The benefit of a videogame education

Glade Riven

Adventurer
I came to D&D about the time 3.5 came out. Most of my prior RPG experiance had been with videogames - Final Fantasies, Zeldas, Elder Scrolls, and others. Very, very few games used a similar engine or underlying math.

What this means is that I'm not that tied to a "game engine" - whatever RPG system lets me play the type of game I want to play, I'll use it. If I need to, I'll swipe things from one system and use them in another. Granted, much of what I am familiar with is d20 related (this includes 4e as well as 3.5/Pathfinder). At the moment I am more invested in Pathfinder. But if I find 5e works best for the game I want to play, I have no problem buying it and playing it.

Some of what I read on these forums that people have as deal-breakers seems rather strange to me.
 

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Videogames are a simpler world. There's simply far less investment in most videogames than there is in tabletop RPGs. Though, you'll find that MMO's have a lot in common, including the fact that major changes often cause a huge fallout.
 

Though, you'll find that MMO's have a lot in common, including the fact that major changes often cause a huge fallout.

Hoo boy. If ENWorld posters handled a brand new edition of D&D the same way Blizzard posters greet a change in a single Death Knight talent tree, Morrus would throw the servers out a window and take up beekeeping.
 

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