Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Berserker - need balance advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyaricus" data-source="post: 2509359" data-attributes="member: 35678"><p>first off, you have some good, valid, comments, and i am tkaing them into consideration. But, one thing at a time . . . .</p><p> </p><p></p><p> </p><p>hmmm, i see what you mean here, and looking back over the skill list, i think it might be reasonable to just drop the listen and spot skills. The barbarian is supposed to be some sort of "wilderness-warrior" of a sort, and i guess i kinda shot myself in the foot with giving the berserker (a different type of fighter) spot and listen, like a standard barb. </p><p> </p><p></p><p> </p><p>lol, sorry about that. in the PHB, a katar is what is common called a "punching dagger", but i use the book "From Stone to Steel" (this has to be my favourite book in my collection yet) and so i use all my weapons from there, and the terms as well (which is why i used "katar").</p><p> </p><p></p><p> </p><p>well, i personally suggest those of you who havent seen the Unearthed Arcana Weapon Group profs to do so, and impliment them in your game (i do for even for my FRCS campaign i am DMing [look in the Races of Faerun book for ideas on weapon groups for characters from specifics areas/races], along with my own CS). as for not allowing crossbows, they do get martial weapon profs (using standard prof system), and with it access to might composite longbows, and with all the points they will put into str, itll balance out not allowing crossbow profs. If they use weapon prof groups, many throwing weapons are availiable that they will get their weapon focus applied to if their main weapon is from the same group (ie a guy who uses a great axe carries around soem throwing axes) or he can, with his 3 weapon group choices, snap up the bow-group weapons as one of his choices.</p><p> </p><p><strong>note: edited to clarify points</strong></p><p> </p><p></p><p> </p><p>okay, i suppose i should clarify a few things here (and also remember that i am using that From Stone To Steel book) Berserkers went <strong>bare-chested</strong> into battle. for gaming purposes, i allow my guys to use any light or medium non-metallic armor (there are a few reasonable ones in terms of stats in my book, i might end up posting them if requested) the DR picks up where the armour should leave off. so maybe i should disallow all armor? They were supposed to just be able to ignore hits (meaning, they dint care if they did get hit) so would the said DR, no armours, and a d12 hit dice be appropriate? furthermore they were said to sometimes be wearing bear or wolf skins, so maybe that could be made into Berserker-only light armour?</p><p> </p><p><strong>note: i have now implimented differnt armour profs; see main entry.</strong></p><p> </p><p>also, the Barbarian and Berserker get The two uncanny Dodge feats (which helps them keep dex bonuses), so keep that in mind</p><p> </p><p></p><p> </p><p>well . . . . i dunno, it just didnt seem all that important, and they do already get a +2 bonus while in rage, so i dont think they need +4. If anyone thinks thats a major balance issue, tell me. maybe just give it your your Berserkers at level 15, and set the Tireless Rage (note a level 17 barb ability) to level 18 (since my Berserker is more "realistic", if i can use that term for a game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), or just keep em both at 15?</p><p> </p><p>comments here would help</p><p> </p><p></p><p> </p><p>well, game balance is the biggest issue here. in our history, berserkers had a generally "short" adventuring career. so i think it would be fair to those who gain a high level in this class to eventually ignore the fatigue bit > even if you didnt have the tireless rage, a spell or two would fix em right up at that level. i am jst trying to create a fun, reality-based class. as stated before, i am thining of setting it at level 18 instead, and bringin back Indomidable will at 15</p><p> </p><p><strong>still would like some feedback on where to put Indom Will (i'm considering level 15 and Tireless Rage (i'm considering level 17 or 18)</strong></p><p> </p><p></p><p> </p><p>well, look at it this way . . . </p><p> </p><p><strong>Barbarian (at level 20)...</strong>...............<strong>Berserker (at level 20)</strong></p><p>Mighty Rage 6/day...........................Greater Rage 5/day</p><p>Illiteracy....................................... Illiteracy (i will edit this into the main entry)</p><p>fast movement................................-</p><p>uncanny dodge................................uncanny dodge</p><p>trap sense + 6.................................-</p><p>Improved Uncanny Dodge..................Improved Uncanny Dodge</p><p>DR 5/-...........................................DR 10/-</p><p>-..................................................DR 15/- (raging only)</p><p>Indomidable Will...............................-</p><p>Tireless Rage...................................Tireless Rage</p><p>-................................................... skill Mastery (intimidate)</p><p>-.................................................. Intimidating Rage</p><p> </p><p>Barbarian 4+Int mod for skills (same except for Listen, 9 skills total)</p><p>Berserker 2+int mod for skills (same except for Lore (Religion), dropping Listen and Spot, adding back Handle Animal and Ride, 9 skills total)</p><p> </p><p>so, each give up 3 things each, mine rages once less per day, but in each of his five rages, he gets 1.5 times the DR (which isnt that big of a deal at level 20) he moves slower (less combat manuverability) he doesnt have trap sense (which, by level 20, is a well developed skill, so a good compensation for better DR) and he gets a couple of feats revolving around his reputation of being a fearful warrior, and has less skills. i dunno, other than the armour issue, and the levels of certain (higher level) abilities, i think this is pretty balanced.