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<blockquote data-quote="howandwhy99" data-source="post: 6265754" data-attributes="member: 3192"><p>Players Choose:</p><ul> <li data-xf-list-type="ul">Class - the focus of the game</li> <li data-xf-list-type="ul">Race - the variety of character to use</li> <li data-xf-list-type="ul">Name - What they want the character to be called</li> <li data-xf-list-type="ul">Alignment - where they want to start on the alignment scale.</li> </ul><p></p><p>--everything else is rolled for or selected from a list of pre-rolled stats/characters. </p><p></p><p>Players may also spend the money they rolled, but that can be saved for in-game. You really want to know what you want to do before you go spending all your dough though.</p><p></p><p>Any specifics may come later as each player desires: </p><p>what's my background? What's my parentage? What do I more specifically look like? What's my gender? Who am I? Do I drink excessively? Maybe I have a history of blacking out and waking up in strange places. What's my name again? Who are you guys? </p><p></p><p>OD&D puts you in a palpable reality where you customizing your character is done through living (i.e. playing the game). Want to be a better fighter? Work for that Fighter XP. Want to be a more unique fighter? Do unique things as a fighter.</p><p></p><p></p><p>PS: The players roll for a whole character like ability scores are 3d6 in order (no min/maxing) so all the characters in the game are balanced against each other. None of the other character stats are min/maxed either. Each had an equal chance during character generation for any of the scores.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6265754, member: 3192"] Players Choose: [LIST] [*]Class - the focus of the game [*]Race - the variety of character to use [*]Name - What they want the character to be called [*]Alignment - where they want to start on the alignment scale. [/LIST] --everything else is rolled for or selected from a list of pre-rolled stats/characters. Players may also spend the money they rolled, but that can be saved for in-game. You really want to know what you want to do before you go spending all your dough though. Any specifics may come later as each player desires: what's my background? What's my parentage? What do I more specifically look like? What's my gender? Who am I? Do I drink excessively? Maybe I have a history of blacking out and waking up in strange places. What's my name again? Who are you guys? OD&D puts you in a palpable reality where you customizing your character is done through living (i.e. playing the game). Want to be a better fighter? Work for that Fighter XP. Want to be a more unique fighter? Do unique things as a fighter. PS: The players roll for a whole character like ability scores are 3d6 in order (no min/maxing) so all the characters in the game are balanced against each other. None of the other character stats are min/maxed either. Each had an equal chance during character generation for any of the scores. [/QUOTE]
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