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The Beasties of Beowulf
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<blockquote data-quote="demiurge1138" data-source="post: 1143591" data-attributes="member: 7451"><p>And now, the beastie of Beowulf everyone's been waiting for (if anybody out there cares)...</p><p></p><p>So, after nightfall, Grendel set out</p><p>for the lofty house, to see how the Ring-Danes</p><p>were settling into it after their drink,</p><p>and there he came upon them, a company of the best</p><p>asleep from their feasting, insensible to pain</p><p>and human sorrow. Suddenly, then</p><p>the God-cursed brute was creating havoc:</p><p>greedy and grim, he grabbed thirty men</p><p>from their resting places and rushed to his lair,</p><p>flushed up and inflamed from the raid,</p><p>blundering back with the butchered corpses</p><p></p><p>Lines 115-125 </p><p></p><p><strong>Grendel </strong></p><p><strong>Cain-son* Bog Giant Barbarian 2, Rogue 1</strong></p><p><strong>Large Giant </strong> </p><p><strong>Hit Dice: </strong> 8d8+2d12+1d6+99 (159 hp)</p><p><strong>Initiative: </strong> +0</p><p><strong>Speed: </strong> 40ft, swim 40ft</p><p><strong>Armor Class: </strong> 22 (-1 size, +2 Dex, +11 natural), touch 12, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +8/+24</p><p><strong>Attack: </strong> Claw +19 melee (1d6+12)</p><p><strong>Full Attack: </strong> 2 claws +19 melee (1d6+12), bite +17 melee (1d8+6)</p><p><strong>Space/Reach: </strong> 10ft/10ft</p><p><strong>Special Attacks: </strong> Rage 1/day, rend 2d6+18, sneak attack +1d6</p><p><strong>Special Qualities: </strong> Darkvision 60ft, DR 15/bludgeoning, low-light vision, trapfinding, scent, uncanny dodge</p><p><strong>Saves: </strong> Fort +18, Ref +6, Will +2</p><p><strong>Abilities**: </strong> Str 35, Dex 15, Con 29, Int 6, Wis 11, Cha 10</p><p><strong>Skills: </strong> Hide +11*, Listen +7, Move Silently +11, Swim +20 </p><p><strong>Feats: </strong> Cleave, Great Fortitude, Power Attack, Stealthy</p><p><strong>Environment: </strong> Cold marsh</p><p><strong>Organization: </strong> Unique</p><p><strong>Challenge Rating: </strong> 11</p><p><strong>Treasure: </strong> <em>Dragonskin bag of Grendel</em></p><p><strong>Alignment: </strong> Chaotic evil</p><p><strong>Advancement: </strong> By character class</p><p></p><p><em>This loping horrid creature resembles a man, but no man was ever so tall or so feral. Its hide is thick and its jaws and claws appear adept at tearing human flesh. It carries over its shoulder a massive bag crafted out of dragonskin. </em> </p><p></p><p>Grendel is the ogre-like descendent of Cain, the first murderer. Hated by the gods, he lived in a haunted mere with his mother, a powerful hag. Grendel fed on wild game and the occasional traveler until King Hrothgar built Herorot, a great hall with the purpose of being a stronghold and center for merriment. When investigating Herorot, he heard a song singing the praises of the Creator, and fell into a blind and hateful rage. From that day forward, he raided the hall nightly, grabbing and killing sleeping warriors and shoving them in his dragonskin bag to be eaten later.</p><p></p><p>Grendel’s reign of terror lasted 12 years, before the hero Beowulf came to Herorot to kill him. The unsuspecting Grendel found himself in the iron grip of Beowulf, who wrenched off his arm as the creature escaped. Grendel then died in the swamps from his grievous wound, and his mother swore revenge.</p><p></p><p>Combat</p><p>Grendel prefers to avoid fair fights, and always attacks from ambush. Whether this consists of hiding in the mere or merely creeping towards a sleeping human depends on the situation. If he fails to kill his opponent on the first attack, he is liable to fly into a rage, biting and clawing his foe until one of them is dead.</p><p></p><p><strong>Rend (Ex): </strong> Whenever Grendel hits an opponent with two claw attacks, he grabs and tears the opponent’s flesh. This attack automatically deals an additional 2d6+12 damage. </p><p></p><p><strong>Skills: </strong> Grendel has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p>Grendel has a +4 racial bonus to all Hide checks. This bonus increases to +8 in marshes.</p><p>* The Cain-son template is the half-troll template, with the fast healing replaced with damage reduction.</p><p>** These abilities are based on the elite array.</p><p></p><p><strong>New Magic Item</strong></p><p><strong>Dragonskin bag of Grendel: </strong> This large sack is crafted from the hides of black dragons and swamp serpents. The bag has the ability to affect any objects carried within it as if a <em>shrink item </em> spell had been cast on them. The objects remain shrunken until they are removed from the sack. Grendel was not the first owner of this item; he gained it by waylaying a traveler. Grendel uses the sack to store and carry bodies.