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The Beating Heart of the OSR, Part 1
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<blockquote data-quote="Malmuria" data-source="post: 8539842" data-attributes="member: 7030755"><p>The <a href="http://falsemachine.blogspot.com/2019/11/the-bx-commons.html" target="_blank">Patrick Stuart post</a> you link to is more about compatibility than inspiration, and b/x and OD&D are largely compatible.</p><p></p><p></p><p></p><p>So if you were setting out to write an "OSR" adventure, it probably makes some marketing sense to base the mechanics off b/x rather than write the adventure specifically for The Black Hack or Into the Odd. While the black hack, for example, is based off OD&D in terms of inspiration, you need to make a (simple) conversion with regards to mechanics (AC-->Armor Value, or how spells show up at different levels for example). </p><p></p><p>With games like Knave, white hack, black hack the conversion is simple, usually just based off HD for monsters. Games like Into the Odd, Troika, Mork Borg, or Maze Rats don't have rules for direct conversions.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8539842, member: 7030755"] The [URL='http://falsemachine.blogspot.com/2019/11/the-bx-commons.html']Patrick Stuart post[/URL] you link to is more about compatibility than inspiration, and b/x and OD&D are largely compatible. So if you were setting out to write an "OSR" adventure, it probably makes some marketing sense to base the mechanics off b/x rather than write the adventure specifically for The Black Hack or Into the Odd. While the black hack, for example, is based off OD&D in terms of inspiration, you need to make a (simple) conversion with regards to mechanics (AC-->Armor Value, or how spells show up at different levels for example). With games like Knave, white hack, black hack the conversion is simple, usually just based off HD for monsters. Games like Into the Odd, Troika, Mork Borg, or Maze Rats don't have rules for direct conversions. [/QUOTE]
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The Beating Heart of the OSR, Part 1
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