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The Beasties of Beowulf
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<blockquote data-quote="demiurge1138" data-source="post: 1146332" data-attributes="member: 7451"><p>Nycars, eh? I was wondering if the swamp serpents that attack Beowulf in the mere had a name. Yes, I will be statting these out shortly. But first...</p><p></p><p>Quickly the one who haunted those waters,</p><p>who had scavenged and gone her gluttonous rounds</p><p>for a hundred seasons, sensed a human</p><p>observing her outlandish lair from above. </p><p>So she lunged and clutched and managed to catch him</p><p>in her brutal grip; but his body, for all that,</p><p>remained unscathed: the mesh of the chain-mail</p><p>saved him from the outside. Her savage talons </p><p>failed to rip the web of his warshirt.</p><p></p><p>Lines 1497-1505</p><p></p><p><strong>Grendel’s Mother </strong></p><p><strong>Cain-son* Advanced Annis Hag Fighter 4</strong></p><p><strong>Large Giant (Augmented Monstrous Humanoid)</strong></p><p><strong>Hit Dice: </strong> 11d8+4d10+105 (176 hp)</p><p><strong>Initiative: </strong> +5</p><p><strong>Speed: </strong> 20ft, swim 40ft</p><p><strong>Armor Class: </strong> 24 (-1 size, +1 Dex, +14 natural), touch 10, flat-footed 23</p><p><strong>Base Attack/Grapple: </strong> +15/+36</p><p><strong>Attack: </strong> Claw +28 melee (1d6+13) or Large <em>+2 shortsword </em> +29 melee (1d8+15)</p><p><strong>Full Attack: </strong> 2 claws +28 melee (1d6+13), bite +25 melee (1d8+6) or Large +<em>2 shortsword </em> +29/+24/+19 melee (1d8+15) and bite +25 melee (1d8+6)</p><p><strong>Space/Reach: </strong> 10ft/10ft</p><p><strong>Special Attacks: </strong> Improved grab, rake 1d6+13, rend 2d6+19</p><p><strong>Special Qualities: </strong> Blood curse, darkvision 60ft, DR 15/adamantine, hold breath, scent, SR 19</p><p><strong>Saves: </strong> Fort +14, Ref +9, Will +10 </p><p><strong>Abilities**: </strong> Str 36, Dex 12, Con 24, Int 12, Wis 15, Cha 10</p><p><strong>Skills: </strong> Hide +11, Listen +14, Move Silently +15, Spot +14, Survival +8, Swim +21 </p><p><strong>Feats: </strong> Alertness, Blind-fight, Cleave, Improved Grapple, Improved Initiative, Multiattack, Power Attack, Track, Weapon Focus (claw) </p><p><strong>Environment: </strong> Cold marsh</p><p><strong>Organization: </strong> Unique, or troupe (Grendel’s mother plus 1d4+1 swamp serpents)</p><p><strong>Challenge Rating: </strong> 13</p><p><strong>Treasure: </strong> Large <em>+2 shortsword</em>, Large <em>+1 adamantine giantbane greatsword </em> and double coins</p><p><strong>Alignment: </strong> Chaotic evil</p><p><strong>Advancement: </strong> By character class</p><p></p><p><em>This strange creature is shaped vaguely like a woman, but she is bony and gaunt, and taller then any normal woman. Her skin is covered in a layer of tough scales, and sharp claws tip her webbed fingers. Her gate is awkward and bent on land, but she moves with unusual grace underwater.</em></p><p></p><p>The true name of Grendel’s mother is unknown; her small role in history is completely defined by her son. She was a large hag-like creature who lived in a submerged hall in a haunted mere with her son. She was more intelligent and wary than her offspring, and she often lurked in the swamps, feeding on lost travelers and wildlife while her son brought her treasures from the outside world. </p><p></p><p>When she found Grendel dead in the mere from obvious battle-wounds, she flew into a flurry of rage, and traced her son’s blood back to Herorot. She waited until the warriors had fallen asleep, then stalked into the hall and killed Aeschare, Hrothgar’s counselor, taking his body into the swamp to mimic how her son was taken from her. Beowulf followed Grendel’s mother into the swamps and dove after her. Although Grendel’s mother was able to out-grapple Beowulf, her claws could not find purchase in his chainmail. After dragging Beowulf into her hall to finish him with her knife, he used a giant sword from her hoard to behead her. </p><p></p><p><strong>Combat</strong></p><p>Grendel’s mother dislikes fighting fair; she usually attacks from ambush. She prefers to grapple opponents, drag them into the mere, and tear them to pieces with her claws. If this fails, she relies on weapons, which she keeps in her hall. </p><p></p><p><strong>Blood Curse (Su): </strong> In addition to her damage reduction, Grendel’s mother is protected by a vindictive curse should she happen to die. Any slashing or piercing weapon that deals the killing blow to Grendel’s mother is utterly destroyed, melting into a puddle of bloody metal. A magical weapon gets a Fortitude save (DC 22) to avoid this effect.</p><p></p><p><strong>Improved Grab (Ex): </strong> To use this ability, Grendel’s mother must hit an opponent with a claw attack. If she gets a hold, she deals automatic claw damage every round and can rake.</p><p></p><p><strong>Hold Breath (Ex): </strong> Grendel’s mother can hold her breath for a number of rounds equal to 6x her Constitution score before she risks drowning. </p><p></p><p><strong>Rake (Ex): </strong> Attack bonus +28, 1d6+13 damage.