Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Bespoke Adventure (an experiment)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9042579" data-attributes="member: 6685541"><p><strong><span style="font-size: 26px">Returning to Town</span></strong></p><p></p><p>Before we start figuring out what's in the dungeon, we are going to return to the town and figure out some NPC's and important locations. This way, we can generate some side quests and goals in the dungeon itself.</p><p></p><p>I broke the town into a number of parts: NPC's of the Organizations, Central Hub, Shop or Training Grounds, and Disrepaired Location.</p><p></p><p><strong><span style="font-size: 22px">Step 1: The Templates</span></strong></p><p>[spoiler]</p><p><strong><span style="font-size: 18px">NPC’s of the Organizations</span></strong></p><p></p><p>The Major Organization is represented by two important NPC’s. The first NPC is someone (language) of great expertise (ability) and knowledge (proficiency), who works towards a goal (ideal). They work to aid their community against a corrupting influence (flaw). The second NPC is someone (identity) of great expertise (proficiency) who is motivated by a bond (bond).</p><p></p><p>The Rival Organization is represented by someone (identity) of great expertise (ability) and knowledge (proficiency) who is driven by a flaw (flaw).</p><p></p><p><strong><span style="font-size: 18px">Central Hub</span></strong></p><p></p><p>In town is a central hub where folks of ability (ability) gather. Here, the characters can access supplies (proficiency) and training (ability). However, the folks here lack a desired skill (proficiency), due to a shared flaw (flaw). In the central hub, the characters will find an NPC who is someone (identity) with an expertise (ability) who is motivated by a bond (bond).</p><p></p><p><strong><span style="font-size: 18px">Shop or Training Grounds</span></strong></p><p></p><p>Another important location is a place where the characters can access supplies (proficiency) or training (ability). Here they will meet an NPC who is someone (language) who is driven by a flaw (flaw).</p><p></p><p><strong><span style="font-size: 18px">Disrepaired Location</span></strong></p><p></p><p>Also in town is a location once used by people (proficiency) that was once a haven for those who shared an ideal (ideal), but is in great disrepair due to unfortunate circumstances (flaw). Repairing the location requires a certain skill (proficiency) or ability (ability). The characters will meet an NPC who is someone (identity) with expertise (ability). They will give the characters a reward (ability) if the location is brought back to its former glory.</p><p>[/spoiler]</p><p></p><p><strong><span style="font-size: 22px">Step 2: Rolling for Features</span></strong></p><p>[spoiler]</p><p><strong><span style="font-size: 18px">NPC’s of the Organizations</span></strong></p><p></p><p>The Major Organization is represented by two important NPC’s. The first NPC is someone (Durv Goblin) of great expertise (Armond Stonecunning) and knowledge (Bella Persuasion), who works towards a goal (Corva Open. I have much to learn from the kindly folk I meet along my way.). They work to aid their community against a corrupting influence (Corva I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.). The second NPC is someone (Bella Sailor) of great expertise (Durv Dragonchess) who is motivated by a bond (Armond Those who fight beside me are those worth dying for.).</p><p></p><p>The Rival Organization is represented by someone (Armond soldier) of great expertise (Durv 1st Level Spell: Catapult) and knowledge (Bella Acrobatics) who is driven by a flaw (Corva I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.).</p><p></p><p><strong><span style="font-size: 18px">Central Hub</span></strong></p><p></p><p>In town is a central hub where folks of ability (Armond Stonecunning) gather. Here, the characters can access supplies (Corva Perception) and training (Bella Ship’s Passage). However, the folks here lack a desired skill (Durv Thieve’s Tools), due to a shared flaw (Bella I’ll say anything to avoid having to do extra work.). In the central hub, the characters will find an NPC who is someone (Armond Ranger) with an expertise (Corva Celestial Resistance) who is motivated by a bond (Durv Someone I loved died because of a mistake I made. That will never happen again.).