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*Dungeons & Dragons
The Beautiful Mess of 5e
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<blockquote data-quote="SlyFlourish" data-source="post: 9782931" data-attributes="member: 54840"><p>Each of us get to decide if something's not working for us.</p><p></p><p>For me, the Twilight Cleric had way too much damage mitigation going on. It wasn't just healing, it was essentially giving every character a round-resetting damage threshold of 1d6 + cleric level. It also took a lot of time at the table because the cleric player had to remind each other player to roll for their temps at the beginning of their turn, effectively adding a new action on top of the already bloated number of actions a character gets in 5e (which also now got worse with all the non-action actions in D&D 2024). It also uses channel divinity which means clerics get two uses of it per short rest.</p><p></p><p>It was so borked in the game I ran that the player who had it was very open to work with me to nerf it into a single blast of temporary hit points when cast. Everyone at our table knew it was a problem.</p><p></p><p>I hadn't ever used the Peace cleric but heard enough complaints to also ban that one at my table whenever we allowed other Tasha's stuff. But I saw it at a convention where it totally broke an encounter that was meant as a PVP contest in which the winners got free tickets to the next convention. That was awful. You wouldn't think an extra d4 would matter but when you stack it with everything else, they were hitting 28s and 30s on their ability checks while everyone else was doing like 14.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9782931, member: 54840"] Each of us get to decide if something's not working for us. For me, the Twilight Cleric had way too much damage mitigation going on. It wasn't just healing, it was essentially giving every character a round-resetting damage threshold of 1d6 + cleric level. It also took a lot of time at the table because the cleric player had to remind each other player to roll for their temps at the beginning of their turn, effectively adding a new action on top of the already bloated number of actions a character gets in 5e (which also now got worse with all the non-action actions in D&D 2024). It also uses channel divinity which means clerics get two uses of it per short rest. It was so borked in the game I ran that the player who had it was very open to work with me to nerf it into a single blast of temporary hit points when cast. Everyone at our table knew it was a problem. I hadn't ever used the Peace cleric but heard enough complaints to also ban that one at my table whenever we allowed other Tasha's stuff. But I saw it at a convention where it totally broke an encounter that was meant as a PVP contest in which the winners got free tickets to the next convention. That was awful. You wouldn't think an extra d4 would matter but when you stack it with everything else, they were hitting 28s and 30s on their ability checks while everyone else was doing like 14. [/QUOTE]
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