</p><p>Faint transmutation; CL 5th; Craft Wondrous Item, <em>shrink item</em>; Price 18,000gp (15,000 if made as a mundane sack); Weight 2 lbs</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1143591, member: 7451"] And now, the beastie of Beowulf everyone's been waiting for (if anybody out there cares)... So, after nightfall, Grendel set out for the lofty house, to see how the Ring-Danes were settling into it after their drink, and there he came upon them, a company of the best asleep from their feasting, insensible to pain and human sorrow. Suddenly, then the God-cursed brute was creating havoc: greedy and grim, he grabbed thirty men from their resting places and rushed to his lair, flushed up and inflamed from the raid, blundering back with the butchered corpses Lines 115-125 [B]Grendel Cain-son* Bog Giant Barbarian 2, Rogue 1 Large Giant [/B] [B]Hit Dice: [/B] 8d8+2d12+1d6+99 (159 hp) [B]Initiative: [/B] +0 [B]Speed: [/B] 40ft, swim 40ft [B]Armor Class: [/B] 22 (-1 size, +2 Dex, +11 natural), touch 12, flat-footed 20 [B]Base Attack/Grapple: [/B] +8/+24 [B]Attack: [/B] Claw +19 melee (1d6+12) [B]Full Attack: [/B] 2 claws +19 melee (1d6+12), bite +17 melee (1d8+6) [B]Space/Reach: [/B] 10ft/10ft [B]Special Attacks: [/B] Rage 1/day, rend 2d6+18, sneak attack +1d6 [B]Special Qualities: [/B] Darkvision 60ft, DR 15/bludgeoning, low-light vision, trapfinding, scent, uncanny dodge [B]Saves: [/B] Fort +18, Ref +6, Will +2 [B]Abilities**: [/B] Str 35, Dex 15, Con 29, Int 6, Wis 11, Cha 10 [B]Skills: [/B] Hide +11*, Listen +7, Move Silently +11, Swim +20 [B]Feats: [/B] Cleave, Great Fortitude, Power Attack, Stealthy [B]Environment: [/B] Cold marsh [B]Organization: [/B] Unique [B]Challenge Rating: [/B] 11 [B]Treasure: [/B] [I]Dragonskin bag of Grendel[/I] [B]Alignment: [/B] Chaotic evil [B]Advancement: [/B] By character class [I]This loping horrid creature resembles a man, but no man was ever so tall or so feral. Its hide is thick and its jaws and claws appear adept at tearing human flesh. It carries over its shoulder a massive bag crafted out of dragonskin. [/I] Grendel is the ogre-like descendent of Cain, the first murderer. Hated by the gods, he lived in a haunted mere with his mother, a powerful hag. Grendel fed on wild game and the occasional traveler until King Hrothgar built Herorot, a great hall with the purpose of being a stronghold and center for merriment. When investigating Herorot, he heard a song singing the praises of the Creator, and fell into a blind and hateful rage. From that day forward, he raided the hall nightly, grabbing and killing sleeping warriors and shoving them in his dragonskin bag to be eaten later. Grendel’s reign of terror lasted 12 years, before the hero Beowulf came to Herorot to kill him. The unsuspecting Grendel found himself in the iron grip of Beowulf, who wrenched off his arm as the creature escaped. Grendel then died in the swamps from his grievous wound, and his mother swore revenge. Combat Grendel prefers to avoid fair fights, and always attacks from ambush. Whether this consists of hiding in the mere or merely creeping towards a sleeping human depends on the situation. If he fails to kill his opponent on the first attack, he is liable to fly into a rage, biting and clawing his foe until one of them is dead. [B]Rend (Ex): [/B] Whenever Grendel hits an opponent with two claw attacks, he grabs and tears the opponent’s flesh. This attack automatically deals an additional 2d6+12 damage. [B]Skills: [/B] Grendel has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Grendel has a +4 racial bonus to all Hide checks. This bonus increases to +8 in marshes. * The Cain-son template is the half-troll template, with the fast healing replaced with damage reduction. ** These abilities are based on the elite array. [B]New Magic Item[/B] [B]Dragonskin bag of Grendel: [/B] This large sack is crafted from the hides of black dragons and swamp serpents. The bag has the ability to affect any objects carried within it as if a [I]shrink item [/I] spell had been cast on them. The objects remain shrunken until they are removed from the sack. Grendel was not the first owner of this item; he gained it by waylaying a traveler. Grendel uses the sack to store and carry bodies. Faint transmutation; CL 5th; Craft Wondrous Item, [I]shrink item[/I]; Price 18,000gp (15,000 if made as a mundane sack); Weight 2 lbs [/QUOTE]
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