a sharp-toothed whale covered in fine scales instead of skin. Its fins and flukes are long and narrow, and it moves towards you with a feral grace. </em> </p><p></p><p>The whale-beasts live in the cold waters off of Geatland, where their normal prey is mostly seals, dolphins and large fish. Solitary whale-beasts will even leap out of the water to grab low-flying sea birds. They do, however, attack swimmers if they get the chance, and have been known to follow ships for days in order to eat refuse (or its passengers should it happen to sink). The whale-beast’s similarity to mundane whales is the matter of much conjecture; many sages believe that the whale-beasts owe their scaled hides and dim intelligence to some distant draconic ancestor.</p><p></p><p>The hero Beowulf fought several whale-beasts in his earlier days; once, a swimming contest that lasted five days was forcefully terminated by an attack from a pod of whale-beasts. Beowulf killed all nine of them, as he had worn his chainmail and sword to protect himself and to prove his strength. </p><p></p><p>Combat</p><p>Whale-beasts are rarely solitary, and they will only attack humans in numbers. Commonly, two or three whale-beasts will swim in and bite a foe, and retreat while another wave of whale-beasts attacks. They are fearless in combat, and rarely retreat unless dying. </p><p></p><p><strong>Blindsight (Ex): </strong> Whale-beasts can “see” using high-frequency sounds inaudible to most creatures. This allows them to locate creatures and objects within 120ft. A silence spell negates this and forces them to rely on their vision, which is roughly as good as a human’s.</p><p></p><p><strong>Hold Breath (Ex): </strong> A whale-beast can hold its breath for a number or rounds equal to 8x its Constitution score before it risks drowning. </p><p></p><p><strong>Skills: </strong> A whale-beast has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p>A whale-beast has a +4 bonus to all Spot and Listen checks as long as its blindsight is functioning.</p><p>A whale-beast has a +4 bonus to all Jump checks, due to their muscular tails.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1142694, member: 7451"] I was stricken by the sheer awesomeness of Beowulf reading it in my English class, and I am a disgusting monster fanatic. So, two great tastes that taste great together. Comments and criticisms are always accepted. The bad news is that, since I was foolish enough to loan out my MM today to a friend who's working on some original monsters, some of them (Grendel's mother and the firedrake spring to mind) will have to be postponed. But, on with the show! Time and again, foul things attacked me, lurking and stalking, but I lashed out, gave as good as I got with my sword. My flesh was not for feasting on, there would be no monsters gnawing and gloating over their banquet at the bottom of the sea. Lines 559-564 [B]Whale-beast Huge Magical Beast[/B] [B]Hit Dice: [/B] 9d10+54 (103 hp) [B]Initiative: [/B] +2 [B]Speed: [/B] Swim 50ft (10 squares) [B]Armor Class: [/B] 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 [B]Base Attack/Grapple: [/B] +9/+26 [B]Attack: [/B] Bite +16 melee (2d6+13) [B]Full Attack: [/B] Bite +16 melee (2d6+13) [B]Space/Reach: [/B] 15ft/10ft [B]Special Qualities: [/B] Blindsight 120ft, hold breath, low-light vision [B]Saves: [/B] Fort +12, Ref +8, Will +6 [B]Abilities: [/B] Str 29, Dex 15, Con 23, Int 3, Wis 16, Cha 6 [B]Skills: [/B] Jump +11, Listen + 13, Spot +13, Swim +17 [B]Feats: [/B] Diehard, Dodge, Endurance, Run [B]Environment: [/B] Cold aquatic [B]Organization: [/B] Solitary or pod (6-11) [B]Challenge Rating: [/B] 6 [B]Advancement: [/B] 10-18 HD (Huge), 19-27 HD (Gargantuan) [I]The bizarre creature resembles a sharp-toothed whale covered in fine scales instead of skin. Its fins and flukes are long and narrow, and it moves towards you with a feral grace. [/I] The whale-beasts live in the cold waters off of Geatland, where their normal prey is mostly seals, dolphins and large fish. Solitary whale-beasts will even leap out of the water to grab low-flying sea birds. They do, however, attack swimmers if they get the chance, and have been known to follow ships for days in order to eat refuse (or its passengers should it happen to sink). The whale-beast’s similarity to mundane whales is the matter of much conjecture; many sages believe that the whale-beasts owe their scaled hides and dim intelligence to some distant draconic ancestor. The hero Beowulf fought several whale-beasts in his earlier days; once, a swimming contest that lasted five days was forcefully terminated by an attack from a pod of whale-beasts. Beowulf killed all nine of them, as he had worn his chainmail and sword to protect himself and to prove his strength. Combat Whale-beasts are rarely solitary, and they will only attack humans in numbers. Commonly, two or three whale-beasts will swim in and bite a foe, and retreat while another wave of whale-beasts attacks. They are fearless in combat, and rarely retreat unless dying. [B]Blindsight (Ex): [/B] Whale-beasts can “see” using high-frequency sounds inaudible to most creatures. This allows them to locate creatures and objects within 120ft. A silence spell negates this and forces them to rely on their vision, which is roughly as good as a human’s. [B]Hold Breath (Ex): [/B] A whale-beast can hold its breath for a number or rounds equal to 8x its Constitution score before it risks drowning. [B]Skills: [/B] A whale-beast has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A whale-beast has a +4 bonus to all Spot and Listen checks as long as its blindsight is functioning. A whale-beast has a +4 bonus to all Jump checks, due to their muscular tails. Demiurge out. [/QUOTE]
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