</p><p></p><p><strong><span style="font-size: 18px">Shop or Training Grounds</span></strong></p><p></p><p>Another important location is a place where the characters can access supplies (Armond survival) or training (Corva All Eyes on You). Here they will meet an NPC who is someone (Durv Goblin) who is driven by a flaw (Bella I’ll say anything to avoid having to do extra work.).</p><p></p><p><strong><span style="font-size: 18px">Disrepaired Location</span></strong></p><p></p><p>Also in town is a location once used by people (Corva insight) that was once a haven for those who shared an ideal (Bella People. I’m committed to my crewmates, not to ideals. (Neutral)), but is in great disrepair due to unfortunate circumstances (Armond I obey the law, even if the law causes misery.). Repairing the location requires a certain skill (Durv Cook’s Utensils) or ability (Durv Magical Tinkering). The characters will meet an NPC who is someone (Corva cleric) with expertise (Bella Sneak Attack). They will give the characters a reward (Armond Natural Explorer: underdark) if the location is brought back to its former glory.</p><p>[/spoiler]</p><p></p><p>Step 3: Interpreting the Results</p><p></p><p>[ATTACH=full]287352[/ATTACH]</p><p></p><p><strong>NPC’s of the Organizations</strong></p><p></p><p>The Scarlet Seers are represented by two major NPC’s. The first NPC is Rigga Bridger, a goblin artificer and architect who uses her magic to build stone bridges connecting the different neighborhoods of Kraken’s Folly. She is a calm presence who is often summoned to solve trade disputes. Her great fear is that Brightstar will use the cultural divides in Kraken’s Folly to turn neighbors against each other and conquer the island.</p><p></p><p><img src="https://lh6.googleusercontent.com/WgIqIIfvM3nGqxCzzRW4tTGUGDxJGExQKYReqJeDsQTI2xrqBxuGwKuAG833QJIO2UnSvoJw75i2xtJELWJxOUy3NGgh20z7iP99rKWnr2V8PEUTG6ed3P7R1FBUm2Cgg92GsIo3A6YEJRLGi49njjE" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The second important NPC is Norrin Alaras, a gnome artificer and sailor who is passionate for Dragonchess. He has a Dragonchess set with pieces themed after the forces of Brightstar and Kraken’s Folly, and uses the game to plan out battle strategies. Norrin is extremely passionate about protecting his island from the colonizers of Brightstar.</p><p></p><p><img src="https://lh5.googleusercontent.com/4iWGHzYna_nJht0rVu45_LKZ6Wa1WHVzzs2qmE4xi4G774RhNNfTpclVwPU3W82wTVpyNcMeHfz3DTFb3fYoqY2GQ0MIl3-mY5lLzl0cg0dtDLuAxbBl6FOXT1y6zi_yc_CPYBP7Tc34d8sfwfDpJG4" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The Phantoms are represented by Commander Van Holst, a former Brightstar soldier and arcane archer who uses his magic to launch found objects from his bow (as with the spell Catapult). He is a skilled athlete, preferring to climb buildings or sneak around alleyways to gain the upper hand. Like many in the Brightstar government, he believes in a single, dominant culture, and is disgusted by the melting pot of Kraken’s Folly.</p><p></p><p><img src="https://lh4.googleusercontent.com/gY3K_X8aFwrFH-6g1LpRt9IW1hpTu0RxL_B31AEKKr5lesqH-AARXOROQ0M1cwFxrbsK2OFJFWElI3w5avl3U_yiwEdWUViX4aYgfFW_qGFF3MUwjTO1bM-aMUBqeGZtL3TylI3w2yu5rLzSzBqa2pg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Central Hub</strong></p><p></p><p>Many people in Kraken’s Folly gather at the Obsidian Plaza, a harbor market beneath the Obsidian Cliffs. The Glass Stallion Trading Company operates a mine, delving into Clan Ordram ruins within the cliffs to retrieve gems and other treasures. The company also operates an inn (The Glass Stallion Tavern), a busy market square, and other common harbor businesses. Many mercenaries gather at Obsidian Plaza to offer their services as guards, scouts, and swords-for-hire. Ships docked here hire sailors and navigators. And the Glass Stallion Trading Company is always seeking experts to help with the traps left by the dwarves of Clan Ordram. During their downtime, characters would have any easy time finding employment in Obsidian Plaza.