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*Dungeons & Dragons
The Beautiful Mess of 5e
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<blockquote data-quote="I'm A Banana" data-source="post: 9783217" data-attributes="member: 2067"><p>One of the issues, I think, is that this runs up against how a lot of DMs design their combats.</p><ol> <li data-xf-list-type="ol">I am probably only going to have like 1-2 encounters before the party does a long rest, I better make them DEADLY!</li> <li data-xf-list-type="ol">OK, I've got this XP budget to spend on monsters. What's the deadliest monster I can get for that budget? </li> <li data-xf-list-type="ol">Example: At level 5, your high XP budget is 4,400 for a party of 4; DMG recommends not using creatures with a CR higher than the party's level, so for CR 5 we've got two CR 5 creatures and 800 xp leftover.</li> <li data-xf-list-type="ol">OK, great, I've got a deadly monster, and some left over XP, what's the deadliest companion I can get for that monster? for the example, that gives us one CR 3 creature.</li> <li data-xf-list-type="ol">A hard fight with 3 creatures, sounds manageable, that's the fight.</li> </ol><p>Anyone who brings <em>Fireball</em> into that setup is not going to drop anything. 28 points of damage won't even halve the hp of the CR 3 critter. And if I make most of my encounters like this....that fireball never gets to shine. Action denial against one of the CR 5 creatures is <em>definitely</em> the better play, since even a reprieve from 1 round of attacks is significant breathing room. </p><p></p><p>If I try to make a hard encounter with CR 1 monsters, I'm looking at, say, 8 of 'em for only 1,600 XP and then I've got an encounter at the end of the day with probably 10-12 monsters, a headache to run, and those 8 CR 1 creatures only stick around for a round or two anyway. Bah, not worth the time in a lot of cases.</p><p></p><p>Any spell designed to nuke minions runs up against the fact that minions are a <em>hassle</em> in 5e. Not that it never happens, but, like, if I'm going to spend an hour of playtime in a fight, I'm going to want to not waste that time on transactional lil' guys that boof the moment someone sneezes hard.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9783217, member: 2067"] One of the issues, I think, is that this runs up against how a lot of DMs design their combats. [LIST=1] [*]I am probably only going to have like 1-2 encounters before the party does a long rest, I better make them DEADLY! [*]OK, I've got this XP budget to spend on monsters. What's the deadliest monster I can get for that budget? [*]Example: At level 5, your high XP budget is 4,400 for a party of 4; DMG recommends not using creatures with a CR higher than the party's level, so for CR 5 we've got two CR 5 creatures and 800 xp leftover. [*]OK, great, I've got a deadly monster, and some left over XP, what's the deadliest companion I can get for that monster? for the example, that gives us one CR 3 creature. [*]A hard fight with 3 creatures, sounds manageable, that's the fight. [/LIST] Anyone who brings [I]Fireball[/I] into that setup is not going to drop anything. 28 points of damage won't even halve the hp of the CR 3 critter. And if I make most of my encounters like this....that fireball never gets to shine. Action denial against one of the CR 5 creatures is [I]definitely[/I] the better play, since even a reprieve from 1 round of attacks is significant breathing room. If I try to make a hard encounter with CR 1 monsters, I'm looking at, say, 8 of 'em for only 1,600 XP and then I've got an encounter at the end of the day with probably 10-12 monsters, a headache to run, and those 8 CR 1 creatures only stick around for a round or two anyway. Bah, not worth the time in a lot of cases. Any spell designed to nuke minions runs up against the fact that minions are a [I]hassle[/I] in 5e. Not that it never happens, but, like, if I'm going to spend an hour of playtime in a fight, I'm going to want to not waste that time on transactional lil' guys that boof the moment someone sneezes hard. [/QUOTE]
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