</p><p> </p><p>again, comments would help greatly</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2509359, member: 35678"] first off, you have some good, valid, comments, and i am tkaing them into consideration. But, one thing at a time . . . . hmmm, i see what you mean here, and looking back over the skill list, i think it might be reasonable to just drop the listen and spot skills. The barbarian is supposed to be some sort of "wilderness-warrior" of a sort, and i guess i kinda shot myself in the foot with giving the berserker (a different type of fighter) spot and listen, like a standard barb. lol, sorry about that. in the PHB, a katar is what is common called a "punching dagger", but i use the book "From Stone to Steel" (this has to be my favourite book in my collection yet) and so i use all my weapons from there, and the terms as well (which is why i used "katar"). well, i personally suggest those of you who havent seen the Unearthed Arcana Weapon Group profs to do so, and impliment them in your game (i do for even for my FRCS campaign i am DMing [look in the Races of Faerun book for ideas on weapon groups for characters from specifics areas/races], along with my own CS). as for not allowing crossbows, they do get martial weapon profs (using standard prof system), and with it access to might composite longbows, and with all the points they will put into str, itll balance out not allowing crossbow profs. If they use weapon prof groups, many throwing weapons are availiable that they will get their weapon focus applied to if their main weapon is from the same group (ie a guy who uses a great axe carries around soem throwing axes) or he can, with his 3 weapon group choices, snap up the bow-group weapons as one of his choices. [b]note: edited to clarify points[/b] okay, i suppose i should clarify a few things here (and also remember that i am using that From Stone To Steel book) Berserkers went [b]bare-chested[/b] into battle. for gaming purposes, i allow my guys to use any light or medium non-metallic armor (there are a few reasonable ones in terms of stats in my book, i might end up posting them if requested) the DR picks up where the armour should leave off. so maybe i should disallow all armor? They were supposed to just be able to ignore hits (meaning, they dint care if they did get hit) so would the said DR, no armours, and a d12 hit dice be appropriate? furthermore they were said to sometimes be wearing bear or wolf skins, so maybe that could be made into Berserker-only light armour? [b]note: i have now implimented differnt armour profs; see main entry.[/b] also, the Barbarian and Berserker get The two uncanny Dodge feats (which helps them keep dex bonuses), so keep that in mind well . . . . i dunno, it just didnt seem all that important, and they do already get a +2 bonus while in rage, so i dont think they need +4. If anyone thinks thats a major balance issue, tell me. maybe just give it your your Berserkers at level 15, and set the Tireless Rage (note a level 17 barb ability) to level 18 (since my Berserker is more "realistic", if i can use that term for a game :p :D ), or just keep em both at 15? comments here would help well, game balance is the biggest issue here. in our history, berserkers had a generally "short" adventuring career. so i think it would be fair to those who gain a high level in this class to eventually ignore the fatigue bit > even if you didnt have the tireless rage, a spell or two would fix em right up at that level. i am jst trying to create a fun, reality-based class. as stated before, i am thining of setting it at level 18 instead, and bringin back Indomidable will at 15 [b]still would like some feedback on where to put Indom Will (i'm considering level 15 and Tireless Rage (i'm considering level 17 or 18)[/b] well, look at it this way . . . [b]Barbarian (at level 20)...[/b]...............[b]Berserker (at level 20)[/b] Mighty Rage 6/day...........................Greater Rage 5/day Illiteracy....................................... Illiteracy (i will edit this into the main entry) fast movement................................- uncanny dodge................................uncanny dodge trap sense + 6.................................- Improved Uncanny Dodge..................Improved Uncanny Dodge DR 5/-...........................................DR 10/- -..................................................DR 15/- (raging only) Indomidable Will...............................- Tireless Rage...................................Tireless Rage -................................................... skill Mastery (intimidate) -.................................................. Intimidating Rage Barbarian 4+Int mod for skills (same except for Listen, 9 skills total) Berserker 2+int mod for skills (same except for Lore (Religion), dropping Listen and Spot, adding back Handle Animal and Ride, 9 skills total) so, each give up 3 things each, mine rages once less per day, but in each of his five rages, he gets 1.5 times the DR (which isnt that big of a deal at level 20) he moves slower (less combat manuverability) he doesnt have trap sense (which, by level 20, is a well developed skill, so a good compensation for better DR) and he gets a couple of feats revolving around his reputation of being a fearful warrior, and has less skills. i dunno, other than the armour issue, and the levels of certain (higher level) abilities, i think this is pretty balanced. again, comments would help greatly [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Berserker - need balance advice
Top