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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Beauty of OD&D
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<blockquote data-quote="Cadence" data-source="post: 6265965" data-attributes="member: 6701124"><p>One of my favorite games of all time was back in 81-84 (?) in the local comic/game/used book/record shop. It had 8-20 players each night covering three decades of player ages and (for a while at least) used three different versions of the rules* at the same table. A character making it to the second session was big, making it to second level was huge. I had to go home to make bed-time before the final combat of one months-long adventure -- the final combat of my elven-cleric who was one level from retiring. The report from my friend who played him for me was that I was touched by a vampire and then the lich teleported behind the third rank of party members where I was and leveled it with a 20-die lightning bolt. (* That some of the table used OD&D, some AD&D, and some B/X might be why I don't associate that play style with just OD&D).</p><p></p><p>A big thanks to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=223" target="_blank">Lord Vangarel</a></u></strong></em> for this thread and bringing back all those memories! Even though that game's mentioned in my profile it somehow slipped away in all the modern world and character building. It's back now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think you can still capture some of the lethal, just for fun feeling with later editions - years back we took a break from the detailed character building games we'd been playing and had a really deadly 2e Keep on the Borderlands - but you need to warn the players that its going to be lethal and to not put hours into making up their character and background. That one turned into the other kind after the keep though when a decent chunk of the party was attached to their characters. We fell back into the later play-style groove of them being almost fore-ordained heroes pretty easily.</p><p></p><p>In one 3/3.5 game a decade or so ago I tried to merge the feeling of modern and old. Each player needed two characters, a regular character (that they put some effort into and used point buy) and a red-shirt hireling using straight die-rolls. Worked pretty well -- one player though somehow managed to have their red shirt live long enough to level and eventually become more useful to the party than the regular character.</p><p></p><p></p><p></p><p>Good point. It's been a while since we've had a game with an NPC to fill out a missing piece, but thinking back there were times it happened regularly.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6265965, member: 6701124"] One of my favorite games of all time was back in 81-84 (?) in the local comic/game/used book/record shop. It had 8-20 players each night covering three decades of player ages and (for a while at least) used three different versions of the rules* at the same table. A character making it to the second session was big, making it to second level was huge. I had to go home to make bed-time before the final combat of one months-long adventure -- the final combat of my elven-cleric who was one level from retiring. The report from my friend who played him for me was that I was touched by a vampire and then the lich teleported behind the third rank of party members where I was and leveled it with a 20-die lightning bolt. (* That some of the table used OD&D, some AD&D, and some B/X might be why I don't associate that play style with just OD&D). A big thanks to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=223"]Lord Vangarel[/URL][/U][/B][/I] for this thread and bringing back all those memories! Even though that game's mentioned in my profile it somehow slipped away in all the modern world and character building. It's back now. ;) I think you can still capture some of the lethal, just for fun feeling with later editions - years back we took a break from the detailed character building games we'd been playing and had a really deadly 2e Keep on the Borderlands - but you need to warn the players that its going to be lethal and to not put hours into making up their character and background. That one turned into the other kind after the keep though when a decent chunk of the party was attached to their characters. We fell back into the later play-style groove of them being almost fore-ordained heroes pretty easily. In one 3/3.5 game a decade or so ago I tried to merge the feeling of modern and old. Each player needed two characters, a regular character (that they put some effort into and used point buy) and a red-shirt hireling using straight die-rolls. Worked pretty well -- one player though somehow managed to have their red shirt live long enough to level and eventually become more useful to the party than the regular character. Good point. It's been a while since we've had a game with an NPC to fill out a missing piece, but thinking back there were times it happened regularly. [/QUOTE]
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