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The Beating Heart of the OSR, Part 1
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8540465" data-attributes="member: 7023840"><p>So, my opinion has greatly shifted over time on this.</p><p></p><p>As a threshhold issue, I think the greatest mistake of BECMI was stretching out the levels. B/X has enough levels. More importantly, while it screwed over a few classes ... it just devastated the Thief. The B/X Thief is ... fine. The BECMI Thief is unplayable. Having a simple "C" to cap off B/X and have "domain" play would have been more than enough. IMO.</p><p></p><p>As far race-as-class (aka, archetype), it helps to remember that these aren't all the race- just the sample "adventurers" for that race. The whole point of B/X is to avoid complexity in character creation. You roll, and within 5 minutes (after you know the rules) you're adventuring. Easy. There is no mini char-gen game. </p><p></p><p>It's the distilled essence of play. I really appreciate that. If I want more complexity, I look to AD&D- I can add all the complexity I need. But when I just want to get down to the core "fun" bits, B/X might be unsurpassed.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8540465, member: 7023840"] So, my opinion has greatly shifted over time on this. As a threshhold issue, I think the greatest mistake of BECMI was stretching out the levels. B/X has enough levels. More importantly, while it screwed over a few classes ... it just devastated the Thief. The B/X Thief is ... fine. The BECMI Thief is unplayable. Having a simple "C" to cap off B/X and have "domain" play would have been more than enough. IMO. As far race-as-class (aka, archetype), it helps to remember that these aren't all the race- just the sample "adventurers" for that race. The whole point of B/X is to avoid complexity in character creation. You roll, and within 5 minutes (after you know the rules) you're adventuring. Easy. There is no mini char-gen game. It's the distilled essence of play. I really appreciate that. If I want more complexity, I look to AD&D- I can add all the complexity I need. But when I just want to get down to the core "fun" bits, B/X might be unsurpassed. [/QUOTE]
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