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The Berserker - need balance advice
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<blockquote data-quote="Aus_Snow" data-source="post: 2508419" data-attributes="member: 29112"><p>Yeah, I get that. Scouts are cool with it though, I think.</p><p></p><p></p><p></p><p>Apparently, drugs had something to do with it, too. But yes, you're probably right about the war gods thing. There was a lot of that going around.</p><p></p><p></p><p></p><p>OK, less skills than the standard Barbarian. The reason being?</p><p> </p><p></p><p></p><p>What on this good Earth is a katar? Have I just forgotten something, or ...? Kukris: makes sense. As for crossbows, yes you're right - someone will complain, if only for the reason that you haven't gone far enough, perhaps. If you want to model them on something historical, why not go the whole hog and strip the weapons down to the realistic options only, giving them Weapon Proficiencies piecemeal? Just a thought.</p><p></p><p></p><p></p><p>Wow, that's a lot of DR/-; that's my gut reaction. But then, why not I suppose. Indomitable Will not appealing for this variant? I mention it because it's the only rage-y thing you left off. Tireless Rage doesn't quite gel with your description earlier on (the "collapse from exhaustion" bit) - but I realise I could be taking things a bit literally.</p><p></p><p></p><p></p><p> Wow, that's even more DR/-; that's me being stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Again, why not really.</p><p></p><p></p><p>Well, let's see (the points at variance with the Barbarian): they have less skill points, twice the DR, three times the DR when in Rage, no Indomitable Will (meh), Spot and Knowledge (religion) in place of Handle Animal and Ride, Rage 1 less time per day in the end, no illiteracy and no trap sense.</p><p></p><p>Is that about it? I think so. :\</p><p></p><p>Hm. Really, what leaps out at me is the DR and the skill points per level. It would have to be a case of whether 4+Int skp (compared to 2+Int) is worth having half to a third the DR (for Barbarians, this is).</p><p></p><p>Probably not, I would say, on the face of it. On the other hand, Monks and Favoured Souls (for example) do gain DR 10 at 20th level (but none before that) - though theirs is /magic and /silver or /cold iron respectively, not /-.</p><p></p><p>Finally, I'd have to say that the DR is too much, in my opinion.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2508419, member: 29112"] Yeah, I get that. Scouts are cool with it though, I think. Apparently, drugs had something to do with it, too. But yes, you're probably right about the war gods thing. There was a lot of that going around. OK, less skills than the standard Barbarian. The reason being? What on this good Earth is a katar? Have I just forgotten something, or ...? Kukris: makes sense. As for crossbows, yes you're right - someone will complain, if only for the reason that you haven't gone far enough, perhaps. If you want to model them on something historical, why not go the whole hog and strip the weapons down to the realistic options only, giving them Weapon Proficiencies piecemeal? Just a thought. Wow, that's a lot of DR/-; that's my gut reaction. But then, why not I suppose. Indomitable Will not appealing for this variant? I mention it because it's the only rage-y thing you left off. Tireless Rage doesn't quite gel with your description earlier on (the "collapse from exhaustion" bit) - but I realise I could be taking things a bit literally. Wow, that's even more DR/-; that's me being stupid. :p Again, why not really. Well, let's see (the points at variance with the Barbarian): they have less skill points, twice the DR, three times the DR when in Rage, no Indomitable Will (meh), Spot and Knowledge (religion) in place of Handle Animal and Ride, Rage 1 less time per day in the end, no illiteracy and no trap sense. Is that about it? I think so. :\ Hm. Really, what leaps out at me is the DR and the skill points per level. It would have to be a case of whether 4+Int skp (compared to 2+Int) is worth having half to a third the DR (for Barbarians, this is). Probably not, I would say, on the face of it. On the other hand, Monks and Favoured Souls (for example) do gain DR 10 at 20th level (but none before that) - though theirs is /magic and /silver or /cold iron respectively, not /-. Finally, I'd have to say that the DR is too much, in my opinion. [/QUOTE]
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