</p><p></p><p>One of the more influential mercenary companies, called the Storm Scouts, is run by an Aasimar ranger named Zharetta. She has with her two familiars, a celestial hawk named Day and a fiendish owl named Night, whose magic protect her from radiant and necrotic magics. Originally Night belonged to her lover, a tiefling ranger, who was killed by ash zombies while guarding travelers.</p><p></p><p><img src="https://lh6.googleusercontent.com/A_pCU9NqHqBr3AU-TDtGrAE-KnjM8W60rM8AmfWLv5n6XMDg6vPyBA7rGWDLnOkvMDBZzEqM6DyG8v-k7kGHCJ4m8y4k-s-CAjh7CYpJzHqWgCTyfo_QihaWvMKS0dS93z5NYdiLTbLP2ddBfbpT__s" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Shop or Training Grounds</strong></p><p>Another important location is the Ashen Explorer’s Lodge at the edge of the Ashen Jungle. Adventurers gather at the lodge to purchase survival equipment before plunging into the Ashen Jungle, where they will face dangerous wildlife, thick vegetation, and the ever-present ash zombies summoned by the arcane volcano. Explorers from all over the world come to the lodge, drawn by the mysterious jungle and its treasures. Every night the explorers gather at the roaring fireplace and trade stories about their past travels.</p><p></p><p>At the Ashen Explorer’s Lodge, the characters will meet Slug, a goblin ex-adventurer who now charges exorbitant fees for information on the Ashen Jungle. It is said that Slug at one point was a fearless explorer, but some tragedy scared him into spending his life drinking and lazing about in the Lodge. For an extra fee, he will beat a drum to help you find your way back to the Ashen Explorer’s Lodge.</p><p></p><p>[ATTACH=full]287353[/ATTACH]</p><p></p><p><strong>Disrepaired Location</strong></p><p></p><p>Also in town is a former temple once used by the priests of Volkhaven, a god of justice and community. The priests of Volkhaven learned of Brightstar’s plans to take over Kraken’s Folly, and thought it a worthy cause to fight. Even though they numbered only a few dozen, the priests sent a messenger to the Great Council of Brightstar to indict the city-state. The messenger never returned, and Brightstar sent the Phantoms to destroy the temple.</p><p></p><p>Many priests were killed, and those who survived fled into other neighborhoods of Kraken’s Folly. The only remaining priest is Chanter, a kenku who had lived as a thief until joining the temple of Volkhaven. He will tell the characters that what the temple needs most is a sense of hope and community. If the characters gather the priests for a healing ceremony, such as a big meal or a show of wonders, they will be rewarded with a Driftglobe.</p><p></p><p>[ATTACH=full]287354[/ATTACH]</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9042579, member: 6685541"] [B][SIZE=7]Returning to Town[/SIZE][/B] Before we start figuring out what's in the dungeon, we are going to return to the town and figure out some NPC's and important locations. This way, we can generate some side quests and goals in the dungeon itself. I broke the town into a number of parts: NPC's of the Organizations, Central Hub, Shop or Training Grounds, and Disrepaired Location. [B][SIZE=6]Step 1: The Templates[/SIZE][/B] [spoiler] [B][SIZE=5]NPC’s of the Organizations[/SIZE][/B] The Major Organization is represented by two important NPC’s. The first NPC is someone (language) of great expertise (ability) and knowledge (proficiency), who works towards a goal (ideal). They work to aid their community against a corrupting influence (flaw). The second NPC is someone (identity) of great expertise (proficiency) who is motivated by a bond (bond). The Rival Organization is represented by someone (identity) of great expertise (ability) and knowledge (proficiency) who is driven by a flaw (flaw). [B][SIZE=5]Central Hub[/SIZE][/B] In town is a central hub where folks of ability (ability) gather. Here, the characters can access supplies (proficiency) and training (ability). However, the folks here lack a desired skill (proficiency), due to a shared flaw (flaw). In the central hub, the characters will find an NPC who is someone (identity) with an expertise (ability) who is motivated by a bond (bond). [B][SIZE=5]Shop or Training Grounds[/SIZE][/B] Another important location is a place where the