</p><p></p><p><strong>Rend (Ex): </strong> If Grendel’s mother hits an opponent with two claw attacks, she grabs and tears the opponent’s flesh. This attack automatically deals 2d6+19 points of damage.</p><p></p><p><strong>Skills: </strong> Grendel’s mother has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.</p><p>* The Cain-son template is the half-troll template, with the fast healing replaced with damage reduction</p><p>** These ability scores are based on an elite array.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1146332, member: 7451"] Nycars, eh? I was wondering if the swamp serpents that attack Beowulf in the mere had a name. Yes, I will be statting these out shortly. But first... Quickly the one who haunted those waters, who had scavenged and gone her gluttonous rounds for a hundred seasons, sensed a human observing her outlandish lair from above. So she lunged and clutched and managed to catch him in her brutal grip; but his body, for all that, remained unscathed: the mesh of the chain-mail saved him from the outside. Her savage talons failed to rip the web of his warshirt. Lines 1497-1505 [B]Grendel’s Mother Cain-son* Advanced Annis Hag Fighter 4 Large Giant (Augmented Monstrous Humanoid)[/B] [B]Hit Dice: [/B] 11d8+4d10+105 (176 hp) [B]Initiative: [/B] +5 [B]Speed: [/B] 20ft, swim 40ft [B]Armor Class: [/B] 24 (-1 size, +1 Dex, +14 natural), touch 10, flat-footed 23 [B]Base Attack/Grapple: [/B] +15/+36 [B]Attack: [/B] Claw +28 melee (1d6+13) or Large [I]+2 shortsword [/I] +29 melee (1d8+15) [B]Full Attack: [/B] 2 claws +28 melee (1d6+13), bite +25 melee (1d8+6) or Large +[I]2 shortsword [/I] +29/+24/+19 melee (1d8+15) and bite +25 melee (1d8+6) [B]Space/Reach: [/B] 10ft/10ft [B]Special Attacks: [/B] Improved grab, rake 1d6+13, rend 2d6+19 [B]Special Qualities: [/B] Blood curse, darkvision 60ft, DR 15/adamantine, hold breath, scent, SR 19 [B]Saves: [/B] Fort +14, Ref +9, Will +10 [B]Abilities**: [/B] Str 36, Dex 12, Con 24, Int 12, Wis 15, Cha 10 [B]Skills: [/B] Hide +11, Listen +14, Move Silently +15, Spot +14, Survival +8, Swim +21 [B]Feats: [/B] Alertness, Blind-fight, Cleave, Improved Grapple, Improved Initiative, Multiattack, Power Attack, Track, Weapon Focus (claw) [B]Environment: [/B] Cold marsh [B]Organization: [/B] Unique, or troupe (Grendel’s mother plus 1d4+1 swamp serpents) [B]Challenge Rating: [/B] 13 [B]Treasure: [/B] Large [I]+2 shortsword[/I], Large [I]+1 adamantine giantbane greatsword [/I] and double coins [B]Alignment: [/B] Chaotic evil [B]Advancement: [/B] By character class [I]This strange creature is shaped vaguely like a woman, but she is bony and gaunt, and taller then any normal woman. Her skin is covered in a layer of tough scales, and sharp claws tip her webbed fingers. Her gate is awkward and bent on land, but she moves with unusual grace underwater.[/I] The true name of Grendel’s mother is unknown; her small role in history is completely defined by her son. She was a large hag-like creature who lived in a submerged hall in a haunted mere with her son. She was more intelligent and wary than her offspring, and she often lurked in the swamps, feeding on lost travelers and wildlife while her son brought her treasures from the outside world. When she found Grendel dead in the mere from obvious battle-wounds, she flew into a flurry of rage, and traced her son’s blood back to Herorot. She waited until the warriors had fallen asleep, then stalked into the hall and killed Aeschare, Hrothgar’s counselor, taking his body into the swamp to mimic how her son was taken from her. Beowulf followed Grendel’s mother into the swamps and dove after her. Although Grendel’s mother was able to out-grapple Beowulf, her claws could not find purchase in his chainmail. After dragging Beowulf into her hall to finish him with her knife, he used a giant sword from her hoard to behead her. [B]Combat[/B] Grendel’s mother dislikes fighting fair; she usually attacks from ambush. She prefers to grapple opponents, drag them into the mere, and tear them to pieces with her claws. If this fails, she relies on weapons, which she keeps in her hall. [B]Blood Curse (Su): [/B] In addition to her damage reduction, Grendel’s mother is protected by a vindictive curse should she happen to die. Any slashing or piercing weapon that deals the killing blow to Grendel’s mother is utterly destroyed, melting into a puddle of bloody metal. A magical weapon gets a Fortitude save (DC 22) to avoid this effect. [B]Improved Grab (Ex): [/B] To use this ability, Grendel’s mother must hit an opponent with a claw attack. If she gets a hold, she deals automatic claw damage every round and can rake. [B]Hold Breath (Ex): [/B] Grendel’s mother can hold her breath for a number of rounds equal to 6x her Constitution score before she risks drowning. [B]Rake (Ex): [/B] Attack bonus +28, 1d6+13 damage. [B]Rend (Ex): [/B] If Grendel’s mother hits an opponent with two claw attacks, she grabs and tears the opponent’s flesh. This attack automatically deals 2d6+19 points of damage. [B]Skills: [/B] Grendel’s mother has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. * The Cain-son template is the half-troll template, with the fast healing replaced with damage reduction ** These ability scores are based on an elite array. Demiurge out. [/QUOTE]
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