characters can access supplies (proficiency) or training (ability). Here they will meet an NPC who is someone (language) who is driven by a flaw (flaw). [B][SIZE=5]Disrepaired Location[/SIZE][/B] Also in town is a location once used by people (proficiency) that was once a haven for those who shared an ideal (ideal), but is in great disrepair due to unfortunate circumstances (flaw). Repairing the location requires a certain skill (proficiency) or ability (ability). The characters will meet an NPC who is someone (identity) with expertise (ability). They will give the characters a reward (ability) if the location is brought back to its former glory. [/spoiler] [B][SIZE=6]Step 2: Rolling for Features[/SIZE][/B] [spoiler] [B][SIZE=5]NPC’s of the Organizations[/SIZE][/B] The Major Organization is represented by two important NPC’s. The first NPC is someone (Durv Goblin) of great expertise (Armond Stonecunning) and knowledge (Bella Persuasion), who works towards a goal (Corva Open. I have much to learn from the kindly folk I meet along my way.). They work to aid their community against a corrupting influence (Corva I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.). The second NPC is someone (Bella Sailor) of great expertise (Durv Dragonchess) who is motivated by a bond (Armond Those who fight beside me are those worth dying for.). The Rival Organization is represented by someone (Armond soldier) of great expertise (Durv 1st Level Spell: Catapult) and knowledge (Bella Acrobatics) who is driven by a flaw (Corva I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.). [B][SIZE=5]Central Hub[/SIZE][/B] In town is a central hub where folks of ability (Armond Stonecunning) gather. Here, the characters can access supplies (Corva Perception) and training (Bella Ship’s Passage). However, the folks here lack a desired skill (Durv Thieve’s Tools), due to a shared flaw (Bella I’ll say anything to avoid having to do extra work.). In the central hub, the characters will find an NPC who is someone (Armond Ranger) with an expertise (Corva Celestial Resistance) who is motivated by a bond (Durv Someone I loved died because of a mistake I made. That will never happen again.). [B][SIZE=5]Shop or Training Grounds[/SIZE][/B] Another important location is a place where the characters can access supplies (Armond survival) or training (Corva All Eyes on You). Here they will meet an NPC who is someone (Durv Goblin) who is driven by a flaw (Bella I’ll say anything to avoid having to do extra work.). [B][SIZE=5]Disrepaired Location[/SIZE][/B] Also in town is a location once used by people (Corva insight) that was once a haven for those who shared an ideal (Bella People. I’m committed to my crewmates, not to ideals. (Neutral)), but is in great disrepair due to unfortunate circumstances (Armond I obey the law, even if the law causes misery.). Repairing the location requires a certain skill (Durv Cook’s Utensils) or ability (Durv Magical Tinkering). The characters will meet an NPC who is someone (Corva cleric) with expertise (Bella Sneak Attack). They will give the characters a reward (Armond Natural Explorer: underdark) if the location is brought back to its former glory. [/spoiler] Step 3: Interpreting the Results [ATTACH type="full"]287352[/ATTACH] [B]NPC’s of the Organizations[/B] The Scarlet Seers are represented by two major NPC’s. The first NPC is Rigga Bridger, a goblin artificer and architect who uses her magic to build stone bridges connecting the different neighborhoods of Kraken’s Folly. She is a calm presence who is often summoned to solve trade disputes. Her great fear is that Brightstar will use the cultural divides in Kraken’s Folly to turn neighbors against each other and conquer the island. [IMG]https://lh6.googleusercontent.com/WgIqIIfvM3nGqxCzzRW4tTGUGDxJGExQKYReqJeDsQTI2xrqBxuGwKuAG833QJIO2UnSvoJw75i2xtJELWJxOUy3NGgh20z7iP99rKWnr2V8PEUTG6ed3P7R1FBUm2Cgg92GsIo3A6YEJRLGi49njjE[/IMG] The second important NPC is Norrin Alaras, a gnome artificer and sailor who is passionate for Dragonchess. He has a Dragonchess set with pieces themed after the forces of Brightstar and Kraken’s Folly, and uses the game to plan out battle strategies. Norrin is extremely passionate about protecting his island from the colonizers of Brightstar. [IMG]https://lh5.googleusercontent.com/4iWGHzYna_nJht0rVu45_LKZ6Wa1WHVzzs2qmE4xi4G774RhNNfTpclVwPU3W82wTVpyNcMeHfz3DTFb3fYoqY2GQ0MIl3-mY5lLzl0cg0dtDLuAxbBl6FOXT1y6zi_yc_CPYBP7Tc34d8sfwfDpJG4[/IMG] The Phantoms are represented by Commander Van Holst, a former Brightstar soldier and arcane archer who uses his magic to launch found objects from his bow (as with the spell Catapult). He is a skilled athlete, preferring to climb buildings or sneak around alleyways to gain the upper hand. Like many in the Brightstar government, he believes in a single, dominant culture, and is disgusted by the melting pot of Kraken’s Folly. [IMG]https://lh4.googleusercontent.com/gY3K_X8aFwrFH-6g1LpRt9IW1hpTu0RxL_B31AEKKr5lesqH-AARXOROQ0M1cwFxrbsK2OFJFWElI3w5avl3U_yiwEdWUViX4aYgfFW_qGFF3MUwjTO1bM-aMUBqeGZtL3TylI3w2yu5rLzSzBqa2pg[/IMG] [B]Central Hub[/B] Many people in Kraken’s Folly gather at the Obsidian Plaza, a harbor market beneath the Obsidian Cliffs. The Glass Stallion Trading Company operates a mine, delving into Clan Ordram ruins within the cliffs to retrieve gems and other treasures. The company also operates an inn (The Glass Stallion Tavern), a busy market square, and other common harbor businesses. Many mercenaries gather at Obsidian Plaza to offer their services as guards, scouts, and swords-for-hire. Ships docked here hire sailors and navigators. And the Glass Stallion Trading Company is always seeking experts to help with the traps left by the dwarves of Clan Ordram. During their downtime, characters would have any easy time finding employment in Obsidian Plaza. One of the more influential mercenary companies, called the Storm Scouts, is run by an Aasimar ranger named Zharetta. She has with her two familiars, a celestial hawk named Day and a fiendish owl named Night, whose magic protect her from radiant and necrotic magics. Originally Night belonged to her lover, a tiefling ranger, who was killed by ash zombies while guarding travelers. [IMG]https://lh6.googleusercontent.com/A_pCU9NqHqBr3AU-TDtGrAE-KnjM8W60rM8AmfWLv5n6XMDg6vPyBA7rGWDLnOkvMDBZzEqM6DyG8v-k7kGHCJ4m8y4k-s-CAjh7CYpJzHqWgCTyfo_QihaWvMKS0dS93z5NYdiLTbLP2ddBfbpT__s[/IMG] [B]Shop or Training Grounds[/B] Another important location is the Ashen Explorer’s Lodge at the edge of the Ashen Jungle. Adventurers gather at the lodge to purchase survival equipment before plunging into the Ashen Jungle, where they will face dangerous wildlife, thick vegetation, and the ever-present ash zombies summoned by the arcane volcano. Explorers from all over the world come to the lodge, drawn by the mysterious jungle and its treasures. Every night the explorers gather at the roaring fireplace and trade stories about their past travels. At the Ashen Explorer’s Lodge, the characters will meet Slug, a goblin ex-adventurer who now charges exorbitant fees for information on the Ashen Jungle. It is said that Slug at one point was a fearless explorer, but some tragedy scared him into spending his life drinking and lazing about in the Lodge. For an extra fee, he will beat a drum to help you find your way back to the Ashen Explorer’s Lodge. [ATTACH type="full" width="320px"]287353[/ATTACH] [B]Disrepaired Location[/B] Also in town is a former temple once used by the priests of Volkhaven, a god of justice and community. The priests of Volkhaven learned of Brightstar’s plans to take over Kraken’s Folly, and thought it a worthy cause to fight. Even though they numbered only a few dozen, the priests sent a messenger to the Great Council of Brightstar to indict the city-state. The messenger never returned, and Brightstar sent the Phantoms to destroy the temple. Many priests were killed, and those who survived fled into other neighborhoods of Kraken’s Folly. The only remaining priest is Chanter, a kenku who had lived as a thief until joining the temple of Volkhaven. He will tell the characters that what the temple needs most is a sense of hope and community. If the characters gather the priests for a healing ceremony, such as a big meal or a show of wonders, they will be rewarded with a Driftglobe. [ATTACH type="full" width="321px"]287354[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Bespoke Adventure (an experiment)
Top